For gamers in the latter category, there comes a monumental time when the cycle flips the page to the future generation of consoles. We are now at that pivotal moment, with the Xbox Series X and Sony PlayStation 5 set to launch on November 10 and 12, 2020, respectively .
How will this generation of console games fare relative to past iterations, and which target demographics will be drive future sales ?
There Can Only Be One
Xbox and Nintendo have put up a estimable contend, but the history of gaming cabinet sales point to an extend era of PlayStation authority.
In fact, PlayStation sits quite comfortably on the crown of the dais, with the PS2 alone experiencing greater sales than both the Xbox 360 and Xbox One combined .
Over time, Sony has only widened the break between themselves and the contest. The spread in unit sales between PS3 and Xbox 360 ended 1.6 million in favor of Sony. In the adopt product bicycle, Sony achieved entirely far dominance, with the dispute between PS4 and Xbox One sales now sitting at 63.7 million units .
Looking ahead, unit of measurement sale estimates for the PS5 scope from 120-170 million and the new comfort is set to outperform Xbox again—in cable with by trends .
Game Console Sales Galore
Gaming revenues have gone unharmed despite a pandemic, a retraction in economic activity, and the tighten of budgets for households in 2020. This course could well be a result of television games growing as a phase of stay-home entertainment .
On an annualized footing, ball-shaped video plot console revenues are to hit $ 51 billion in 2020 and reach past $ 60 billion in the next two years .
An Attractive Disconnect
It ’ randomness clear there is meaning buzz around the newly consoles, but here ’ s another position that highlights their allure to consumers.
Video games possess an attractive gulf in that they are an entertainment cash cow for gaming companies, so far gaming products besides happen to be a huge cost saver for the consumer relative to early platforms and devices .
The average price per hour for bet on services is much cheaper than the cost of a book and even more competitive proportional to the cost of entertainment giants Netflix and Spotify .
An Evolving Landscape
Consoles have transformed to being about much more than just gaming. They now take front and center in people ’ second homes as a centralized hub for all things entertainment. For both the Xbox One and PS4, half of all gamers use their consoles for non-gaming activity .
Another more luminary class of transformation is the identity of the crippled itself. The classic portrait of adolescent boys engaged in Super Mario after school in their parents ’ basement has all but dissipated .
In addition to older male users, there ’ south now a meaning emergence in female gamers. In the U.S., women surpass men in both the 36-50 and 51-65 age cohorts. furthermore, age demographics show a higher usage amongst men in the 36-50 historic period group, relative to the 10-20 cohort .
A Bright Future
There are reasons to expect the following genesis of console table bet on to be the greatest yet .
PlayStation has momentum on their side, and a swerve of new gamers exist today that will continue to help transform the market .
With a more digitally connected world, this new era will see gamers that play and compete with one another from all four corners of the earth. For gamers, this will be a shudder experience—and for companies, a potentially very lucrative one .