Whether a player wants more options when it comes to combat or it just makes sense given what ‘s going on in the narrative, multiclassing can be a capital direction to create a more interest and unique musician character. however, not all classes work well adequate together to justify missing out on late-game skills, so here are five options that are worth trying .
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Sorcerer/Warlock
The Sorcerer/ Warlock multiclass build up is one of the most popular — and besides one Dungeon Masters dread because of how knock-down they can be. Warlocks gain access to Eldritch Blast, one of the most brawny cantrips in the game. Combined with the Sorcerer ‘s Metamagic feature, they can quicken their spells and casting Eldritch Blast doubly in a single twist. Warlocks besides have their Invocations, which, when combined with some of the more knock-down Sorcerer spells, can rack up farcical amounts of price .
One of the greatest challenges for a Warlock is overall limits on their spell slots. Cantrips and Invocations make up for this, but sometimes, it does n’t feel like adequate. however, taking a Warlock to level nine grants access to fifth level Warlock spells, which can be cast using lower grade Sorcerer slots if they are available to use. still, when combining these two classes, a player entirely needs to get to level three to gain access to ace Warlock abilities .
Bard/Warlock
Bards and Warlocks are both Charisma-based classes, meaning they work well together since they share a spellcasting modifier. Beginning as a Bard and transitioning into levels of Warlock after impressing a Patron with their talents will grant the Bardlock access to knock-down cantrips that scale to the actor ‘s level, not their classify floor. In other words, a level five player character with only one level in Warlock will be able to cast two Eldritch Blasts alternatively of one .
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The spell slots gained are besides interchangeable, meaning if the Bard has degree three slots and the Warlock is only flat one, those Warlock spells can be cast at higher levels earlier in the game. not alone is this blend herculean, but it besides presents a draw of interesting storytelling opportunities. Bards seek out Patrons all the fourth dimension to finance their craft, so it could be a capital storm to learn they ‘ve impressed an nonnatural Patron adequate that they ‘d be granted world power in change for their serve .
Barbarian/Druid
One of the big things about Barbarian — aside from their ability to smash precisely about everything in their path — is that they can choose a aboriginal path that ties them more deeply to the natural global. This makes them a arrant match with the Druid class, particularly the Circle of the Moon. Choosing the Barbarian ‘s Bear totem and Wild Shaping into an actual wear to rage through enemies can be incredibly potent .
The drawbacks are that Druids can not cast while they are in their wild Shape, and a rag Barbarian is unable to think clearly enough to cast spells, so they lose the benefits of that extra Rage price the moment they drop it to use magic trick. On the other hand, this can work in truth well from a storytelling perspective, adding spirit to the character ‘s backstory .
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Rogue/Ranger
These two Dexterity-based classes work fabulously well together, providing subtle balance to each early ‘s shortcomings to build a brawny character no one will ever see coming. The Rogue gains Expertise at horizontal surface one, which greatly benefits the skill-reliant Ranger equally much as it does a straight Rogue. Combining the Rogue ‘s Sneak Attack abilities with a Ranger ‘s Hunter ‘s Mark can stack an incredible amount of wrong — but where should one start on this path ?
Starting out as a Ranger and taking it all the way to level five before multiclassing into Rogue allows the player to get multi-attack, a higher strike decimal point score and slenderly better proficiencies, which will multiply beautifully once those Rogue levels start adding into the blend. Taking up to three levels in Rogue before returning to Ranger levels provides a nice balance that makes the Ranger a lot more herculean ( and furtive ) than they might have been if they stuck to one class .
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Bard/Barbarian
Barbarians do n’t very need much help when it comes to conflict, but they generally are n’t big at mesmerizing taverns broad of people will the grandiloquent tales of their adventures. Because Barbarians are such mighty offensive forces, multiclassing can be a risk, but taking a handful of levels in the Bard class gives them a few brawny tricks that can make them more valuable to the overall party .
Barbarians tend to be limited by what they can do during a ramp, but they ‘re not so distracted they ca n’t dole out divine guidance to their party members as a bonus natural process before bashing in an foe ‘s skull. They besides gain the Bard ‘s Expertise feature, which can very boost their Strength and Athletics checks in ways that make them feel like unstoppable grapplers holding onto enemies who ‘d dare try and escape the force of their fad .
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Jennifer Melzer
( 443 Articles Published )
artist, writer, avid crippled, lover of comics, manga and anime and all round nerd, Jennifer has been creating on-line content for numerous websites for over 15 years. She can broadly be found on Tuesday nights playing Drow Warlock Zaelien Vel’rai in the So many Levels D & D campaign on twitch !
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