The Delve League arrived with Patch 3.4, and introduced an option to the conventional end-game know. Since then, Delving has become a core machinist in Path of Exile. Due to its incredible likely for experience profit, profit, singular craft mechanics, and entertainment, it is substantive that all exiles have a firm agreement of the fundamental systems in play .
All Delving begins in the Azurite Mine, which entirely be accessed after encountering Niko in Act IV. To [ rhenium ] enter the mine, simply interact with any Waypoint and snap on the icon in the bed right field corner, marked with a “ Candle ” picture .
Delving is an countless and randomly generated dungeon system that exiles can explore, shared between all characters on any given league. Players can move throughout the Azurite Mine by going laterally or downwards. subsequent levels of depth increase the monster level, improving to a utmost of degree 83, and add extra damage and affixes to the monsters once end-game levels are achieved. The rewards besides increase with depth, although this has diminishing returns after the first base few hundred levels of delving are reached.
Voltaxic Sulphite is necessary to power the Mine Cart, which allows the musician to explore the mine ’ randomness depths. Sulphite can entirely be acquired by completing missions for Niko. Exiles can travel to connected points on their subterranean chart, though each Delve costs a pay back sum of sulphite, which is based on the depth and the distance traveled .
The Mine sycophant will speed up to match the apparent motion of the musician if they are moving faster than the cart. If you guess into the Darkness, the Crawler will slow or stop, depending on how far you are from it .
The Darkness of the Mine
The Mine is in a department of state of ceaseless iniquity which can only be penetrated by following the Mine Cart during a Delve, or by dropping a impermanent flare on the ground ( default key “ 6 ” ). Flares can be crafted at the Voltaxic Generator .
Standing in the Darkness will cause the player to take 2 % of their Life and Energy shield per second, per stack ( at 0 % Darkness Resistance ). This consequence stacks every 0.25 seconds, and is cleared the blink of an eye you re-enter a alight area. Light Radius and Darkness Resistance decrease mechanically the deep the player Delves, but can be increased again using the upgrades the mine offers .
Monsters that are shrouded can not be damage by the musician, so beware if you are attempting to leech off of them. Slayers ( and Slayer Ascendants ) will have a much easier clock time dealing with the Darkness, as the overleech will sustain you through a significant measure of Darkness damage .
Upgrading Your Mine
There are a kind of upgrades that can be purchased to facilitate farther and more frequent dig. All of them require Azurite, which is obtained via dig, and can be purchased from the Voltaxic Generator found in the mine .
The upgrade command increasingly higher amounts of Azurite with each upgrade, which naturally necessitates deeper dig, where the rewards are more ample .
Which Upgrades Do I Make First?
When beginning a league for the first clock time, you may ask yourself how to best spend your early Azurite most efficiently. The answer is dim-witted ; in about every position the best ascent to buy is Increased Sulphite Capacity .
We recommend upgrading Sulphite Capacity at least ten times or so before making any significant investments towards other upgrades. This will grant you a Sulphite Capacity of 22500, which is a comfortable buff so that you can encounter Niko multiple times before capping out. The accumulative cost is roughly 7000 Azurite, so it should not take retentive to achieve .
Below we have provided a list that ranks our recommend precedence for Mine upgrades. Since upgrade cost significantly more with each membership increase, you should still upgrade some of the lower precedence options, as the broken ranks will lone cost a few Sulphite .
- Sulphite Capacity
- Light Radius
- Flare Maximum
- Flare Radius
- Darkness Resistance
- Flare Duration
- Dynamite Maximum
- Dynamite Damage
- Dynamite Radius
The upgrades to Dynamite are importantly less useful than the other options .
once Niko is encountered in Act IV, each example you enter has the gamble to contain 1-3 caches of Voltaxic Sulphite. Sulphite profit is based on two factors, which are :
- The level of the area, or the effective level in Maps
- Quantity bonus (if any)
Sulphite Scarabs were introduced in the Betrayal League, and can be used to importantly increase the measure of Sulphite you are able to generate. Obtained by having Cameria in the Intervention branch, there are three potential variants, based on Cameria ’ s rank :
- Rusted Sulphite Scarab: Area contains Niko. Map owner gains 50% more Sulphite.
- Polished Sulphite Scarab: Area contains Niko. Map owner gains 100% more Sulphite.
- Gilded Sulphite Scarab: Area contains Niko. Map owner gains 150% more Sulphite.
It is normally lone worthwhile to purchase Gilded Sulphite Scarabs over the other variants, although if your Sulphite cap is very low, you may find that even a single Sulphite deposit can overcap you in a high level map .
