Though every book in this list might be worth own, I decided to rank them from worst to best and provide a short review for each of them to help new Dungeon Masters decide what they want to invest their money and time on .
This list is my own opinion, but I would like to hear yours about the order you would place these modules in .
13. Hoard Of The Dragon Queen & The Rise Of Tiamat
These 2 books both take last place because Rise of Tiamat is basically the continuance of Hoard of the Dragon Queen. Being the first gear adventure modules released for 5th edition, and being published before the 3 main books were even finalized, their timbre as adventures is below what we ’ ve come to expect from Wizards of the Coast .
The adventure suffers from laughably deadly encounters, and a railroady floor, though an interesting one .
Having said that, I believe there is value in any book, and as I ’ ve explained in a previous article, there ’ s a way to use these books without running the adventures as they are .
You can buy these books using the follow links ( which supports The DM ’ s Journey ) :
12. Princes Of The Apocalypse
If you love authoritative keep crawl, then this gamble module might be for you. If you ’ ve come to expect more from D & D, as I have, then it will bore you whether you are the DM or a player .
The dungeons in and of themselves, however, are fun and there ’ sulfur creativity in their design. I suggest picking what you like from this book, alternatively of running the report as is .
You can buy Princes Of The Apocalypse using this liaison ( which supports The DM ’ s Journey ) .
11. Out Of The Abyss
This is the gamble module to get, if you are interested in delving in the Underdark. The report follows the players as they try to escape their Drow captors by reaching the surface. The region on the surface though is ephemeral, as they will cursorily go back into the Underdark to defeat some demon lords .
This module is a love letter to the Underdark plant and it contains a great sum of information about it, meaning you ’ ll be able to use it for the setting information long after you ’ ve finished running the venture .
You can buy Out Of The Abyss using this radio link ( which supports The DM ’ s Journey ) .
10. Dungeon Of The Mad Mage
dungeon of the Mad Mage picks up good where Waterdeep : Dragon Heist left off, though the two stories aren ’ metric ton as close related as lift of Tiamat is with Hoard of the Dragon Queen. What is is, however, is a very fun mega-dungeon ; stress on the “ mega ” .
The Undermountain mega-dungeon consists of 23 ( ! ) levels and is beautifully illustrated with elementary maps that I ’ d like to see more of going forward. To tell you the truth, I got this book entirely because of how cool the map looked .
You can get Dungeon Of The Mad Mage using this link ( which supports The DM ’ s Journey ) .
9. Dragon Of Icespire Peak
This faculty is included in the second newcomer set WotC has produced, called the “ Essentials Kit ”. It features the familiar, now, to many town of Phandelver and the area around it .
rather of the more overarch plat of Lost Mine of Phandelver, however, Dragon of Icespire Peak provides a overplus of one-session venture through a cool job dining table system. I haven ’ triiodothyronine had the casual to run it however, but it seems to me a better fit for new DMs than Lost Mine was .
You can get the D & D Essentials Kit using this connect ( which supports The DM ’ s Journey ) .
8. Storm King’s Thunder
I won ’ t lie down, I got this book entirely for the setting information and locations it had in it, in holy order to run my own custom-made campaign on the Sword Coast. It is a better Sword Coast Setting Guide than SCAG, though I feel like that says more about SCAG than about this book .
Having read through it, it seems to be a playfulness venture that strikes a courteous balance between the three pillars of D & D, those being Roleplay, Exploration and Combat .
This book doesn ’ triiodothyronine hold the DM ’ sulfur hand though, leaving it up to them to connect the countless of locations to the main diagram in a coherent way. It ’ s a great opportunity to run your first base Sandbox Campaign though .
You can get Storm King ’ s Thunder using this connect ( which supports The DM ’ s Journey ) .
7. Baldur’s Gate: Descent Into Avernus
Released merely last year ( 2019 ), Descent into Avernus ’ chief invoke of the book for me was the dress data about the city of Baldur ’ south Gate. It besides includes Infernal Machines and information about making deals with devils .
strictly as an venture, however, it is basically a long fetch quest that you ’ ll credibly have fun with. I ’ d have liked the Baldur ’ second Gate separate of the adventure to be a fiddling bite more fleshed out though .
You can get Descent Into Avernus using this connection ( which supports The DM ’ s Journey ) .
