The Red Marker, discovered on the planet Aegis VII, was a Human-made replica of the Black Marker, a authentically extraterrestrial artifact found on land that kick-started the Unitoligist religion, with the entirely difference between the two being that certain unknown elements in the Black Marker were replaced by ones more companion to Humans, lending the second Marker its different coloration. When the estrange text etched into the surface of the Red Marker was deciphered, it was revealed to be a genetic code. This code was quickly engineered by the curious scientists, who had brought about their own sentence ; the code on the Marker was the deoxyribonucleic acid of the Necromorph virus, which transforms dead flesh into animated, wildly aggressive forms who apparently have no goals outside of murdering every animation thing and transforming their corpses into more Necromorphs. Some Necromorph strains have “ Super ” variants, which are generally faster, stronger, and more durable. extremely variants of any Necromorph are easily recognized by the clear-cut black or benighted brown coloring material of their human body, with more endanger, glowing eyes. Some Supers are besides seen to “ drool ” a constant stream of maggots from the host ‘s mouth. Charming .
Strains (Necromorph varieties)
The Corruption technically not a Necromorph filter, the Corruption is however somehow intrinsically tied to the viral stranger species. When a Necromorph outbreak has progressed to a sealed point, this meat-like organic material begins to grow on the walls and floors of the most heavily infest areas. It is ill-defined precisely where the Corruption comes from, nor what its determination is, but the more advance an outbreak, the more putrescence will be found. There is importantly less of the Corruption seen in absolutely Space 2 than in Dead Space ; this is most likely because it would take significantly longer to build up in the huge, wide-open areas of the Sprawl than in the hamper corridors of the USG Ishimura. While corruption was seen on the planet Tau Volantis, the set of abruptly Space 3, its presence was importantly reduced from previous games, potentially due to having evening more space for the infection to work with, covering an entire planet, or it could be due to Tau Volantis being completely frozen, with the cold somehow decelerate or halting the scatter of Corruption. .
Reading: Necromorph (Concept) – Giant Bomb
Male Slasher. Slashers are the most common striving that you will encounter aboard the USG Ishimura and the Sprawl, and are the most basic class of the Necromorph. Slashers are highly aggressive and will attack and kill any living being they encounter. They chiefly attack in large groups, and when combined with other types of Necromorphs, they are very deadly. They have a very clear-cut form and are easily recognized by the blades that grow out of their hands. The victim ‘s torso goes through a rapid contortion as the cadaver transforms into a Necromorph. The arms deform and grow multiple joints, and become elongate. At the same meter, the bones quickly grow from the shoulder and burst through the decoration and form a sharply and curved blade, the independent weapon of the Slashers, which lends them their name. The body ‘s torso rips apart, exposing the rib cage which besides rips open to form two new arms under the torso, though these apparently serve no aim. The spinal anesthesia cord grows extremely big and protrudes out of the victim ‘s back, and besides forces the neck of the victim to hunch .Super Slasher. While most Necromorph strains come in “ regular ” and “ Super ” varieties, there are three different Slasher variants :
- The Male Slasher
- The Female Slasher
- The Super Slasher
The type of Slasher depends on which sex the Slasher ‘s consistency originated from. The male Slasher focuses wholly on melee fight and charges at Isaac Clarke, blades flail, whereas the female Slasher ( known as the Spitter in dead Space 2 ) is a more conservative attacker, and alternatively of charging in blindly, it is capable of ( but not limited to ) spitting toxic acid from a distance. The Super, or Enhanced, Slasher is the ultimate random variable of the Slasher. More agile, more fearsome, more deadly. Possessing far more lastingness, the Super Slashers besides deal increased damage and are faster than convention Slashers. In accession to these advantages, the Super Slasher can besides regenerate dismember limbs over time, and can have sudden bursts of amphetamine and attack in short-circuit flurries, deoxyadenosine monophosphate well as having the ability to spit, like to the female Slasher .
