associate : Darkest keep : 10 Most important Heroes To Include The Party
Each expedition varies enormously in terms of the monsters you ‘ll find there, the sorts of curios you can encounter, and the different party builds and strategies needed to succeed. This guide will cover a brief look at party constitution and go into more detail about what to expect from ( and how to beat ) each dungeon in Darkest Dungeon .
Party Composition Basics
We ‘ve already gone into some detail about the best party builds for each expedition good here, but for the purposes of this guide, we ‘ll just cover a few of the basics of what you need to know about parties in Darkest Dungeon .
Each party is comprised of four characters. They can interact with each other but largely have very unique playstyles, with abilities that can have a massive impact depending on which dungeon you are trying to complete .
Each character has a hardened of active abilities used in combat and a bent of camping abilities that can be used during downtime to provide buffs and boosts to your party. Finding the strategic balance between party compositions is what Darkest Dungeon is all about .
Despite how important the party composing is for each dungeon, there are besides a lot of other factors to take into retainer with each of the four expeditions. You need to be mindful of the different difficultly levels between Apprentice, Veteran, and Champion, arsenic well as how to deal with crafty expeditions that inflict your heroes with all kinds of DOT, like Blight, Bleed, and Stress. here ‘s a close look at each of the four expeditions in the game .
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Ruins Expedition Guide
Ruins is the very inaugural keep you ‘ll have entree to in Darkest Dungeon. It ‘s a grim place, ruled over by Necromancers and swarming with undead skeletons. It ‘s besides the easiest keep, designed to give players an introduction to the game ‘s chief mechanics. Many of the enemies here deal chiefly forcible damage and can well be dealt with by heroes that have an advantage against the Unholy, like the Crusader. hera ‘s what you need to know about the Ruins .
Best Provisions For The Ruins
Provisions are the items that you can take with you into a tend. They can be the make or break of getting out animated .
- Holy Water – Holy Water is essential in the Ruins. Loads of the curios, like the Confession Booth, Decorative Urn, and the Holy Fountain, can only be interacted with if you packed enough Holy Water. Bring at least three Holy Water for a short run, stacking up more if you’re heading in for a longer expedition.
- Skeleton Keys – Also very valuable, as there are a few curious that can only be unlocked by using a Skeleton Key. Locked curios, like the Sarcophagus or Display Cabinet, can reward you with gold, heirlooms, and trinkets.
- Medicinal Herbs – These have a small use in the Ruins — cleansing the Iron Maiden and Alchemy Table. It isn’t overly important to bring them with you.
- Bandages or Antivenom – Even less important are the Bandages and Antivenom. Very few enemies will afflict your party with Bleed or Blight damage, and there are no curios that require either of these provisions. It’s still worth taking some Bandages with you on every run, though, regardless of which dungeon you are tackling.
Monsters To Look Out For In The Ruins
While many of the monsters in the Ruins are not that dangerous, with few that batch stress price or inflict other types of wrong Over Time effects, there are still monsters you should look out for .
- Bone Bearer – The Bone Bearer is an enemy that only spawns during Champion level runs through the Ruins, so you won’t need to worry about this monster until a bit later into the game. Once you are at Champion level, though, the Bone Bearer almost singlehandedly transforms the easiest dungeon into one of the most frustrating. The Bone Bearer revives fallen allies, inflicts bleed damage, and can stun your heroes. Best killed as quickly as possible.
- Stress Dealers – There are three stress-dealing enemies you should take down quickly in the ruins: Bone Courtier, Cultist Acolyte, and the Madman. Both the Cultist Acolyte and Madman can appear in other expedition runs, with the Madman being particularly rare. Because these are the only enemies that can deal serious stress damage, they can cripple your run if you haven’t prepared for potential stress. You should eliminate them quickly.
We besides have dedicated guides for the tougher enemies and boss fights in the Ruins :
refer : Darkest keep : 14 Best Narrator Quotes, Ranked
Warrens Expedition Guide
future on the list of dungeons is the Warrens. Enemies here are chiefly Human and Beast, with a image of enemies that are very susceptible to bleed damage. Both the Bounty Hunter and Houndmaster are must-haves for the Warrens, and you should besides focus on Scouting thanks to the predictable grid-like form of the dungeon. Both the Houndmaster and Bounty Hunter have potential scout camping abilities. here ‘s a summation of what provisions you should take and what dangers you should keep an eye out for .
Best Provisions For The Warrens
- Antivenom – Useful for the Blight attacks from many of the enemies, although if you have a Plague Doctor in your roster Antivenom becomes less important.
- Medicinal Herbs – Used on many different Curios, like the Dinner Cart and Makeshift Table, to get more food for your party.
- Shovels – Shovels are important for clearing out Rubble, especially if you haven’t got the capabilities for extensive scouting.
- Bandages – Useful for cleansing bleed damage from certain enemies and traps that you will encounter in the Warrens.
- Holy Water – Used to cleanse certain curios, like the Eldritch Altar, Pile of Bones, and Occult Scrawlings.
