Like an elephant, Dwarves never forget and immediately there is a feat to reflect it. You pick a type of creature that has wronged you ( or 2 different types of humanoids ), and get some extra benefits, in addition to some long-burning hate. You increase your forte, wisdom, or constitution by 1, have advantage during the first round of battle against your selected stew, convey disadvantage to attacks of opportunity made against you by them, and tied get to add double your proficiency to checks that are recalling specific information about your least favored type of animal. It fits the background of Dwarves and gives you some capital benefits, so what ’ s not to love ?
ELF: ELVEN ACCURACY
evening though every sub-race of Elf has a cool Feat, nothing beats Elven Accuracy. You increase your Dexterity by 1 degree and then, any clock time you attack with advantage, you can re-roll one of the dice rolls. Every. fourth dimension. You. Have. advantage. Make sure you are extra nice to any Elven Rogues you encounter ; odds are good they could kill you without even trying.
HALFLING: BOUNTIFUL LUCK
The Halfling racial ability of Lucky lets them re-roll a natural 1 on any ability check, saving bewilder, or attack roll. With Bountiful Luck, the Halfling player can grant this ability to any ally they can see, within 30 feet. This decidedly helps with gamble because it removes the prick of rolling a 1 ( but multiplies it when you re-roll ANOTHER 1 ), but don ’ metric ton plan on gambling all of your gold at the dockside speakeasy .
HUMAN: HUMAN DETERMINATION
In a world of illusion creatures and charming, humans stand as being…ordinary. The one thing that stands out about humans is their determination. To quote the D & D Player ’ sulfur Handbook, “ They set their hearts on something, they ’ ll get it, whether it ’ s a dragon ’ s hoard or an empire ’ sulfur throne. ” This determination is what makes humans in D & D stand out and I love this trait because it reflects that. You get to add 1 to any of your statistics and you can besides give yourself advantage on an attack bun, ability check, or saving hurl, once per farseeing rest .
DRAGONBORN: DRAGON WINGS
Dragonborn players have 3 great options with this Unearthed Arcana but my favored has to be Dragon Wings. You sprout wings that grant you a 20-feet flying speed adenine long as you are not wearing arduous armor or over your carrying capacity. Be surely to ask your DM if a dive turkey attack counts as a surprise round .
GNOME: WONDER MAKER
I know Wonder Maker is only available to Rock Gnomes, but it ’ s so delightful. You can increase your Dexterity or Intelligence score by 1, get to add double your proficiency bonus to any check involving your putter tools and even get 5 extra devices you can create. Alarm is my favorite but don ’ deoxythymidine monophosphate underestimate the utility of the Lifter when strapped to the party Barbarian.
HALF-ELF: EVERYBODY’S FRIEND
Let ’ s say this first. Half-Elves have access to Elven Accuracy and should constantly take it. But seeing as this is a list of favourites, it felt faulty to list it doubly. Everybody ’ mho ally is great for most act scenarios and becomes crazy adept if you play a Bard. You increase your Charisma by 1 point and reach proficiency in both Deception and Persuasion. If you happen to already be technical in those skills, you get to add double your proficiency bonus. immediately go hit the tavern and get your bustle on .
HALF-ORC: ORCISH AGGRESSION
Unless you happen to be playing a spongy Half-Orc spell caster ( at which point I have to ask about your character ’ south incredible backstory ), Orcish Aggression is a fantastic feat to help you get into the thickest fight. As a bonus action, you can move up to your speed toward an foe of your option that you can see or hear. This gives your Half-Orc punch charming a entire of 60 feet of motion to close the gap and start casting “ Punch ” .
TIEFLING: INFERNAL CONSTITUTION
Tieflings already have resistance to fire damage due to their infernal linage. Infernal constitution besides grants them resistance to cold and poison damage, increases their constitution score by 1, and even gives them advantage on saving rolls against being poisoned. Based on this, I would bet that all but the rowdiest of Half-Orcs could be drunk under the table by your resident, infernally-constituted Tiefling.
What are your favourite Feats? Let us know in the comments! persona Credits : Wizards of the Coast