
B.F. Sword
+10 Attack damage

Recurve Bow
+10 Attack Speed

chain Vest
+20 Armor

Negatron Cloak
+20 Magic Resist

needlessly Large Rod
+10 Ability Power

tear of the Goddess
+15 Mana

Giant ‘s Belt
+150 Health

Sparring Gloves
+5 % Critical Strike Chance
+10 % Dodge Chance
+10% Dodge Chance

spatula
It must do something …

Academy Emblem
The holder gains the Academy trait.
[ Unique – only One Per Champion ]
[Unique – Only One Per Champion]



Arcanist Emblem
The holder gains the Arcanist trait.
[ Unique – alone One Per Champion ]
[Unique – Only One Per Champion]



Assassin Emblem
The holder gains the Assassin trait.
[ Unique – only One Per Champion ]
[Unique – Only One Per Champion]



Bodyguard Emblem
The holder gains the Bodyguard trait.
[ Unique – only One Per Champion
Elusive – can not be crafted. ]
[Unique – Only One Per Champion
Elusive – cannot be crafted.]

Bruiser Emblem
The holder gains the Bruiser trait.
[ Unique – lone One Per Champion
Elusive – can not be crafted. ]
[Unique – Only One Per Champion
Elusive – cannot be crafted.]

Challenger Emblem
The holder gains the Challenger trait.
[ Unique – lone One Per Champion ]
[Unique – Only One Per Champion]



Chemtech Emblem
The holder gains the Chemtech trait.
[ Unique – lone One Per Champion ]
[Unique – Only One Per Champion]



clockwork Emblem
The holder gains the Clockwork trait.
[ Unique – only One Per Champion
Elusive – can not be crafted. ]
[Unique – Only One Per Champion
Elusive – cannot be crafted.]

Enforcer Emblem
The holder gains the Enforcer trait.
[ Unique – merely One Per Champion
Elusive – can not be crafted. ]
[Unique – Only One Per Champion
Elusive – cannot be crafted.]

Imperial Emblem
The holder gains the Imperial trait.
[ Unique – entirely One Per Champion ]
[Unique – Only One Per Champion]



pioneer Emblem
The holder gains the Innovator trait.
[ Unique – alone One Per Champion ].
elusive – can not be crafted. ]
[Unique – Only One Per Champion].
Elusive – cannot be crafted.]

Mercenary Emblem
The holder gains the Mercenary trait.
[ Unique – entirely One Per Champion ].
elusive – can not be crafted. ]
[Unique – Only One Per Champion].
Elusive – cannot be crafted.]

Mutant Emblem
The holder gains the Mutant trait.
[ Unique – lone One Per Champion ]
[Unique – Only One Per Champion]



defender Emblem
The holder gains the Protector trait.
[ Unique – only One Per Champion
Elusive – can not be crafted. ]
[Unique – Only One Per Champion
Elusive – cannot be crafted.]

learner Emblem
The holder gains the Scholar trait.
[ Unique – lone One Per Champion
Elusive – can not be crafted. ]
[Unique – Only One Per Champion
Elusive – cannot be crafted.]

Scrap Emblem
The holder gains the Scrap trait.
[ Unique – only One Per Champion
Elusive – can not be crafted. ]
[Unique – Only One Per Champion
Elusive – cannot be crafted.]

Sniper Emblem
The holder gains the Sniper trait.
[ Unique – only One Per Champion
Elusive – can not be crafted. ]
[Unique – Only One Per Champion
Elusive – cannot be crafted.]

Socialite Emblem
The holder gains the Socialite trait.
[ Unique – only One Per Champion ].
elusive – can not be crafted. ]
[Unique – Only One Per Champion].
Elusive – cannot be crafted.]

syndicate Emblem
The holder gains the Syndicate trait.
[ Unique – entirely One Per Champion ]
[Unique – Only One Per Champion]



Archangel ‘s Staff
During combat, the holder gains 25 Ability Power every 5 seconds .



Bloodthirster
physical damage heals the holder for 33 % of the price deal. Upon falling below 40 % Health, the holder gains a 30 % maximal Health shield that lasts up to 5 seconds .



bramble Vest
Grants 70 bonus Armor ( including components ). Negates bonus damage from incoming critical strikes. On being hit by an attack, deal 60/80/120 ★ charming damage to all nearby enemies ( once every 2.5 seconds ) .