A Leaper. Leapers are no-legged abominations named for their preternatural skill in jumping towards their victims. Leapers are flying and agile, and can besides crawl on walls and ceilings, making them in truth versatile killers as they can strike from any given direction, particularly in zero-gravity environments. The leg of the victim ‘s body start to grow quickly and twist into a unmarried tail-like process. The confront starts to become highly tinge in appalling contortions and starts to literally split open, forming a huge and gaping call on the carpet that spans across the wholly face. The tooth extend into short tusks, and the bones in the tail grow to a sharpened edge, much like the Slasher ‘s branch blades. Leapers are more of an ambush type of Necromorph, as they can not withstand the same punishment a Slasher can. For example, most Leapers will try to climb on walls or ceilings before attacking you, forcing you to look in every direction if you hear the growl of a Leaper. They are even more deadly in space, as there is no sound and you will never know if you are in the bearing of a Leaper unless you see it. Combined with zero-g, this allows the Leapers to literally attack from anywhere. Leapers normally attack in one of two ways, a dock whisk or a sting. If they leap at you successfully, a “ death snap up ” or “ bounder attack ” quick-time event gameplay succession is initiated, where the player must repeatedly tap a button to throw the Leaper off of Isaac. In dead quad : extraction, shooting the tail off a Leaper will cause it to die immediately, while in Dead Space and Dead Space 2, it can survive such an attack, though it will be limited to biting attacks afterwards. precisely like the Slasher, there is a Super magnetic declination of the Leaper, with increased speed and potency. Like the Super Slasher, more shots are required to take down the Super Leaper. Your best bet is to cut off the Leaper ‘s arms with a Line Gun. Aim for the arms and players will be able to take out both arms plus the head, guaranteeing an instant kill, though it may take a few shots .
A Lurker bares its tentacles, ready to attack. These Necromorphs are formed from the corpses of homo infants, which are besides humble to be turned into more traditional strains like Slashers or Leapers. Despite their small size, Lurkers are a serious terror. The Lurker ‘s main stress of attack is by range projectiles. They support the other Necromorphs by firing projectiles from their tentacles, which forces Isaac to shrug it off and recover, creating an open for the early Necromorphs to close in for the kill. Lurkers often execute a surprise attack where the Lurker jumps onto Isaac, repeatedly stabbing its spiked tentacles into his back. The player must repeatedly tap a release to throw the Lurker off and drop-kick it. Unlike most QTEs in Dead Space, which merely damage the Necromorphs, successfully throwing off a Lurker instantaneously results in the Lurker ‘s redeath. The back of the baby ‘s body rips open and sprouts three spiked tentacles which fire needle-like projectiles. The stomach bursts clear and forms many tentacle-like “ sucking cups ” which grasp the sphere beneath them and can hold the Lurker in place in zero-g, deoxyadenosine monophosphate well as on ceilings and walls. This gives them an advantage as they can attack from any management, much like Leapers. however, the Lurker is able to shoot projectiles from it ‘s tentacles. This makes them reasonably more menace than Leapers as they can attack Isaac from any range vitamin a well .Concept art of a canine-based Lurker. While the Lurkers are a very distinctive Necromorph, and one of the most common due to their utilitarian ranged attack, dead Space 3 takes space on a barren planet whose only reference of bodies was a military base, where there were no human infants. For this cause, Dead Space 3 features Lurkers that, while identical in abilities and attacks, were actually made from the bodies of the dispatch ‘s dogs. The fact that identical Necromorphs can be constructed from the bodies of different species is disturbing, but not explored in depth.
The Brute Necromorph is rightfully a animal to behold. This disturbing materialization derived from multiple corpses merged together into a single freak. Its unstoppable baron and boundless lastingness gives the Brute a reason to be feared. The Brute can besides ram straightaway through steel, as seen in about all encounters with the Brute .A Brute. Although all Necromorphs are hostile and aggressive, no early Necromorph matches the Brute ‘s volatility. Whether it be ramming, punching or just tearing their opponents apart ( rendering them useless for Necromorph transformation ), the Brute will stop at nothing to achieve the murder of every exist thing. however, the Brute is not limited to these knock-down melee attacks, as it can besides launch organic explosives that explode on impact. One can catch these explosives and send them straight back to the Brute using the kinesis faculty. Brutes will about always bum-rush Isaac, sending him flying. The Brute is fabulously vulnerable when in stasis, as the actor is normally only fighting one at a time. All that one needs is a stasis module and any weapon, and the Brute can be taken down with facilitate. That being said, without the stasis faculty or any stasis energy left, the Brute is next to impossible to defeat. Its armor carapace protects the Brute from harm, and is besides used to ram the Brute ‘s opponent to the land. The animal uses these armored shells to protect itself if in danger, orA Brute charging Isaac. when the player deals enough damage to the Brute. While in this mode, it is speculated that the Brute is recovering. This gives the player time to either bring around, reload or keep unloading unto the creature. The forearms and principal of the Brute are heavily armoured by the Brute ‘s carapace and are difficult to dismember. alternatively, the back legs of the beast can be easily torn off with the Ripper, for exemplar. The Brutes are by army for the liberation of rwanda the strongest kind of Necromorphs aside from the unique bosses, and are classified as mini-bosses because of their temper .A Super Brute. even Brutes have a ‘Super ‘ discrepancy which is encountered belated in the game in chapter 12 : dead Space. This imprint of the Brute is extremely insubordinate to attacks and is a lot more herculean than any early Necromorph in the game. Using the stasis to slow down the Super Brute and continually pummelling it with everything players have still seems to remain as effective just as killing a normal Brute .
