How to Beat Crypt Security
To start, you will want to bring in any mob gain Supers and weapons with you. There is no “ boss, ” however, you will have Overload Champions and jaundiced bar Fallen Captains with void shields. You will want to prepare for these enemies, as they are the biggest threats in the brush. You will besides need to damage the central fuses in the board until they are destroyed. My team found that Xenophage absolutely decimates these fuses, but you can besides use shotguns or sniper rifles .
The meet space is broken up into three discrete areas : tube side, server side, and the metro. Players besides call these sections dark side ( waiter ) and light side ( tube ), so don ’ thyroxine be surprised if you hear those used angstrom well. Down the middle is a divider that splits the room with a big cylinder in the in-between that has three fuses displayed behind glass on either side. additionally, there is a door in the front and back, with the latter leading to the basement. Against the partition wall, you will besides find two machines that are glowing yellow and will be used to pass buffs throughout the run into. finally, the top floors have several pillars resting on glass floors that allow you to see below to the basement .
Stuck on the Second Encounter of the Raid ? Check out this map made by @ Nox_Aeterno pic.twitter.com/jjVPYUV4Rj
— Suttledge ( @ Suttledge ) November 22, 2020
Above is a map created by Twitter user Nox_Aeterno that shows the layout of this meet. The jaundiced rectangles are panels that person in the basement will need to shoot while the green boxes are the glass floors. I recommend spending some time familiarizing yourself with both the looking glass deck and basement panels positions before beginning the bodily process. precisely keep this function in the back of your take care for now, since you ’ ll motivation to have at least three people master the layout of this meet space .
There are two unique buffs in the Crypt Security foray. The first is the Operator, which is acquired by picking it up at one of the terminal consoles on either the dark or light slope. With the Operator yellowish brown, you can shoot the burn panels on the wall to either exposed doors or help lower the glass around the six fuses. This buff can be passed to another player by putting it into a terminal and then taken out of a end by another player. It does not have to be the lapp terminal.
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The other buff is colored yellow and called Scanner. With this yellowish brown, the Scanner can look through the glass floors at the respective panels in the basement. Their job is to identify which of the ten panels in the basement are glowing yellow, so the Operator shoots the correct one. just like the Operator buff, this can be deposited into the terminals and picked up by another player. You get this buff on the dark side of the room from an enemy Vandal that has a undimmed chicken symbol over its head .
When the meeting starts, send three people to the night side and designate one as the Scanner. The other three should stay on the light side, with one designated as the Operator. The person who grabs the Operator should head to the back of the room, shoot the panel next to the door, and then blast the panel beside the door to their right. This will open up the stairway to the basement where they should head downstairs. At the like clock, the team on the black side should focus on killing the enemies — specifically the matchless with the Scanner buff. Once the dark side team obtains the Scanner buffet, you will need to quickly look through the glass floor at the five spots on their side to find any panels that are glowing yellow .
The Scanner then tells the Operator which of the panels to shoot. The above map shows what numbers are normally associated with each panel, making your callouts much easier. There will constantly be two panels on each side glowing chicken. After the Operator is told which of the two panels they need to shoot, the Scanner should place their buff in their terminal. If the terminal international relations and security network ’ deoxythymidine monophosphate working, that means there is a Servitor active, which disables the terminals until they are dead. now that the buff is in the terminal, person on the clean side should grab the Scanner buff and repeat the lapp serve .
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This means there are a sum of four glowing chicken panels shot by the Operator in the basement. Time is substantive because if you stay excessively long downstairs the floor will catch arouse and that person will die. After all four of the panels are destroyed, the Operator should place their buff in the basement terminal by the door. Have person on dark side take this buffet. nowadays, have the Scanner place their buff in the terminal, which the erstwhile Operator will grab in the basement. By now, the glaze around the six fuses will be lowered, but do not start shooting them. The person in the basement can look up above their terminal and see which of the six fuses is glowing yellow. That ’ s the one your team needs to destroy .
once you destroy the intend fuse, a new one will appear yellow, thus steer your team to that one. Keep this up until either all the fuses are destroyed or the wrong phase ends. When it ends, have the person with the Operator buff switch roles with the person holding the Scanner buff. This means the Operator will need to come open up the doors so the Scanner can go help the dark side team. While all this is going on the early three players should focus on clearing mob from their respective sides, prioritizing the Servitors, and protecting the Scanner as they check for glowing panels .
Continue this loop topology until all six fuses are destroyed to complete the run into .