Coming up in this week’s patch: new Origin Skins, a new map, the Harvest your Exit implementation as the “Default” mode and some balancing.
Important: Custom key bindings will be reset following some changes we made. Please make sure you remap them before hitting the garden!
new MAP : despairing expedition
Bloodshed has just begun in the
Biome: Arctic
Weather: Bleak Winter
Garden Elements: Radar towers, wind turbines, living pods, snowcats, research station, generators, containers, icebergs.
HARVEST YOUR passing : NOW THE DEFAULT MODE
With today’s patch, Harvest you Exit will now be Deathgarden’s default mode.
We gathered feedback on the game objectives, and we now feel confident in implementing it permanently. As we’re constantly looking to improve the experience, we’ll keep on balancing the game and address gameplay concerns.
We adjusted the delivery goal for each Blood Needle; to open an exit, scavengers now need to deliver 50 blood in 1v5 and 60 during the Hunt with a Friend events.
The “Last Man Standing” situation has been a recurring topic since the release of Harvest your Exit. We decided to change how the game ends when there’s only one scavenger left. When no Blood Needle has been filled, and only one scavenger remains, every exit delivery quota will be set to 1 blood. An exit will trigger as soon as another blood is delivered.
On Sunday, the Hunt with a Friend still occurs and will remain a Harvest your Exit experience.
new SKIN : GHOST ORIGIN SET
Reading: News – Steam Community Announcements
The Origin skins collection will expand with the addition of the Ghost Origin “Prodigal Son” full set. This set shows Amini’s origins before he became Ghost.
You can check the lore and the concept arts that inspired us right
We’re also adding alternate versions of The Inquisitor and Ghost’s Origin skins. Grab your resources and be sure to pay the Cosmetic Vendor a visit.
BENEFIT SYSTEM
Read more: MSI GeForce GTX 1050 Ti 4G OC Review
With today’s update, we’d like to gradually address an issue frequently brought to our attention:
Players disconnecting during the game. Our intent is to give incentives for them to stay for the match’s duration.
The benefit system works as follows: Players now earn honour points by completing games and may earn resources as a result. On the Tally Screen at the end of each match, players can see their own honour dial with its five distinct bars, each corresponding to an honour point.
All players start with the dial full—with 5 honour points. If the number of honour points is higher than or equal to 5, players will earn 20 iron per match completed. Scavengers don’t have to spectate the whole match in order to earn honour points; they can leave after they died and reached the Tally Screen.
If they leave a match early—which means a situation that prevents the Tally Screen showing up such as leaving mid-game, disconnecting, etc.—they will be notified by a pop-up for their behaviour and how much it impacts other players’ games. First offenders are granted a second chance.
If a player leaves a match early again, they will lose all their honour points and won’t receive their rewards. They will have to regain their honour, one bar at a time. Please note that honour points don’t reset between game sessions and that the consecutive number of games played is displayed right above the honour dial.
BALANCING & IMPROVEMENTS
GENERAL
Balance: Drone Health Change
o Drone health is reduced from (45) → (22).
o Fog can destroy a drone with only (1) bolt; all other scavengers can do so with (2) bolts.
o Vambraces can still destroy drones with (1) bolt.
Gameplay: Daily Challenges Adjusted
o Both “Domination” challenges have been reviewed
– Scavenger’s daily challenge is to open at least one exit.
– Hunters’ daily challenge is to kill 4 scavengers in a match.
Gameplay: Turrets and Drones
o Both active drones and turrets are revealed to hunters and scavengers once deactivated.
Quality of Life: Game Controls Brought Together
o Each control options, whether for controller or mouse, are now together under the “Control” section in “Settings”.
o Controller and mouse options are now shown side by side.
HUNTER
Balance: “Deny, Deny, Deny” Power Reduced
o The Inquisitor’s ability to regain stamina is reduced from (30)% → (15)% per Health Crate.
Design Goal: This change brings The Inquisitor perk’s balance in line with those of other hunters.
Balance: Auto Turrets Reviewed
o Turrets now deactivate like Drones; when disabled, a timer bar appears over them.
o Turrets health decreases from (75) → (60).
o Turrets no longer disappear after (90)s.
o Turrets’ range increase has been reviewed.
– Level 1: (31)m → (28)m
– Level 10: (40)m → (55)m and has been adjusted in between.
o Turret cooldown increased from (45)s → (90)s.
o Turrets regenerate health faster, from (8)s → (4)s.
Design Goal: The Turrets’ original intent is to restrict the access to certain areas. These changes will allow hunters to effectively use them as area denial tools.
Balance: Snakebite Assault Recoil Increased
o The Inquisitor’s Snakebite assault gun has more recoil vertically and horizontally.
Balance: Trisyknt Burst Rifle Magazine Reviewed
o The Trisyknt burst rifle magazine now collects (60) → (45) ammunition from Ammo crates.
Quality of life: Add Control Option for “Sprint”
o A default movement checkbox for “Sprint” added in the “Controls” menu.
Control: Add “Turn Around” Option
o The “crouch” action is replaced by a new action: a 180° turn.