A Pregnant releasing its spawn. The unfortunately-named “ Pregnants ” are big, heaving creatures that resemble more than anything disgustingly corpulent Slashers. More than being stereotyped ‘fat zombies ‘, however, Pregnants carry smaller Necromorphs inside of their bodies. This large abdominal sauk can easily be ruptured, which releases dozens of small Necromorphs called Swarmers into the world. The Pregnants besides have blades exchangeable to the Slashers, and can use them to amazingly great effect, as Pregnants can hit just angstrom hard as Slashers. sometimes, Pregnants will tied survive having the sauk ruptured and will continue crawling towards Isaac by their claws. The Pregnants ‘ weight and big theca serves to hinder their motion, slowing the Pregnant down to an awkward stumble walk, flush when it is “ charging ” at Isaac. During late stages of the game, the Pregnants carry deadly engender ; ranging from Lurkers to Divider limbs. once killed, the engender inside of the Pregnant ‘s theca besides die off, and the theca can nobelium long be ruptured, eliminating the want to be timid once they ‘re down. however, when heavily damaged, Pregnants will often disembowel themselves with their arm blades, likely destroying themselves but releasing their spawn. The best scheme to take down a Pregnant would be using a Line Gun and aiming it at the neck/shoulders floor of the Pregnant. Firing a Line Gun at this charge would sever both arms of the Pregnant, american samoa good as the fountainhead resulting in an instantaneous kill .
A group of Swarmers. Swarmers are moment, yet still dangerous ( and still disgusting ) creatures whose demand purpose in the Necromorph ranks are unclear. only a few inches across, they appear to be made out of bits of Human bark and flesh, with each possessing a individual acute proboscis ; as their name suggests, they roam around en masse and leap onto a prey victim all at once, interminably stabbing until either they are destroyed or the victim yield. person Swarmers are known to hide inside crates, supply packages, and lockers, leaping out to surprise unwary victims who open or damage the containers. Swarmers are besides found carried in large groups inside the bellies of Pregnants, as noted above, and while it is possible that they are formed from the bodies of the Pregnants that carry them, Pregnants are besides known to carry Lurkers and Divider limbs, which distinctly are not formed from the bodies of the adult males that Pregnants are made out of, so the origin of the Swarmers remains obscure. Swarmers appear in dead Space and Dead Space 2, but not abruptly Space 3, where they are replaced with a similarly-named but distinctly unlike sift jointly referred to as “ the Swarm ” ( see below ) .
An Exploder. Exploders are basically suicide bombers. Their entrust arms are dreadfully mutated into theca of explosive chemicals that explode violently upon impact. Their sole method acting of attack is to move up to a victim and slam their arm into the grind, with the plosion blowing both the Exploder and its victim to bits. Their main weakness is that their mutant besides twisted their legs into a single limb, forcing them to move at a decelerate, hobbling pace, using their arms as crutches. An Exploder can be taken out easily from a distance by shooting the chemical sac, blowing up the Exploder and any other nearby Necromorphs. In addition, the chemical sauk branch can be severed, leaving the Exploder ‘s alone attack option being to flail inefficaciously at their victims with their chunky right field arm. If the sac is severed without being destroyed, it can be picked up with the kinesis faculty and thrown into groups of Necromorphs, making a very effective improvised grenade .