Monsters To Look Out For In The Warrens
- Swine Chopper – The Swine Chopper is a tanky enemy that is heavily resistant to stun damage and can easily inflict Bleed damage. You will need to use the positional abilities of your heroes, like the Bounty Hunter’s Uppercut ability, to force the Swine Chopper to the rear of the enemy line.
- Swine Wretch – The Swine Wretch is one of the most dangerous enemies in the Warrens. The Wretch’s Vomit ability has a decently high chance to inflict your party with stress and disease, and can quickly overwhelm your entire party if you don’t kill it quickly.
- Swine Drummer – Like the Wretch, the Drummer is dangerous. This monstrous drummer inflicts serious stress damage and should be taken care of quickly. Even with the use of a Jester in your party, the Drummer will keep on drumming until you kill it.
We besides have dedicated guides for the Warrens and the boss fights you can encounter here :
Weald Expedition Guide
Welcome to the Weald, a nightmare for any new Darkest Dungeon player. The enemies here work together with a combination of all damage types, from Blight and Stress to excessive amounts of forcible damage and Bleed. You will need to be prepared for the Weald : key readiness with smart provisions choices, a party composition that lets you handle the variety of different attacks coming your way, and a strategy that helps keeps the most dangerous enemies at bay. here ‘s a cheeseparing count at the Weald.
Best Provisions For The Weald
- Shovels – Shovels are probably more important in the Weald than anywhere else in the game, except maybe the Cove, because of the number of deadends and blockages you’ll come up against. Take plenty of Shovels if you don’t want to get stuck.
- Bandages and Antivenom – Enemies in the Weald can inflict both Bleed and Blight, so both of these items can be useful for emergency healing. They are also used to activate certain curios, particularly the Mummified Remains with Bandages and the Left Luggage via the Antivenom.
- Torches – Torches are essential in every dungeon, although the Weald does have particularly long corridors that will require more Torches. Torches also buff your scouting chance per room entry, which is useful in an area that is as maze-like as the Weald.
- Food and Medicinal Herbs – Medicinal Herbs can basically be used as a replacement for food in the weald, as many curios, like the Beast Carcass, can be cleansed to get food during your run.
Monsters To Look Out For In The Weald
- Fungal Artillery – The Fungal Artillery is a versatile enemy that can be problematic in either the frontline or the backline of the enemy party. They will inflict Blight and Bleed from the front row and mark your party members as targets from the back row.
- Crone – This enemy will mark your party members, particularly dangerous if she appears alongside an Unclean Giant. The Crone will also inflict your party with serious stress damage. She should be dealt with as a primary target.
- Unclean Giant – The Unclean Giant has one of the highest direct physical attacks in the game. Because of its large health pool, the Unclean Giant is not easy to burst down, even with very good burst heroes. Thankfully, the Unclean Giant is susceptible to stun. This helps keep the giant quiet while you deal with the other enemies.
We besides have in-depth guides that cover two of the bosses in the Weald :
refer : Darkest keep : 10 Things To Do Before Going Into The Final level
Cove Expedition Guide
The Cove is inhabited by hideous fish-people who are all of the Eldritch enemy type. Both the Plague Doctor and Occultist are identical useful here, both for curative and for bonus damage against the Eldritch. Many of the enemies are wholly tolerant to Bleed, thus blight price is the ideal form of crime in this keep. The Cove is a complicate and unmanageable dungeon to deal with. here ‘s our lead to the best provisions and monsters to watch out for during your expedition .
Best Provisions For The Cove
- Shovels – Much like the Weald, the Cove is a complicated maze of deadends and blockages. Shovels are also useful for certain curios in the area, like the Crusted Chests, Bas-Relief, and the Giant Oyster.
- Medicinal Herbs – Bring a good stock of Herbs with you and you should have enough to get supplies and treasure from the Fish Carcass, as well as a chance to purge a negative quirk from the Eerie Coral.
- Bandages – The enemies in the Cove, particularly the Uca Crushers, can inflict bleed damage. Bandages are always useful, even if you have a Plague Doctor in your party composition.
Monsters To Look Out For In The Cove
- Pelagic Grouper – The Pelagic Grouper is the main source of physical, direct damage in the Cove. Most of the enemies depend on whittling down your heroes with debuffs and DOT, but the Grouper will just hit you hard. Even worse, the Grouper can target your entire line by dragging rearguard heroes to the front. Best killed quickly if you want to survive the Cove.
- Drowned Thrall – The Thrall is a violently dangerous enemy, capable of wiping out an entire party in a matter of turns. Its first attack is a regular stress-inducing attack, whereas its second attack causes the Thrall to explode in a visceral mess, covering your party with stress damage and physical damage. Best dealt with quickly. The Thrall isn’t overly difficult to kill, but when placed alongside a Guardian, which will protect the Thrall from damage, it can become a problem.
We besides have dedicated guides to the more unmanageable enemies in the Cove :
following : Darkest dungeon : 10 Best Trinkets
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