relate : destiny 2 : What The No Time To Explain Catalyst Does & How To Find It
furthermore, the Season of the Lost has introduced some meaning changes to weapon balance. Some strategies previously considered bang-up now pale in the confront of the raw weapon meta Season 15 introduced. This is besides likely to change in the future, so stay tuned for any changes when it comes to preparing for Deep Stone Crypt. Without far bustle, here ‘s how to complete the Deep Stone Crypt raid in Destiny 2 and get the better of Taniks.
Preparing For The Raid (In Season Of The Lost)
The meta in Season 15 favors fusion rifles and linear fusion rifles. Fusion rifles such as Tarantula, Sleeper Simulant, or even One Thousand Voices will make damage phases a cakewalk. Make certain everyone has Particle Deconstruction unlocked on their artifact .
Encounters in this foray will be easy to deal with above 1300 light as the foray into is not unmanageable in terms of enemies and combat. Rather, Deep Stone Crypt is more about puzzles and foray into mechanics. For the final emboss, having a Well of Radiance and a Ward of Dawn for maximum damage is recommended, so make indisputable the fireteam has a Titan and a Warlock .
Some encounters will besides feature Overload Champions, so some members of the fireteam should equip relevant Overload mods, be it for bow or for blades .
First Encounter: Sparrows
- Goal: Find the Crypt entrance
The fireteam starts off in Eventide Ruins. Clear the enemies to open up a hatch leading down a tunnel into an possibility where a crimson house of cards is located. This is the beginning of this meet. Players must use their sparrows or the pikes provided to navigate through the storm from bubble to bubble.
While outside the bubble, players will notice a Frostbite debuff. once this debuff reaches a stack of 10, the player will die. The path besides features mines that when detonated slow the actor ‘s sparrow down, american samoa well as cliffs that might require players to jump on to preferably than using their sparrows .
Some bubbles will have enemies inside of them. Clear them out. The final bubble features a Brig, which marks the end of the encounter. After clearing the enemies at the final ripple, they can enter the adjacent area through a nearby door. Below is a function of the path players should take on their sparrows .
Image courtesy of Jruss1976 .
- Pro-Tip: Have one player scout ahead
If this separate proves difficult, merely one player can scout ahead for the next bubble. If they die, their ghost returns to their former bubble where the fireteam can revive them promptly. This direction, players wo n’t have to wait for revives for an highly long clock time. There ‘s besides a hidden thorax to discover in this area .
Second Encounter: Crypt Security
- Goal: Disable Crypt Security
The arena for this foremost confrontation is divided into two : upstairs and basement. Both areas are besides divided into black side and sparkle side. On both sides upstairs, three big fuses sit side by side. The goal of the encounter is to shoot the fuses in a specific order.
relate : destiny 2 : What The Hard Light Catalyst Does & How To Find It
The basement is similarly divided into night side and light side. On each side, five keypads are located on pillars or walls. These keypads are besides visible to players upstairs through windows on the floor .
The fireteam should split into two groups before the encounter starts : three on the dark side upstairs and three on the abstemious side upstairs. The doors between the two sides will close, therefore why players need to team up. To begin the meet, one player on either side can approach an augment terminal and pick up a red buff called Operator.
Enemies will spawn in, and one of them will carry a second, yellow buff called Scanner, which will hover over its pass. Make surely to kill that foe first and have person pick it. The person with the Scanner buff should walk around the windows on the floor and check which of the keypads below are glowing, and call them out .
Once they are done with their side, the Scanner transfers their buff to the other side using the augment terminal. person on the other side will pick it up and now do the same thing, and call out which keypads are glowing .
Image courtesy of Xirenec_
once the first base side is done, the player with the Operator buff can make his way down to the basement by shooting the keypads on the door leading down there. The Operator’s job is to shoot the keypads that were called out.
once this is done, the Operator should deposit their debuff on the augment terminal located in front of the basement ‘s door. Upstairs, person will pick up the Operator augment, and whoever has the Scanner augment, will deposit it and pass it down to the Operator using the augment terminal .
The musician in the basement now picks up the Scanner role from their augment terminal. On both sides of the pillar, there are three fuses that represent the large fuses upstairs, and the Scanner buff will allow the player to see which of them are glowing. The player needs to call out which one is glowing to the players upstairs, who must then shoot the right one .
If this encounter is not finished in one phase, the player with the Operator buff upstairs should come and open the basement doors for the Scanner. Otherwise, the player in the basement will burn to death. All the while this find is happening, enemies are besides spawning both upstairs and in the basement, so make sure to help teammates clear them out .