A Divider, before splitting apart. Tall and gangling, the Divider ‘s body splits into multiple bantam spider-like segments when shot. These segments crawl around of their own volition and attack Isaac as a drove. A single Divider will quickly become two hands, two feet, and a head, all bent on killing Isaac. The head segments have a quick-time event attack where they attempt to strangle Isaac with their tentacles. If the player does not successfully throw it off, it will tear off Isaac ‘s own forefront and take its space, taking control of his soundbox and transforming it into a raw Divider. Divider heads, but not the other parts, appear in Dead Space 3, wherein they are referred to as “ Creepers ”. For more information, see the “ Shambler ” segment below.
An Infector prepares to transform a corpse. Infectors are the Necromorphs that create other Necromorphs. Infectors travel infested areas looking for corpses, and when one is found, the Infector will stab their proboscis into the cadaver ‘s brain, injecting the fast-acting Necromorph virus that transforms the cadaver into a Necromorph within seconds. They are the entirely Necromorph type that will actively ignore Isaac in struggle ; they are more refer with transforming all nearby corpses into more Necromorphs. however, if there are no nearby corpses, they will attempt to transform Isaac, leaping upon him with a quick-time event and attempting to pierce his skull with their proboscis. In the original Dead Space, all corpses reanimated by Infectors transform into Super Slashers, though in-universe, all Necromorphs that are derived from a single cadaver are created from Infectors. In dead Space 2, Infectors transform corpses into regular Slashers, and the new Super Infectors are now what create super Slashers. In the afford of Dead Space 2, it is demonstrated that Infectors are capable of transforming exist humans directly into Necromorphs without having to wait for them to die, and that the virus is just as flying, if not faster, when converting know humans : when Franco Delille is attacked by an Infector, he transforms into a Slasher without tied falling down .
A Twitcher prepares to dismember a hapless Unitologist terrorist. Twitchers are an curio among the Necromorph strains, as their most effective abilities are the resultant role of Human-made engineering, not the mutations caused by the Necromorph virus. In other words, Twitchers are in fact identical to Slashers in terms of mutation, movement, and tactics … at least on the coat. The remainder between Slashers and Twitchers is that the latter are formed from the bodies of military soldiers whose armor contains built-in Stasis units like the one used by Isaac Clarke. While the common purpose of Stasis units is to project Stasis department of energy onto something in the worldly concern, slowing down the passage of clock for that object or being, something about the Necromorph infection in this hapless victims reverses the effects of the Stasis unit, which is now set to constantly discharge onto the Necromorph itself, and alternatively of slowing it down, it speeds up the animal ‘s personal time field. The effect of this is that Twitchers are capable of moving and attacking up to ten times faster than normal Slashers, with their name coming from the faze movement of the freak ‘s heading as it looks around the populace so much faster than common. even when a Twitcher ‘s leg has been shot off and it is forced to drag itself about by its blades, they are inactive the fastest enemy in the master dead Space. Twitchers appear in dead Space, but not dead Space 2, where the role of a super-fast Necromorph that charges the player and makes rapid attacks is rather filled by the Stalker, which the developers felt was more matter to than just a faster-than-usual Slasher. however, due to negative fan reaction to the removal of the striving, Twitchers make a return in the “ Severed ” singleplayer DLC chapter for dead Space 2, adenine well as appearing in Dead Space 3, where the flashlights attached to their armor helps give their stead away before they close in .
A Pack member. The Necromorphs jointly referred to as “ the Pack ” are the result of the virus mutating the corpses of prepubescent children. Too big to become Lurkers and excessively small to become Slashers, children become something alone. Equipped with razor-sharp talons and able to fit into ducts and crawlspaces ascribable to their little size, the Pack act basically like small Slashers, running up to a victim and attempting to tear them aside with their claws. however, being made of immature Humans, the Pack are much more flimsy than Slashers, and person Pack members can be dispatched with ease. They gain their appoint, and differentiate themselves from early strains, by their behavior. As their name implies, the Pack always hunt in groups. If a unmarried Pack penis finds a electric potential target, it will flee spinal column in the direction of the perch of its group, shrieking at the top of its lungs to get the attention of the others. The Pack will then descend on their victim en masse, hoping to make up for their individual failing by overwhelming their unfortunate victim with sheer numbers. One of the least mutate Necromorphs, a child ‘s cadaver will lose all hair when infected, followed by the skin on the lower face peeling away to reveal a start jaw full moon of fangs. The eyes of Pack members appear to be sealed exclude, though they do not behave like they are blind. Like early Necromorph strains, genitals and early gender characteristics are absorbed into the body, the mass being used for other purposes ; it is impossible to visually tell whether a given clique was a boy or a daughter in life. Most notably, the fingers on the hands twist together to form three razor-sharp talons which are about vitamin a effective as Slasher blades at eviscerating foes. curiously, the skin of Pack members is far paler than that of other Necromorph strains .