Design Goal: We want to increase the hunter’s mobility and a 180° turn will help them in tracking down scavengers. We’ve decided to remove the barely used “crouch” option to free an active key.
SCAVENGER
Balance: Fog’s “Heat of the Moment” and “Fleet Feet” Reviewed
o Fog’s “Heat of the Moment” and “Fleet Feet” no longer stack. The highest value increase takes precedence over the lowest value.
Design Goal: We realized that the combination of these perks was unbalanced. With that change, we want to align the value of Fog’s perks with those of other scavengers.
Gameplay: Switch’s “Sudden Insight” and “Treasure Hunter” VFX change
o Switch’s perks now use different VFXs.
Design Goal: This change allows identifying which perks is being used and removes confusion with “marked” objects.
Control: Add a Toggle Option for Crouch
o A “crouch” toggle option is available in the “Controls” menu.
Challenge: “Destroy Constructs” Reviewed
o The challenge “Destroy Constructs” now include both drones and turrets.
FIXED ISSUES[FIXED][HUD][Spectate] When spectating, all the information in the upper left corner isn’t displayed.
[FIXED][Animation][Hunter][The Stalker] The Stalker’s arms bend unnaturally when performing an emote.
[FIXED][Garden] Scavengers overs slightly above the ground in almost all maps.
[FIXED][Progression][Hunt with a Friend][Hunter][The Veteran] The Veteran receives a “Friendly Effect” XP if another hunter is hit by her “shock”.
[FIXED][Visual][Garden][Blowout] Some ground textures don’t appear correctly.
[FIXED][Audio][Hunter][The Veteran]The reveal SFX plays when The Veteran uses her shock ability near a crate.
[FIXED][Menu][Text] The Cerberus 3BC has two skins with the same name and lore text.
[FIXED][Visual][Scavenger][Fog] All of Fog’s coat interiors miss some texture.
[FIXED][VFX][Garden][Scavenger] While spectating, Dash’s “shimmer” VFX remains on the Exit platform after escaping with his “Speed Boost” active.
[FIXED][Hunt with a Friend][Hunter] The Veteran’s shock ability will reveal the second hunter.
[FIXED][VFX][Locker Room][Hunter] The “supercharge” VFX persists when opening a menu.
[FIXED][SFX][Garden][Hunter] When the hunter is out of bound, the scavenger’s SFX play.
[FIXED][Visual][Garden][Fire in the Sky] Blood splatters appear blue.
[FIXED][Animation] Clones run erratically and may float.
[FIXED][Animation][Hunter][The Poacher] The Poacher’s arm texture stretches when using a shotgun.
Hello Deathgardeners, Coming up in this workweek ’ s eyepatch : new Origin Skins, a new map, the Harvest your passing execution as the “ Default ” modality and some balancing.Bloodshed has equitable begun in the Arctic traffic circle ! These bare lands covered in everlasting bamboozle are the final rest seat of scavengers bluff enough to go out in the open, as hunter may gun them down from icy cliffs.ArcticBleak WinterRadar towers, wind turbines, living pods, snowcats, research station, generators, containers, icebergs.With nowadays ’ south patch, Harvest you Exit will nowadays be Deathgarden ’ sulfur nonpayment mode.We gathered feedback on the plot objectives, and we nowadays feel confident in implementing it permanently. As we ’ re constantly looking to improve the experience, we ’ ll keep on balancing the bet on and cover gameplay concerns.We adjusted the delivery goal for each Blood Needle ; to open an exit, scavengers now need to deliver 50 blood in 1v5 and 60 during the Hunt with a Friend events.The “ final Man Standing ” site has been a recurring topic since the secrete of Harvest your die. We decided to change how the bet on ends when there ’ s only one scavenger left. When no Blood Needle has been filled, and only one scavenger remains, every exit delivery quota will be set to 1 blood. An exit will trigger equally soon as another rake is delivered.On Sunday, the Hunt with a Friend still occurs and will remain a Harvest your exit experience.The Origin skins collection will expand with the addition of the Ghost Origin “ Prodigal Son ” wide dress. This sic shows Amini ’ south origins before he became Ghost.You can check the lore and the concept arts that inspired us right here We ’ re besides adding alternate versions of The Inquisitor and Ghost ’ s Origin skins. Grab your resources and be indisputable to pay the Cosmetic Vendor a visit.With today ’ south update, we ’ d like to gradually address an exit frequently brought to our attention : Players disconnecting during the crippled. Our intent is to give incentives for them to stay for the match ’ s duration.The benefit arrangement works as follows : Players now earn honour points by completing games and may earn resources as a resultant role. On the Tally Screen at the end of each couple, players can see their own award dial with its five distinct bars, each corresponding to an honor point.All players start with the dial full—with 5 honor points. If the number of award points is higher than or equal to 5, players will earn 20 iron per pit completed. Scavengers don ’ t have to spectate the solid match in order to earn award points ; they can leave after they died and reached the Tally Screen.If they leave a match early—which means a position that prevents the Tally Screen showing up such as leaving mid-game, unplug, etc.