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merely once a musician gets used to the rules of D & D should they try running a multiclass character, or some of the more apart races. This will help ease the actor into what can be an intimidatingly complicated game. The character builds in this list, with the exception of two entries, can be put together with only the fifth edition Player ’ s Handbook .
Updated by Kristy Ambrose on February 22nd, 2021: The creative energy that drives the D & D community continues to generate different possibilities when it comes to rolling and developing your characters. Multi-class options and other creative home brew concoctions depend on the module and the whims of your DM. Some of the following are from outside the basic Player ‘s Handbook and were chosen for the entertainment and immersion value along with how they ‘re ideal for new players.
13 Firlbolg Cleric
Those that have access to Volo ‘s Guide to Monsters can start their Cleric with this race and their generous +2 Wisdom yellowish brown. not many races get a Wisdom buff either, with the majestic but profoundly complex Aarakocra as one of the few others, and that slipstream is only available if you ‘re playing with the Elemental Evil Player ‘s Companion .
The Firlbolg is a natural choice for a Cleric, with the Wisdom fan precisely being the start. They besides have abilities like Hidden Step and Powerful build, which are besides beneficial to Clerics whether they ‘re Support or Defense .
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12 Half-orc Fighter
This is a great choice for a begin player for numerous reasons. As a Fighter, the player will have a draw of hit points, the ability to wear any armor and use any weapon. The player is not forced to keep chase of spells, angering a patron deity, or adhering to a particular ethos, provided a relatively neutral or chaotic alignment is chosen .
As an Orc, the musician ’ mho combatant will have a higher than average united states constitution, which will provide even more reach points. A player could choose a human rather of an orc for this build, but playing an orc will allow for more interest role-playing .
11 Elf Ranger
Every party needs a character that is specialized with a distance weapon, like a bow or crossbow. This type of character is comfortable to run for new players. They can safely stay away from enemies during a fight however hush be able to contribute. Elves are an easy choice for this construct since they get a bonus to dexterity, and get a proficiency bonus with bows at inaugural level .
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Rangers get many useful bonuses, such as an increase chance to hit with a bow, a favor enemy type, and plenty of reach points. Rangers besides have limited spellcasting abilities, which will help introduce the player to D & D ’ s magic system .
10 Dwarf Barbarian
similar to the half-orc Fighter, the dwarf Barbarian is a capital choice for starting players. The savage class pairs identical well with the gnome rush by helping to counter some of the race ’ randomness penalties. Chief among these is that Barbarians have a faster foundation accelerate than most other classes, which counters dwarves ’ slower base travel rapidly .
Barbarians have the highest hit steer likely, and the dwarves ’ bonus to Constitution will further increase the reach point full. This should give the player enough murder points to be able to stand toe-to-toe with most enemies in melee .
9 *Vedalken Artificer
This combination might be reasonably awkward, as both the race and class come from materials outside of the Player ‘s Handbook. If you can manage to get them in concert, it ‘s worth it for the unique combination of magic trick and technology, ideal for fresh players who would prefer and more science-like gameplay .
The Vedelken are only found in the Guildmasters ‘ Guide to Ravnica. The Artificer, on the other hand, appears in Eberron : Rising from the survive War crusade book. The class needs an news modifier and the Vedalkan have one of the highest with a +2 bonus along with a handy Precision skill .
8 Tiefling Bard
Bards can be fun to play, but besides a little challenge. They are jacks of all trades, and masters of none, with the exception of music ability. Bards are adequate in a melee, have average hit point totals, gain some arcane spellcasting abilities, make competent thieves, and are excellent at crowd control. They have access to charming songs that can save a party during a street fighter confrontation .
Tieflings are human-looking ( for the most part ) beings that have some demonic lineage. They gain bonuses to charisma and intelligence ; which pairs well with the bard class .
7 Half-elf Sorcerer
Sorcerers are much like Wizards. The difference is that Wizards must memorize and prepare their spells ; while Sorcerers use the baron within themselves to fuel their spells. This makes them less flexible than wizards in terms of learning new spells, but they generally have more available spell slots .