A Puker. The singularly nauseating Puker is singular among Necromorphs in that it has no supernumerary extremities to speak of. Although the tips of its fingers are sharpened, it about never uses these as a weapon, preferring rather to rely upon the mutant that gives it its name. Upon infection, all inner organs combine together to form an enormous chemical sac that produces an endless come of a highly corrosive acidic. The Puker is capable of regurgitating this acid upon its victims at distances of respective metres, making it an extremely dangerous enemy. Pukers have a restrict life due to their own construction ; the acid within them burns through their bodies, finally destroying them. The heads of active Pukers can be seen to have been ravaged by the acid already ; Pukers have no eyes, and nothing else on the face except an enormous corroded trap. The heads are n’t even necessary for their attack ; decapitated Pukers can and will spew their acid immediately through the exposed esophagus in the stomp of their necks.
A Wheezer. Wheezers are an curio among Necromorphs. They are completely fast, possess no natural weaponry any, and it is n’t even clear whether or not they can even tell when they are in the bearing of an uninfected Human or taking wrong from an attack. The only mutations visible on Wheezers are that their upper and lower legs are fused together, preventing them from moving from the spot they are found, and their lungs have expanded to about ten times the size of natural human lungs, bursting out the spinal column of the host, where they visibly expand and contract like bellows. It seems Wheezers are used as a tool, quite than a weapon. Like all undead Necromorphs, the Wheezers do not need to breathe in ; rather, they use their huge lungs to breathe out a mixture of atmospheric poisons, polluting the air in a given area. It is believed that what they are doing is basically “ terraforming ” an area to suit Necromorph needs, as these poisons, while toxic to Humans, increase the rush at which the corruption grows. They are only found in the Ishimura ‘s Hydroponics charge in the original dead Space and in the “ Archaeology ” optional deputation in dead Space 3 .
A Crawler. Crawlers, like Lurkers, are made from the carcasses of Human infants, but serve an wholly different determination. The abdomens of Crawlers mutate in an identical way to the entrust arms of Exploders, turning them into grossly deformed suicide bombers. In order to allow the bulblike things to move, their limbs are twisted around backwards, so that their chemical sacs do not drag on the ground. They act very similarly to Exploders, with their one and only scheme being to crawl up to targets and detonate, which they can apparently trigger at will. It is stranger why Crawlers even exist in the first place, as they are far, far weaker and slower than Exploders and their explosions are smaller and less knock-down. not to mention that Lurkers have proven to be a perfectly viable use for the corpses of infants, filling a alone and useful put in the Necromorph “ ecosystem ”, whereas even in capital numbers Crawlers are about no threat to a decently-armed Human .
A Stalker. A new form encountered in dead Space 2, Stalkers appear to have been created at least partially from non-human remains ; although they possess android bodies, their heads are bare skulls that were clearly never human. No animals digression from small birds are ever encountered in dead Space 2, so it is unknown what they would be made of. Stalkers hunt in small groups, and prefer areas where they can ambush their prey, hiding behind obstacles and peeking around corners to locate their victims before dashing into view and charging their prey at very gamey speeds, letting out their touch screams as they do so .
The Hunter advances. The Hunter is a singularly alone, almighty Necromorph that is encountered twice in dead Space. not actually a “ natural ” strain of the Necromorph virus, the Hunter was created by Dr. Challus Mercer, who believed that the Necromorphs were holy place representations of his religion, Unitology. By inserting a sample of the Corruption, the kernel that grows on the walls in heavy infested areas, into the brain of a be victim, Mercer caused a transformation that turned the man into a creature visually alike to Slashers, but with a significant advantage ; the Hunter has a special ability that allows it to regenerate lost limbs, making it impossible to kill through dismemberment. The Hunter ‘s approach is extremely powerful ; on Impossible difficulty it kills the actor in one collision. During the first meet, the Hunter is defeated by freezing it inside a cryo-chamber. later, it is de-thawed and encountered again. It ‘s finally destroyed by incinerating it with the fire from the shuttlecock engines .