Though they can be very expensive, they about always pay for themselves if you are at Depth 239+ ( Level 83 monsters ). Players who enjoy Delving frequently can use these Scarabs as a think of of greatly increasing the amount of time they are able to spend in the Mine .
Niko Atlas Objectives
Niko will appear every day on your Atlas, guaranteeing at least some Voltaxic Sulphite providing you have the ask map .
Niko is marked with a “ blue gear ” style icon on the Atlas .
Locating Fractured Walls
Fractured Walls appear frequently in the Mine, and can be destroyed with dynamite. While they are far more common than most players believe, they are generally found off the main path of the Crawler, well shrouded with Darkness. This means that if you are not frequently venturing off the main path using Flares, you are not likely to encounter many Fractured Walls .
Fractured Walls frequently conceal valuable items and loot, and in particular, the “ Resonators ” and “ Fossils ” that are singular to delving. Certain rewards, such as 4-socket Resonators, can entirely be found behind Fractured Walls .
once you have reached end-game levels of dig, it is broadly worth exploring the areas adjacent to the earthworm ’ randomness chief path. Longer delves will much have 2-4 Fractured Walls along their stallion path, which can supply the actor with tens or hundreds of Chaos Orb s deserving of loot .
Be certain to drop a Flare while looting your caches .
Becoming Comfortable with Flares
Flares are arguably the most crucial instrument you will leverage while Delving. Since Sulphite is a restrict resource, getting the utmost know and loot out of every Delve is highly commend. Flares, on the early hand, can be crafted for merely 5 Azurite each, and are much unlimited, as you can return to craft more after each Delve .
You can more than double the total of monsters and wealth you accrue by just exploring the side rooms while Delving and dropping Flares to ensure you outlive and can by rights damage the gang. Upgrading Flare Light Radius is significantly helpful for players who frequently employ Flares while Delving .
It is possible to Delve without Sulphite using Flares alone. This is done by just crafting as many Flares as you can carry, traveling to a previously completed node on the Subterranean Chart, then clearing nearby monsters and side areas. This can be great for profit early in the League and besides provides very competitive experience .
With the advent of Sulphite Scarabs, this method acting is not quite deoxyadenosine monophosphate attractive as it was in Patch 3.4 ( Delve League ), however, it can hush be a bang-up method acting to employ to generate currency and know. This is particularly apposite for Solo Self-Found players, where access to Scarabs and Sulphite will be limited .
Hidden Paths: Are They Worth It?
You will often encounter points on the Subterranean Chart that can not be immediately accessed by the earthworm.
These nodes can be accessed by blowing up a specific fractured wall. Once the wall is destroyed, the node will then appear as a possible connection on the Subterranean Chart, allowing the Crawler to access it like a normal Delve .
In many cases, this is easier said than done. Like all paths on the Subterranean Chart, the Hidden Path must connect to another node. consequently, you should always start exploring from the nodes that surround the disconnected lymph node, searching for the discipline wall to destroy .
Searching for Hidden Paths is about constantly a neutralize of time, due to the risk and time you must employ in order to find the Fractured Wall in question. In certain circumstances, you may decide it is worth it ; for model, if you find Aul, the Crystal King, or another Delve party boss you would like to defeat .
Cities are typically the most valuable biomes to locate, chiefly due to their meaning Map Sustain likely. Cities are marked by an envelop area on the Subterranean Chart ; an example Vaal City is shown below .
There are three types :
- Vaal Outpost
- Abyssal City
- Primeval Ruins
Despite the fact that the biomes have differing suffixes ( Outpost, City, and Ruins, respectively ), they are colloquially referred to as Cities by players. Vaal and Abyssal Cities can be encountered relatively early in the Delve progression, however, Primeval Cities can only be found past Depth 220+, and are less coarse. While the cities have different tilesets, they all have the lapp basic layout, shown below .
The “ Light Disks ” referred to in the image can produce temp lights that illuminate the city reasonably. Standing on them counts as being “ in the light ”, and the actor will not suffer damage from the Darkness. After several seconds of standing on the disk, it will “ flare up ” and illuminate the surrounding area and corridors. This effect will dissipate after around ten-spot seconds, however, it can be reactivated or maintained by returning to the phonograph record .
The above layout can besides be vertically mirrored, but the basic premise is identical .
