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In order to defeat the wide array of Necromorphs, players must utilize tactical dismemberment in order to tear them apart to stop them for beneficial. Of course, not all Necromorphs are created peer. While each variety show is chilling in its own right, there are some that sincerely stand above the rest in terms of their creepiness and utter monstrosity.
Leviathan is a colossus slug-like abomination that you discover near the end of the opening chapter. This disgusting mass of human body and pustules besides features a giant talk and tentacles. Isaac must defeat Leviathan in the hydroponics deck in regulate to move on .
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16 The Slug
The Slug, while like to Leviathan, is singular in that it is featured towards the end of the game and can only be defeated by using the giant anti-asteroid cannons. Tearing apart its tentacles was the elementary target. The Slug features a elephantine yellow mass which is not lone creepy to look at but besides happens to be a weak point .
Wheezers are unique Necromorphs that happen to entirely be around during the sixth chapter of the game. These Necromorphs are more human-like than many of their skittish counterparts. basically the Wheezers are tasked with poisoning the breeze near the food memory area .
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They feature enlarged lungs that have adapted to their environment and they must besides move about the background since their arms and legs are fused together .
The Infectors are self-explanatory in that these large, winged, bat-like Necromorphs are entirely used to spread the infection. These creatures can fly, teem, and jump toward you causing huge damage. While they retain some human-like qualities, their proboscis is their main weapon to infect the server. The Infectors are typically attracted to dead bodies but will go for Isaac if there are no other options for them to feed and infect .
13 Hive Mind
The Hive Mind is alone, not only in its massive size but because it is the source and progenitor for the other Necromorphs. While this large monstrosity is harrowing to be sure, it besides happens to be much less chilling than the smaller, faster Necromorphs that Isaac encounters in his travel. The hive Mind is another tentacles freak of nature that features giant glowing pustulous and heaps of fleshy protrusions .
The Brutes are Necromorphs that sport multiple hosts fused together into one hulking foe. They may lack some of the disgusting delicacy of some of the smaller enemies but they more than make up for it with their size and exponent. The Brutes are very hard to take down ascribable to their rugged armored presence plates .
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fortunately, their backsides are barren of armor so they can be a dear weak touch to attack. however, these Necromorphs are very violent and will continually attack Isaac .
Guardians are rightfully disgusting because they are basically walls of flesh fused with torso that scream and howl as you attempt to pass by them. Guardians are defensive Necromorphs and act as sentries to, as the name implies, guard sealed areas aboard the USG Ishimura. While they do n’t move around in the lapp way as other Necromorphs, they absolutely terrify with their tentacle attacks and creepy groans .
The Pregnant Necromorphs at beginning glance might just look like the cookie-cutter monster with the exception of a bulge belly, hiding something sinister at heart. This assortment of Necromorphs features long scythe-like appendages and by and large lumbers around entirely breaking into a dash when provoked by the player. The scariest character comes when you shoot the glow belly at which item swarms of smaller enemies descend up the actor to wreak havoc .
9 The Slashers
The Slashers are the commonplace Necromorph that players will encounter throughout the whole of the bet on. Despite their frequency, they are distillery downright harrowing to encounter due to their travel rapidly, visceral attacks, and relentlessness. The Slashers look most like a human, able to walk and run, but can lunge and slash at you from any direction. Oftentimes there will be multiple Slashers descending upon you which makes the tactical dismemberment even more all-important to survival .
8 The Super Slashers
These enhanced versions of the Slashers, as the name implies, are highly potent and are a formidable enemy for Isaac. Aside from looking more brown or yellow, these Slashers retain the alike appearance of their lesser beings. What makes these enhance Necropmorphs so terrifying is that they attack with such a grim and ferocious practice. Adding to that is the fact that these super versions can besides regrown limbs .
The Appendages are break apart Necromorphs that only stem from a defensive mechanism by which the original server loses its head. The Appendages will then seek you and attack you in groups all the while flail and moving sporadically. The Appendages are not that powerful and can well be taken out with a splash damage weapon .
The Divider Necromorph assortment are grandiloquent, gangling, disgusting-looking creatures that tower over Isaac. Due to their thin stature, long claw-like appendages, and broadly foreboding appearance, your first thought will be to run in terror .
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What makes these Necromorph varieties so chilling is that once they are dismembered, their appendages take on a liveliness of their own and seek you out in orderliness to send you to your demise .
5 Drag Tentacle
Drag Tentacles are quite self-explanatory in that they quite literally protrude out of holes and crevices in the ship to flail around and drag themselves along to knock you over. Another defensive, sentry-type Necromorph, these creatures all stem from a greater Necromorph variety deep within the transport. While they may not chase you down in the same way as the early varieties, they provide some skittish jumpstart scares and can take a dependable lump of your health in the process .
The Hunters are some of the most formidable enemies in all of dead Space. Unlike other Necromorphs, these were unfortunately created by infecting a homo with the Necromorph infection. This severe action resulted in the Hunters, Necromorphs that not only move with incredible speed but besides quickly regrow limbs and can entirely be defeated through the environment, not from Isaac ‘s weapons. If you happen to encounter one, your best bet is to use your stasis on them .
Twitchers are the unfortunate result of the dead Marine soldiers within the USM Valor. Due to their natural abilities and intensity, these Slasher-type Necromorphs are downright terrifying. What makes them therefore chilling and hard to fight is that they fused with the stasis modules they once used when alive. The Twitchers are both erratic and fast making them a challenge to fight, particularly in groups .
The Leapers are yet another Necromorph kind where their name says it all. These creatures are able to leap long distances to attack and infect. Interestingly, they are besides resistant to zero-g environments so fighting them in those spaces is quite the challenge. The Leapers end up growing a scorpion-like fib which is the leave of their regenerate leg forming into one appendage .
The Lurkers are downright chilling and off-putting, killing anything and anyone in their way in order to assimilate them into themselves. The Lurker-type Necromorph is able to use three tentacle-like appendages that grow out of their backs, the result of being fused with certain humans. With these tentacles, they can attack in close up and long-range. If you encounter them in a group, be prepared for a harrow battle .
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Geoffrey is a bet on list writer for TheGamer where he writes about all aspects of the games industry with a peculiarity in indie games, platformers, and lesser-known gambling experiences. Geoffrey besides runs a full-time, mugwump indie gaming YouTube transmit called The Indie Gaming Guild. Make certain you go check out his transmit for tons of indie reviews, impressions, gameplay, bouncy current, and much more ! Check out his channel here : hypertext transfer protocol : //www.youtube.com/c/TheIndieGamingGuild
From Geoffrey Martin