The Leviathan. This unique Necromorph is made up of dozens of bodies mashed together to form a one enormous monstrocity. It was encountered by Isaac Clarke inside the USG Ishimura ‘s zero-gravity food storage facility, on the Hydroponics pack of cards. The Leviathan extends meaty tendrils into many other segments of Hydroponics, and may have something to do with the Wheezers spread throughout that area. It has few recognizable bodily features, the primary ones being an enormous toothy mouth containing a weak spot, surrounded by three tentacles ending in weak spots of their own which can retract into the Leviathan ‘s consistency to hide from price, and even switch places should one or more be destroyed .
Isaac takes aim at the Slug’s tentacles. The Slug is another of the super-sized foreman creatures encountered in the original Dead Space, formed from the bodies of dozens of murdered Humans. As the name would imply, the resulting beast resembles not sol much a collection of corpses as it does a gigantic mass of kernel, clinging to the side of the USG Ishimura ‘s hull like a remora. When first discovered, it is n’t actually doing anything hostile, merely sitting there on the side of the ship, dormant. however, it happens to be sitting immediately on top of the Communication Array ‘s gust doors, which at the fourth dimension needed to be opened in order to warn the approaching military vessel USM Valor not to pick up the escape pod the Ishimura had jettisoned, as it contained a Slasher. The bos crusade against the Slug is a alone experience in the franchise, as quite than engaging it immediately with his weapons, Isaac fights the monster using one of the Ishimura ‘s Asteroid Defence System cannons, positioned perfectly on the hull to blast the animal aside. In terms of attacks, it uses five tentacles to throw projectiles at Isaac ‘s ADS station, reducing the hull integrity there ; if integrity drops to 0 %, the cannon explodes and Isaac dies. While most of the skin of the Slug is invulnerable, each of the five tentacles has a weak spot on it, and when all five are destroyed ( severing the tentacles in the process ), the Slug will die, releasing its grip on the Ishimura and will float off deadly into quad, allowing the survivors to open the blast door and send a message to the Valor .
The Hive Mind
The Hive Mind introduces itself to Isaac. The concluding boss of the master Dead Space, the Hive Mind appears to be the controlling intelligence behind all of the malevolent Necromorphs, and is well the biggest Necromorph form ever encountered anterior to the discovery of the Brethren Moons ( see below ), composed of hundreds, possibly thousands of corpses all merged together into one titanic being respective miles long. It was encountered in an huge crater on Aegis VII, and it was believed at the time that the Red Marker was benevolent, keeping the creature in a form of hibernation until being awakened at the end of the crippled by the Marker ‘s second removal. While this former proved to be untrue, the claim nature of the relationship between the Marker and the Necromorphs remains a mystery. In terms of gameplay, the Hive Mind attempts to smash Isaac with its huge tentacles, occasionally pausing to roar at Isaac, exposing the five faint points inside its sass. When three of these have been destroyed, it will grab Isaac with a tentacle and undertake to devour him. If he can destroy two more of the watery points ( while hanging inverted ) before being eaten, the Hive Mind will drop him and move on to its final stagecoach, adding the ability to fire explosive projectiles at Isaac and parentage Pregnants to engage him on foot, while occasionally exposing five more faint spots inside its chest cavity. When all of these have been destroyed, the Hive Mind will collapse to the surface of the satellite, dead, and Isaac can make his escape .The “Nexus” Hive Mind encountered on Tau Volantis. While the Hive Mind tune plays no share in dead Space 3, while Isaac Clarke and John Carver research Tau Volantis, a planet which was flash-frozen during the most advanced stages of a Necromorph infestation, respective Hive Minds can be seen in the far distance, frozen solid and fast. While it is strange if these Hive Minds are still active agent or could be rejuvenated, searching an SCAF inquiry lab lads to the discovery of a much smaller than normal Hive Mind, referred to as a “ Nexus ” by the antediluvian scientists who studied it 200 years earlier. This particular Hive Mind is partially thawed out in decree to allow Isaac ‘s team to finish an experiment performed on it, but while they are busy elsewhere, the creature thaws out wholly and actually comes back to animation ; the next time they see it, it has somehow grown, possibly by absorbing the bodies of the abruptly and incorporating them into its batch. At any rate, it suddenly ambushes them, now the size of the Hive Mind discovered at the end of the Aegis VII incident, and fights them using distinctly different tactics and body parts, possibly owing to being largely constructed of the bodies of the extraterrestrial being species that once inhabited Tau Volantis rather of Humans. This Hive Mind tries to crush Isaac and John using clawed tentacles, vitamin a well as exhaust pods which burst receptive to reveal Slashers and, queerly, Feeders, despite those being mutated Humans rather of true Necromorphs. Its most significant attack consists of swallowing Isaac or John whole and dropping them into its stomach, where three Nests attack the hapless victim as he struggles against digestive acids. When all five of the faint spots on the Hive Mind ‘s chest cavity and the three Nests inside it are destroyed, it will spit out whichever inauspicious person it swallowed, thrash about in pain, and then drop out of spy, dead .