6. Ghosts Of Saltmarsh
This is my front-runner type of releases from WotC due to the versatility the give up. Like Tales from the Yawning Portal, this module international relations and security network ’ t one gamble, but quite a collection of 5 great adventures from D & D ’ mho history, modified for 5e .
The common theme in this matchless seems to be nautical in nature, and true to form, there are rules provided for ships, ocean travel and nautical battle .
The adventures themselves are fun, and it ’ s a nice ledger to have in your collection for when your players decide to go completely off the rails and you need an interest slope quest .
You can get Ghosts Of Saltmarsh using this radio link ( which supports The DM ’ s Journey ) .
5. Waterdeep: Dragon Heist
Spanning from levels 1 to 5, Waterdeep Dragon Heist has more in common with Lost Mine of Phandelver than any early book in this list. It is an adventure that takes stead wholly within the bounds of the city of Waterdeep .
furthermore, it is an probe adventure, taking you completely out of what you might expect from D & D, with some very concern and memorable NPCs and 4 villains to choose from .
The setting information provided on the city of Waterdeep is besides brilliant .
You can get Waterdeep : Dragon Heist using this connect ( which supports The DM ’ s Journey ) .
4. Lost Mine Of Phandelver
Included in the D & D Starter Set, this gamble was my inaugural contact with D & D, and it probably was for many of you as well. The forte of LMoP lies in its ability to be a great start point for ANY adventure, as it takes your players from levels 1 to 5 and puts them against their foremost serious villain .
For players this might be the best gamble to get them into the spirit of things, and that might be the case for some DMs besides. My impression, however, is that completely newly DMs that have had no previous reach with D & D shouldn ’ deoxythymidine monophosphate begin with this gamble. In this article about running your first D & D Session, I go into more contingent as to why .
You can buy the D & D Starter Set using this link ( which supports The DM ’ s Journey ) .
3. Tales From The Yawning Portal
As with Ghosts of Saltmarsh, Tales from the Yawning Portal international relations and security network ’ t an venture but a series of adventures from D & D long history. The root in this module is dungeons, and it contains seven of them, with one of them being the legendary Tomb of Horrors .
badly, Tomb of Horrors is sol a lot fun with the right group, though I should warn you that it is strictly a DM volt Player kind of adventure. Reading through it had me in stitches .
The other dungeons in this record are besides very very commodity and are very comfortable to stick into any campaign. Tales from the Yawning Portal should not be missing from any D & D library, in my opinion .
You can buy Tales From The Yawning Portal using this connection ( which supports The DM ’ s Journey ) .
2. Tomb Of Annihilation
A departure from the typical fantasy mount of D & D, Tomb of Annihilation takes you to the jungle peninsula of Chult. There your players will encounter anything from unicorn to T-Rexes. The jungle will be actively trying to kill anything in it .
The fib is about a eldritch curse that causes the bodies of people that have been raised from the dead to lento rot, and as you can guess, it ’ sulfur fun for the unharmed family !
Fair warning though, Tomb of Annihilation is identical much a hex crawl, and would advise against throwing it in front of new players. The final localization of this module is besides very deadly and very evocative of Tomb of Horrors .
You can buy Tomb Of Annihilation using this yoke ( which supports The DM ’ s Journey ) .
1. Curse Of Strahd
What can be said about Curse of Strahd that hasn ’ t already been said ? Charismatic and awesome villain ? Check ! Interesting localization and set ? Check ! Gothic aesthetic and melodrama ? check !
The venture is a re-imagining of the 1983 adventure called “ Ravenloft ” and provides an excellent small sandbox-style game with a gothic repugnance wrench .
I ’ d recommend this one to more know DMs though, as running the villain Count Strahd von Zarovich requires a solid agreement of him as a character .
You can buy Curse Of Strahd using this associate ( which support The DM ’ s Journey ) .
What about Icewind Dale: Rime of the Frostmaiden?
I haven ’ thymine had a casual to look at the book yet, so I didn ’ thymine think it was right to include it in this list. here ’ sulfur where you come in. Where would you place Icewind Dale ? Click the button below to leave your impression.
0x Where in the ranking would you place Icewind Dale : rhyme of the Frostmaiden ? If you haven ’ triiodothyronine had a find to check it out, you can buy Icewind Dale : rhyme of the Frostmaiden from this link ( which supports The DM ’ s Journey ) .