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The player must be careful to not get involved in melee due to a Sorcerer ’ s low collision target sum, and their limitations in regards to armor and weapons. Half-elves gain a bonus to charisma, which is the primary ability sorcerers use for spellcasting. This makes them one of the best choices for the Sorcerer class .
6 Gnome Wizard
If a player would rather play a more traditional arcane spellcaster, as opposed to Sorcerers and Warlocks, then the charming is truly the only option. Like sorcerers, wizards can be challenging for beginning players, but are besides very playfulness to play. Wizards wear ’ t get many strike points and are limited in their choices of armor and weapons .
On the early hand, these limitations force the actor to focus on learning the charming arrangement in D & D. Wizards are watery at low levels, but one of the strongest when the party reaches a mid-to-high horizontal surface. Gnomes gain a bonus to intelligence, which is the primary ability a charming uses.
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5 *Satyr Warlock
The Satyr is available in the Mythic Odysseys of Theros module and has the Charisma and Intelligence bonuses you need for a gain Warlock. Although the Warlock is frequently seen as dark or malefic, this class retains its popularity by staying versatile, which means you can pledge yourself to a light diety american samoa easily as a darkness, demonic entity. That besides lends itself to some matter to RP possibilities. The elfin background of this subspecies has besides given them bonuses to magic resistor and a Dexterity yellowish brown, which is besides necessity for spellasters .
4 Changeling Rogue
Rogues can be very fun characters to play, despite their limitations in a crusade. They do best when they strike at an enemy from behind, preferably while that enemy is focused on the party ’ s combatant. Thieves make adventuring easier for the whole party. They can open locks, find traps, steal valuable items from pockets, and remain spiritual world .
Changelings make natural Rogues with their ability to alter their appearance and their bonus to dexterity. If the DM does not allow players to run changeling characters, then the actor should choose to run a Halfling or Elf rather .
3 Tabaxi Monk
The Tabaxi are cat-people, so choosing a class that relies on bare-handed attacks seems like a natural option. The Tabaxi get a bonus to dexterity, which is the monk ’ s primary ability. This class/race jazz band besides allows for a little rule-bending in regards to base speed .
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Monks gain increased motion amphetamine as they increase in level, and Tabaxi can increase their travel rapidly using their feline agility trait. This allows the Tabaxi monk to get away from a peculiarly dangerous enemy, or quickly get to a party member in need of help. Their claw besides allow the musician to change the damage type of unarmed strikes from bludgeoning to slashing if needed .
2 Dragonborn Paladin
The Dragonborn resemble android dragons, and like dragons, they have a breath weapon. The type of hint weapon depends on the type and discolor of the Dragonborn. They gain bonuses to Strength and Charisma, making them a perfective choice for running a Paladin .
Paladins are fighters that are paragons of virtue and righteousness. They have a few limitations when choosing weapons, but are allowed the use of all armor types. Paladins, like rangers, receive some limited divine spellcasting abilities. This makes them valuable front-line fighters, as they can heal their own wounds and the wounds of the other fighters .
1 Lizardfolk Druid
Every party should have a therapist of some type. A party that relies on potions for bring around is, at some point, going to wish they had a divine spellcaster. Druids get a distribute of utilitarian abilities apart from access to divine spells, like the ability to take animal forms .
Unlike standard Clerics, Druids are limited in their choice of armor, but the natural armor bonus of Lizardfolk makes up for this limitation. Lizardfolk besides receive a bonus to united states constitution and wisdom. The high gear Constitution will give the fictional character more hit points, and the increased Wisdom will help with spellcasting. This is a fun class and race combination to play, and not besides excessively burdensome for beginners .
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Jeff Drake
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graduate of Sam Houston State University — class of 2011 B.A. in History, minored in Political science I have lived in the Houston TX area my solid liveliness ; love the winters … hate the summers. I have conducted scholarly research on, and written about, the use of balloon for reconnaissance purposes during the U.S. Civil War, tort reform, voter initiatives and referendums, the formation of refinement, Ancient Rome, Mesopotamia, and the major religions. I am besides an avid game and have researched the history of electronic entertainment extensively .
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