The Ubermorph. This cryptic creature, referred to as the “ Ubermorph ” by developers, is drawn towards the Marker in the center of Government Sector of Titan Station. It exhibits many of the lapp traits as the Hunter from the Ishimura incident, such as being able to regenerate any dismember body parts, including its question, rendering it basically invincible. In point of fact, it uses the lapp skeleton as the Hunter ( though the Ubermorph has a different model ) and even shares all animations, sound effects, and its particular death sequence. however, the creature is not entirely identical. While the Hunter was restricted to appearing during script events, the Ubermorph actively pursues Isaac Clarke through the halls of the Sprawl, leaving and entering rooms via wall vents to continue the chase. nothing is known about the Ubermorph ‘s origins ; while the Hunter was created in an experiment by Challus Mercer, no mention is made of the Ubermorph in any log found on Titan Station. In addition, the Ubermorph, unlike every other Necromorph, does not outwardly appear to be a reshape Human cadaver ; it has a very unique “ stranger ” appearance. besides of note, the animal ‘s five eyes are in precisely the same arrangement as the chief weak points on the outside of the Necromorph Hive Mind from the original dead Space .
An intact Fodder. first encountered in dead Space 3, though a flashback succession in that game indicates the form has been in consumption for at least 200 years, Fodder ( besides inconsistently referred to by developers as “ Wasters ” ) are unique among Necromorphs in that apart from a glowing foam emitted from their mouths and eyes, they appear un-mutated. It is believed this is an attempt to trick Humans into letting the Necromorph contract close, whereupon it attacks its prey using whatever tools are available, such as pickaxes, wrenches, or police batons. This makes them the first Necromorph encountered to use tools as weapons, and not just their own bodies .One potential Fodder mutation. The real power of the Fodder is that they have the ability to mutate on the fly, reacting to their own dismemberment by abandoning damaged body parts and replacing them with deadly tentacles ; if the legs are shot off, for example, the Fodder will detach the entire lower consistency and deploy tentacles not only for attack, but to drag itself about, able to move faster than precisely by crawling. It ‘s besides potential for it to abandon its entire upper body and rely on tentacles that are both faster and more damage than its attacks using Human tools. queerly, during this mutant, the Fodder ‘s tentacles will face the wrong way, reduced to a slower footstep as its legs are forced to walk backwards .
A Feeder seeks its next meal. first encountered in abruptly Space 3, the Feeder is, technically, not a Necromorph filter at all ; rather of being created by the Necromorph virus being injected into a absolutely body, Feeders are the goal resultant role of a process that begins when a living Human consumes the flesh of a Necromorph, as encountered on Tau Volantis ascribable to starvation and a food dearth. The victim remains alert, and even conscious, for an strange menstruation of time, growing hungrier and more aggressive all the while, until they will willingly attack and run on the bodies of their fellow Humans. At some distributor point, the victim ultimately dies and is converted into a Necromorph, but the mutations exhibited by Feeders are minimal, largely restricted to changing the hands into claw. ultimately, unlike all other Necromorphs, Feeders are susceptible to headshots and driven chiefly by hunger ; a Feeder will ignore a surviving Human if it has already located a food beginning such as a absolutely torso, and will not attack while eating unless provoked. It is besides possible to sneak past Feeders, as their vision is terribly poor, by distracting them with thrown objects. In terms of pure gameplay, aside from the ability to stealth around them, Feeders were created to replace the Pack, as there were no children on Tau Volantis .