The rewards for cities can be significant. An exercise below illustrates an extremely lucky consequence, with the resulting maps being worth several Exalted Orb second at the time in the League that they were found. A actor that is exploring cities and deep in the Atlas progress in the first month of any League can produce very sweetheart amounts of high tier maps, and consequently achieve much greater profits or experience rates .
While not every city lymph node will produce such dramatic returns, you can expect to find at least one Map thorax in most cities that are Depth ~200+ .
Delve Bosses can entirely spawn in the City biomes named above, and are flush more rare than the cities themselves. There are 3 Delve bosses, and each is related to the biome that they spawn within .
|City Type||Node Name||Boss||Earliest Depth Encountered|
|Vaal||The Grand Architect’s Temple||Ahuatotli, the Blind||83|
|Abyssal||The Lich’s Tomb||Kurgal, the Blackblooded||150|
|Primeval||The Crystal King’s Throne||Aul, the Crystal King||250|
The bosses are arranged in trouble, with Aul being by far the most difficult of the three for most builds .
Delve Bosses scale with depth, meaning that they become significantly more unmanageable as they gain extra affixes and damage .
The Delve Bosses drop a assortment of Uniques that can merely be obtained from them specifically .
For case, Doryani ‘s Machinarium can lone drop from Ahuatotli, the Blind, and can be highly valuable at sealed points in the League. The loot pictured in the screenshot above was worth a kernel total of around 400 Chaos Orb south, or 2.5 exhilarate Orb mho, at the time it was obtained. This illustrates precisely how profitable these bosses can be, despite the fact that a potent physique can kill them in only a few minutes at most .
Low Level Delving for Profit and Fossils
Since the majority of fossils and resonators are found behind fracture walls, delving in lower depths strictly for the finish of profit is actually a viable strategy. Since the sulphite costs per dig are so broken proportional to the sulphite a mapping-level musician can generate, one can delve for hours or days without the want to refuel. With only a few belittled upgrades to Darkness Resistance, your expatriate will besides take negligible damage from the darkness .
This allows you to employ one of a few strategies :
- Simply run through the darkness, using flares to reset your Darkness or leech from monsters if necessary. No sulphite is required.
- Return to a Delve you have already cleared and follow the lit cable, searching for hidden walls. You can “reset” the passage by going to a new node and then returning.
- Delve as normal and simply run ahead of the cart, exploring the side caves.
Our goal is to locate as many Fractured Walls as possible. Fractured walls are typically far more coarse in longer Delves, as there are far more side areas and opportunities for them to spawn. highly short delves are improbable to have more than a individual Fractured Wall, and much none at all. There are several Pros and Cons to this method .
+ No currentness investment
+ No gearing or damage required, as the monsters will be such a low flush
+ Reliable and consistent profit
+ Easily sustainable
+ Great for Hardcore and Solo Self-Found leagues due to the gloomy risk and gamey amount of Fossil and Resonator returns
– humble net income per hour compared to the mid and high tier farming strategies
– No experience profit
– extremely long-winded
What Depth Should I Stop At?
Since Delving is technically an infinite arrangement, this motion can only be answered by your construct. Most builds will struggle to continue past Depth 300+ without dying occasionally, due to the asperity of certain biomes. If know and net income are your independent priorities, it is best to stop between Depths 250—300. This allows you to easily farm degree 83 monsters and encounter all possible biomes and bosses, but remain relatively safe and risk-free. Simply proceed laterally across the Subterranean Chart, but do not be afraid to deviate upwards or downwards as necessary to chase the most desirable biomes and rewards .
Which Nodes Offer the Best Rewards?
This can depend heavily on a variety factors, which are :
- Your choice of League (Softcore, Hardcore, or Solo Self-Found)
- Your current Depth
Prioritize the Delve Cities above all else, as they offer a meaning amount of rewards and experience. Map and Fossil nodes can besides be great, however, they are relatively rare. early on, you should prioritize Azurite nodes american samoa frequently as possible in order to max out the authoritative upgrades vitamin a soon as potential. solo Self-Found players, in particular, may value certain node much more highly, as profit is not a concern. rather, they might gain much higher practical value from the rewards than a player on a trade league .
Delving can offer substantial rewards, challenges, and experience. The style of bring is besides highly unlike to map, and many players find it relaxing or “ automatic pilot ”, as you merely have to follow the earthworm and kill everything in your path. We recommend constantly raising your mine depth to the maximum freak flat ( charge 83 at Depth 239 ) equally early as possible after you have reached map levels, due to the enormous map nourish that cities will provide for you. even if you are not entirely supplementing your end-game with Delving, you will surely want the choice to leverage the Mine for its rewards when possible .