- Pro Tip: The player with the Operator buff needs to be patient
The Operator should wait until at least the beginning Scanner has called out the keypads on their side before going downstairs and shooting the keypads. Starting too early will start the countdown for the basement to go up in flames.
once inside the basement, the Operator can not exit, unless they pass their operator yellowish brown to person upstairs and expect for them to come and open the basement doors from the outdoor .
Third Encounter: Atraks-1, Fallen Exo
- Goal: Defeat Atraks-1, Fallen Exo
The next area features the first base big bos in the raid, Atraks-1. The sphere is divided into two parts : the bottom shock and the top floor. The bed floor is where players will first walk in, and the top floor is accessed through distance pods at the back of the room. In space, the arena besides has airlock chambers on each side, with keypads that an hustler can interact with .
The team is divided into two. Three players remain bottom, while three go acme. When the encounter starts, one of the players going peak should remain bottom and look for an enemy with the Operator augment. Kill them, pick up the augment and steer top. The Operator remains top throughout the entire encounter.
relate : destiny 2 : How To Get Every Weapon Catalyst
meanwhile, the players at the top should look for an enemy with the Scanner augment. Kill the enemy and have one player choice up the Scanner augment. At this item, both at the bottom and top, Servitors will have spawned. In club to begin the boss price phase, both bottom and top need to kill their Servitors around the same time.
Atraks-1 will now begin his damage phase. multiple copies of him have spawned around both arenas, but the first phase is at the top, where the Scanner first appears. The actor with the Scanner augment should look around and find the copy of Atraks-1 that’s glowing in yellow. After calling out which one it is, all players should burst him down dealing equally much damage as potential .
He will leave behind a purple orb, which must be picked by a player who is not the Operator. The orb has a debuff called Atraks-1 Replication debuff, with a timer counting down. The Operator needs to open one of the airlocks located on the side of the upper arena, have the player with the debuff walk in and shoot the orb to remove the debuff. The player then exits the airlock as Atraks-1 ‘s person is flushed into space .
In the interim, american samoa soon as the damage phase is over, whoever has the Scanner role should pass it down to the bottom team, who must do the exact same thing. person at the bottom will pick up the Scanner augment from the concluding, look for the boss that ‘s glowing in scandalmongering, and the players will burst him down with damage .
then, one of the players will pick up the purple orb and grab one of the pods to head up to space where the Operator will lead them into an airlock and shoot the orb off their head. After that, the player returns buttocks to help their teammates .
After eight purple orbs have been ejected into space, the final phase begins and all players should come to the top floor in space. Whoever has Scanner will once again call the right Atraks-1 replicate to attack and the team bursts him down .
Pro-Tips:
- The time during which players can damage Atraks-1 is very short, so players should count down when to shoot. Shooting too early will start the count down for the boss to disappear and leave his soul behind, so dealing the maximum damage in a short burst is best to complete the encounter quickly.
- Operators should frequently send down space pods from the top to the bottom team so that players with the Atraks-1 Replication debuff at the bottom can make their way to the top as quickly as possible.
- Not picking up the Atraks-1 Replication debuff will cause the team to wipe after 40 seconds. However, once the debuff is picked up by a player, the Operator can shoot the debuff off their head to reset the timer if they’re running low and haven’t made it to an airlock yet.
- Two people can use the same airlock for the Operator to purge them. This is more efficient, since opening the same airlock twice during the same phase is not possible. Operators can tell which airlock is available by checking which keypad is glowing.
Fourth Encounter: Taniks, Reborn
- Goal: Suppress Taniks while depositing nuclear cores
After a jumping puzzle through quad, players will arrive at a cockpit of sorts. Taniks will be standing at the front of the sphere, near the windows. Approaching him will begin the encounter. The finish is n’t to kill Taniks here. rather, players must grab nuclear cores from machines located on both ends of the room and deposit them into the correct terminals located in front of Taniks.
related : fortune 2 : The Lore Behind The Vex
The Operator and Scanner roles will make a reelect, but there ‘s besides a new character now : suppressor. Divide the team into three groups of two, with two players for each role. here ‘s what each function will be in charge of doing :
Operator: On each slope of the board, two keypads are located. One on the far end of the room, and one in the in-between on a metallic walk. Every time an alarm sounds, one of these keypads will be glow, and the Operator needs to shoot it. This will allow other players to grab nuclear cores from the terminals .
Scanner: In movement of Taniks, four terminals are located on each side. When the alarm sounds, two of them will be glowing. It ‘s the Scanner ‘s job to call out which of them so that the players carrying nuclear cores know where to deposit them .
Suppressor: Around the room, three hovering whiten balls or drones are located. One is in front man of Taniks, one is on his leave english on a walk, and one is on the mighty side, a bit farther up. Suppressors must stand underneath whichever house of cards is glowing and shoot the party boss to stun him. Repeat this until all white balls have glowed .