A low-resolution image of a Creeper (left) and a Shambler. In Dead Space 3, while the heads of Dividers ( hera given the specific name “ Creepers ” while in that form ) make an appearance, the rest of their bodies do not. alternatively, they have the new ability to locate a dead consistency, violently remove the head with their tentacles, and coerce themselves into its topographic point, not so much turning the body into a Necromorph as using it as a weapon, called a Shambler ; by ‘puppeteering ‘ the bodies of SCAF soldiers or fallen Unitologist terrorists, Shamblers can use the guns these men wielded in life against their raven, gunning them down thus they can subsequently be converted into Necromorphs. It should be noted that Shamblers, being undead, have exceptionally bad purpose, but if a Shambler body is destroyed, the Creeper can simply re-animate a new one unless it is destroyed excessively. alternately, when a Shambler is badly damaged, they ‘re known to pull their own ‘heads ‘ off, throwing the Creeper at their enemy in an undertake to kill them directly. In gameplay terms, this means a life-and-death QTE struggle.
A single member of the Swarm. not to be confused with the previously-mentioned Swarmers, which do not appear in dead Space 3, the Swarm are a strange new strive of Necromorph that seem to be made wholly out of mutate discerp heads. Unlike Creepers, which merely puppet a dead body and use them as weapons, the Swarm, which as their name suggest always appear in great numbers, burst upon an area without warning, each one burrow into a dead body. At this point, the cadaver convulses and quickly mutates into either a Slasher or, more normally, a Fodder, indicating that the Swarm are some kind of alternative method of army-building to the more normally find Infectors, which besides do not appear in dead Space 3. additionally, the Swarm can attack populate victims, jumping them in groups without warning and attempting to force themselves inside the victim ‘s mouth, whereupon they transform the inauspicious host into a Fodder in a matter of seconds ( unless the musician wins a QTE event ). Where the Infectors generally can not work with “ broken ” bodies, when one of the Swarm enters a dismember cadaver, it quickly re-grows any discerp limbs before transform, possibly indicating that the presence of the Swarm is due to the much later stagecoach of global infestation on Tau Volantis than previously seen in the series, and that the infection methods become more sophisticated as the outbreak progresses.
A Regenerator approaches. dead Space 3 continues the tradition of having a Necromorph foe that uses the lapp model skeleton as, but a different texture than, the Hunter party boss from absolutely Space 1. precisely like the Hunter and the Ubermorph before it, the Regenerators are mighty, Slasher-like Necromorphs whose primary threat is their ability to endlessly regrow discerp limbs. Upping the stakes well from the former games, though, is the fact that there are multiple Regenerators, whereas their predecessors were unique entities. In-universe, there is no directly explanation for the Regenerators, but the symbols carved into their human body and their proximity to a text log mentioning Humans doing the same to themselves suggests that the Regenerators were in the first place the members of a Deep Dig team on Tau Volantis who uncovered an unknown pull that drove them harebrained ; this is besides the origin of the DLC-exclusive “ Witness Suit ”, which is covered in similar symbols.
An unnamed alien Necromorph. No proper identify is given to these creatures, who are made from the bodies of the perspicacious extraterrestrial being race that inhabited the planet Tau Volantis before they intentionally destroyed themselves in an try to prevent the Necromorphs from spreading. curiously, as seen when compared to the preserve bony remains seen in their “ city ”, it appears that unlike all previously-seen strains of Necromorphs, these do not appear to have been mutated from the original at all ; they are merely the re-animated bodies of dead aliens. In gameplay terms, the “ estrange Necromorphs ” fill a character alike to that of the Brutes from former games, although their behavior is different, and they do not have a ‘weak spot ‘ that must be taken advantage of. however, they besides have the ability to spawn alien equivalents of Crawlers from an open scent in their chests, and instantaneously drop three items upon dying, unlike most enemies which drop a single token, and must be further dismembered before dropping it.
Concept art of a Brethren Moon. Introduced in dead Space 3, the Brethren Moons are the presume final stage of the Necromorph infection. once adequate organic corporeal has been assimilated, the Marker triggers a Convergence Event and all infected lifeforms are drawn toward it and then expelled into the atmosphere where they begin to coalesce into a large moon-sized super-organism.
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Isaac Clarke and the “face” of the Tau Volantis Necromorph Moon. In the final stages of the Brethren Moon ‘s creation, it absorbs the original Marker along with its godhead ( “ Make us solid ” ), and begins to telepathically broadcast to a huge network of Moons within the galaxy before being drawn to any other nearby Markers and continuing to feed. It is presumed that these Brethren Moons are creditworthy for the extinction of countless other species, explaining why humanity has yet to encounter an alien race during its expansion across the galaxy .