
Table of contents
Role in the game
Doom is a very versatile hero, who is pretty common on three positions – mid, offlane, and roll. In some games, you can use him evening as a carry or heavily accompaniment, as he can suit any role in the game. The determination of Doom in the game is to outfarm his opponents with the help oneself of Devour and then demolish key foe heroes in fights. He is commodity in both team active and making single kills.
Abilities
Devour is your source of income, which besides gives you extra health regen. doom can use Devour on inert creeps to consume their abilities. Getting an Alpha Wolf aura or Centaur ’ s Storm can be a entire game-changer. Scorched Earth is your killing tool. On use, the spell improves the campaign rush of Doom, besides damaging all nearest units. The spell gets a set stronger with the summation of level 10 and 15 talents. Infernal Blade provides extra damage and mini-stun. The spell is very adept at helping Doom to make single kills. The deals most of its damage based on the current health of the opposition. Ability gets laughably hard with the addition of Aghanim ’ sulfur Scepter and level 25 endowment. destine is what makes this champion sol commodity in any mend. The spell works on a single target, blocking the prey ’ s ability to use any spells or items, dealing damage in the meanwhile. The spell helps Doom to counter any other hero in the game.
Items
The detail build up for the mid Doom is very aboveboard. You can copy this build in every game and still succeed. For your starting gold, you should purchase Gauntlet of Strength, Circlet, Iron Branch, Faerie Fire, and Quelling Blade.
In the early game function two components to complete Bracer, go for Phase Boots, Magic Wand, and Drum of Endurance subsequently. Black King Bar and Blink Dagger are your two key items in the mid-stage of the game, followed by Shiva ’ s Guard. In the late-game, you only have to purchase Aghanim ’ randomness Scepter, Assault Cuirass, and Heart of Tarrasque. Doom rarely needs any other items.
Read more: The Great EarlyGame URF Tier List Guide
Gameplay
The gameplay of Doom is very dependent on effective farm. The unharmed function of midlane Doom in the crippled is to outfarm his opponents heavily and then use his advantage to win fight after battle. Coming to the lane make sure to use Devour on the roll creep right aside. Focus on last-hitting, rather than on denying or fighting. Use scorch worldly concern to force some regen out of your opponent at level 2. once you hit level 3 more towards the hobo camp and use charge 2 Devour on a neutral creep. Prioritize using it on the blasphemous Ogre of Alpha Wolf . Keep agrarian lane and then move into the jungle to Devour a fawn once the while is ready to use. With Phase Boots, Magic Wand, and flush 6 you can consider making a rotation in order to get a kill. While Doom is on cooldown concentrate on agrarian and schism pushing. This is your gameplay for the most share of the crippled. Ultimate is ready – power a contend, ultimate on cooldown – farm.
With the assistant of Devour, you should get your identify items relatively fast. Black King Bar and Blink Dagger are your two key items in the game. however, Shiva ’ s Guard and Aghanim ’ randomness Scepter are what gives Doom the ability to take fights at all times. Prioritize using Doom on the most important heroes of the enemy team. If you start a battle by Dooming the enemy carry or midlaner, most often it is going to result in the easy victory in the fight. Try not to get caught out of place. Doom basically has one utilitarian ability for the fight, if you do not use it in clock, the champion becomes useless.
Allies and counters
destine is one of those midlaners, who do not have any conduct counters. He may have troubles laning against Batrider, Razor, Shadow Fiend, or Lina, but he can still do fine and come with a decent farm after the lane. Doom works greatly in combination with Grimstroke. It is to pick knock-down late-game carry in combination with midlane Doom . GOSU.AI