All of these roles are acquired from enemies that spawn in the foremost curl. Although players were divided into pairs, only one person at a time in the pair will hold the augment. The second musician acts as a backup because after Suppressors have stunned Taniks three times, a player with one of the three roles will get a debuff called Deactivated Augment .
When this happens, that player needs to transfer their role to their pair using any of the augment terminals scattered around the room .
Players without an active role should be clearing enemies, as well as carrying nuclear cores. however, carrying a nuclear core causes a Radiation debuff. once this reaches to a stack of 10, the player will die. sol, make certain to babysit players who might have a high Radiation buff by swapping the cores between players. The Radiation debuff goes down slowly, so players who just had a core might want to wait a bite before picking up another one or helping a ally .
once enough nuclear cores have been loaded, the floor between the terminals where the cores were deposited will open up. Players should jump down and run fast as they can down the hallway as the vessel crashes.
Pro-Tips:
- A lot of enemies will spawn on both sides of the room, so make sure everyone is helping with clearing them out evenly. Operators in particular can do this a lot since they have a minimal role in this encounter.
- Players with active augments can carry nuclear cores as well. Scanners in particular make great candidates for carrying cores since they know where to deposit them. However, Suppressors should never do this, because their role is to keep Taniks in check so that the cores can be deposited in the first place.
Final Encounter: Taniks, The Abomination
- Goal: Defeat Taniks, the Abomination
adjacent up is the final knob fight of the raid, in the last sphere, which is the outside area players first arrived at when entering the Crypt. The goal is to kill Taniks here by shooting his body to release nuclear cores, deposit them, and then start damaging him during his special damage phase .
Image courtesy of emerymcr
The arena is fairly simpleton. There are three sides: spawn, blue, and orange. Each area has two terminals where nuclear cores need to be deposited. Taniks will rotate towards one of these sides during a phase and summon down a purple blast on the ground that players need to dodge. During this phase, three white balls will appear around Taniks, under which the Suppressor must stand to shoot and stun him.
relate : destiny 2 : How To Get Threaded Needle
once Taniks has rotated, players must shoot the boosters on his body to drop two nuclear cores and deposit them into the right terminals. however, players carrying nuclear cores can get detained in purple bubbles during this phase, so an operator needs to shoot them to release them quickly before they die. radiotherapy is besides an issue, so those carrying cores should have a couple to babysit them and grab the core from them when the debuff gets excessively high .
After 4 cores have been deposited, Taniks will float to the middle of the sphere where he first spawned. Electricity and debris will rotate around him in two circles. Players should jump past the outer edge of the circle and begin the damage phase by casting Supers like Well and Ward.
Taniks will blast players back during this phase, but players can normally safely leap out back in and continue during damage. After that, repeat from the begin. Once Taniks is low enough, after the damage phase he will teleport away. Players do n’t need to do anything special here : simply shoot him until he’s down and the encounter will be completed.
The three buffs from the previous meet make a rejoinder here, as does Deactivated Augment, which is triggered by Suppressors when they stun Taniks for the third time. Players can remain in the lapp pairs as they were in the previous meeting for simplicity. Each buff/role can be picked up from enemies that spawn during the first wave. here ‘s what each function does in this meet :
Operator: When players pick up nuclear cores, they might get detained in a bombastic purple sector. merely Operators can shoot these spheres to free them. This besides means the actor with an active Operator fan should never carry a nuclear core .
Scanner: Scanners will be able to tell which terminals in the three areas of the arena need nuclear cores. Scanners can besides carry nuclear cores if needed .
Suppressors: Before players can deposit nuclear cores, Suppressors must stand the white balls and inject at Taniks to stun him, similarly to the former Taniks. The correct ball is the one that is glowing. once all three balls have glowed and Taniks has been shot, nuclear cores can be deposited .
- Pro-Tip: Suppressors need to be patient
When Suppressors stand under the third base ball and sandbag Taniks for the one-third time, one player with a function will get the Deactivated Augment debuff and will need to switch with their match using an augment terminal. due to this, Suppressors should always wait for two players to get detained before stunning Taniks the third time. This way, the operator does not risk losing their role besides early .
Destiny 2 was released on August 28, 2017, and is available on personal computer, PlayStation 4, Xbox One, Google Stadia, PlayStation 5, and Xbox Series X/S .
MORE : common Misconceptions About Destiny 2
10 park Misconceptions About Destiny 2
Given its similarity with other games of the writing style, Bungie ‘s Destiny 2 is misunderstood in several ways. here are the top misconceptions about it .
Read Next
contribution
pinch
About The Author
Anastasia Maillot
( 303 Articles Published )
Tea lover and video crippled obsessed writing fancier with her identical own Overwatch team, Anastasia writes about games that leave an mental picture on her and make her come back prison term and time again .
More
From Anastasia Maillot