—they will be notified by a pop-up book for their behavior and how much it impacts other players ’ games. first offenders are granted a second chance.If a player leaves a match early again, they will lose all their award points and won ’ t receive their rewards. They will have to regain their respect, one cake at a time. Please note that award points don ’ t reset between game sessions and that the consecutive total of games played is displayed correct above the respect dial.o Drone health is reduced from ( 45 ) → ( 22 ) .o Fog can destroy a drone with only ( 1 ) dash ; all early scavengers can do so with ( 2 ) bolts.o Vambraces can still destroy drones with ( 1 ) bolt.o Both “ Domination ” challenges have been reviewed- Scavenger ’ s daily challenge is to open at least one exit.- Hunters ’ day by day challenge is to kill 4 scavengers in a match.o Both active drones and turrets are revealed to hunters and scavengers once deactivated.o Each restraint options, whether for restrainer or mouse, are nowadays together under the “ Control ” incision in “ Settings ” .o Controller and shiner options are nowadays shown side by side.o The Inquisitor ’ s ability to regain stamen is reduced from ( 30 ) % → ( 15 ) % per Health Crate. : This deepen brings The Inquisitor fringe benefit ’ sulfur balance in line with those of other hunters.o Turrets nowadays deactivate like Drones ; when disabled, a timer stripe appears over them.o Turrets health decreases from ( 75 ) → ( 60 ) .o Turrets no longer disappear after ( 90 ) s.o Turrets ’ range addition has been reviewed.- Level 1 : ( 31 ) meter → ( 28 ) m- Level 10 : ( 40 ) molarity → ( 55 ) meter and has been adjusted in between.o Turret cooldown increased from ( 45 ) south → ( 90 ) s.o Turrets regenerate health faster, from ( 8 ) mho → ( 4 ) s. : The Turrets ’ original purpose is to restrict the access to certain areas. These changes will allow hunters to efficaciously use them as sphere denial tools.o The Inquisitor ’ s Snakebite attack accelerator has more recoil vertically and horizontally.o The Trisyknt explode rifle magazine nowadays collects ( 60 ) → ( 45 ) ammunition from Ammo crates.o A default drift checkbox for “ Sprint ” added in the “ Controls ” menu.o The “ crouch ” action is replaced by a newly action : a 180° turn. : We want to increase the hunter ’ mho mobility and a 180° turn will help them in tracking down scavengers. We ’ ve decided to remove the scantily used “ squat ” option to free an active key.o Fog ’ s “ Heat of the Moment ” and “ Fleet Feet ” no farseeing stack. The highest prize increase takes priority over the lowest value. : We realized that the combination of these perks was brainsick. With that change, we want to align the measure of Fog ’ s perks with those of other scavengers.o Switch ’ s perks now use different VFXs. : This change allows identifying which perks is being used and removes confusion with “ marked ” objects.o A “ crouch ” toggle switch option is available in the “ Controls ” menu.o The challenge “ Destroy Constructs ” nowadays include both drones and turrets. [ FIXED ] [ HUD ] [ Spectate ] When spectate, all the data in the amphetamine forget corner international relations and security network ’ metric ton expose. [ FIXED ] [ Animation ] [ Hunter ] [ The Stalker ] The Stalker ’ s arms bend unnaturally when performing an emote. [ FIXED ] [ Garden ] Scavengers overs slenderly above the ground in about all maps. [ FIXED ] [ Progression ] [ Hunt with a Friend ] [ Hunter ] [ The Veteran ] The Veteran receives a “ friendly Effect ” XP if another hunter is hit by her “ shock ”. [ FIXED ] [ Visual ] [ Garden ] [ Blowout ] Some grind textures don ’ deoxythymidine monophosphate appear correctly. [ FIXED ] [ Audio ] [ Hunter ] [ The Veteran ] The uncover SFX plays when The Veteran uses her shock ability near a crate. [ FIXED ] [ Menu ] [ Text ] The Cerberus 3BC has two skins with the lapp name and lore textbook. [ FIXED ] [ Visual ] [ Scavenger ] [ Fog ] All of Fog ’ s coat interiors miss some texture. [ FIXED ] [ VFX ] [ Garden ] [ Scavenger ] While spectating, Dash ’ s “ shimmer ” VFX remains on the exit platform after escaping with his “ Speed Boost ” active. [ FIXED ] [ Hunt with a Friend ] [ Hunter ] The Veteran ’ randomness shock ability will reveal the second orion. [ FIXED ] [ VFX ] [ Locker Room ] [ Hunter ] The “ boost ” VFX persists when opening a menu. [ FIXED ] [ SFX ] [ Garden ] [ Hunter ] When the orion is out of bound, the scavenger ’ south SFX maneuver. [ FIXED ] [ Visual ] [ Garden ] [ Fire in the Sky ] Blood splatters appear blue sky. [ FIXED ] [ Animation ] Clones run erratically and may float. [ FIXED ] [ Animation ] [ Hunter ] [ The Poacher ] The Poacher ’ s arm texture stretches when using a shotgun .