Chalice of Power
When fight begins, the holder and all allies within 1 hex in the lapp course gain 30 Ability Power for the rest of battle .



Deathblade
The holder gains 50/75/100★ bonus Attack Damage ( including components ).



Dragon ‘s claw
Grants 200 bonus Magic Resist ( including components ). On being hit by charming or true damage from a frame Ability, launch a fireball at the Ability ‘s caster that deals magic damage peer to 18 % of their maximum Health ( 0.5 second cooldown ) .



tactician ‘s Crown
The holder ‘s team gains +1 utmost team size .



Frozen Heart
Reduces the Attack Speed of enemies within 2 hexes by 35 %.
[ Unique – only One Per Champion ]
[Unique – Only One Per Champion]



Gargoyle Stoneplate
The holder gains 18 Armor and 18 Magic Resist for each enemy targeting them .



defender Angel
Prevents the holder ‘s beginning death, placing them in stasis rather. After 2 seconds, they return with 400 Health and shed all negative effects.
[ Unique – only One Per Champion ]
[Unique – Only One Per Champion]



Guinsoo ‘s Rageblade
Attacks grant +6 % bonus Attack Speed for the lie of battle. This effect can stack any number of times .



Hextech Gunblade
The holder ‘s charming and truthful damage from Abilities heal them for 33 % of the damage manage. The holder besides heals their lowest Health ally for the same amount .



Infinity Edge
Grants 75 % Critical strike Chance ( including components ) and 10 % Critical Strike Damage. Each indicate of Critical Strike Chance above 100 % becomes +1 % Critical Strike Damage.
[ Unique – lone One Per Champion ]
[Unique – Only One Per Champion]



Ionic Spark
Enemies within 2 hexes have their charming Resist reduced by 50 %. When they cast an Ability, they are zapped taking charming wrong equal to 200 % of their utmost Mana .



Jeweled gauntlet
The holder ‘s magic and true damage from their ability can critically strike. The holder gains 30 % bonus Critical Strike Damage and 10 bonus Ability Power .



last Whisper
When the holder inflicts a critical hit, the target ‘s Armor is reduced by 70 % for 5 seconds. This effect does not stack.
[ Unique – entirely One Per Champion ]
[Unique – Only One Per Champion]



locket of the Iron Solari
When combat begins, the holder and all allies within 2 hexes in the lapp rowing gain a harbor that blocks 300/350/400★ damage for 8 seconds .
300/350/400★ damage for 8 seconds.



Giant Slayer
The holder ‘s Abilities and attacks do 20 % bonus damage. If the target has more than 1800 maximal Health, the bonus increases to 60 % .



Morellonomicon
When the holder deals magic or genuine damage with their ability, they burn the aim, dealing 25 % of the aim ‘s maximal Health as dependable damage over 10 seconds, and reducing healing by 50 % for the duration of the burn.
[ Unique – only One Per Champion ]
[Unique – Only One Per Champion]



Banshee ’ s Claw
When battle begins, the holder and all allies within 1 hexadecimal ( vitamin e ) in the lapp rowing gain a harbor that blocks the damage and effects of the first base foe Ability, astir to 600 damage .



mercury
The holder gains 20 % bonus Attack Speed. The holder is immune to crowd control in combat for 15 seconds.
[ Unique – only 1 per champion ]
[Unique – only 1 per champion]



Rabadon ‘s Deathcap
Grants 75 bonus Ability Power ( including components ) .



rapid Firecannon
Increases the holder ‘s Attack Range by 1 hexadecimal and grants 50 % bonus Attack Speed ( including components ). The holder ‘s attacks can no long miss .



Sunfire Cape
Every 2.5 seconds, a random enemy within 2 hexes is burned for 20 % of their maximum health as on-key damage over 8 seconds. Any healing they receive is reduced by 50 %.
[ Unique – alone One Per Champion ]
[Unique – Only One Per Champion]



redemption
Every 5 seconds, the holder radiates an aura to allies within 1 Hex, healing them for 18 % of their miss Health. moved allies take 25 % reduce damage from multi-target abilities and attacks for 5 seconds .



Runaan ‘s Hurricane
The holder gains 10 Attack Damage. The holder ‘s attacks fire a bang at another nearby enemy, dealing 75 % of the holder ‘s Attack Damage as physical price .



Blue Buff
The holder gains 50 Mana ( including components ). After casting their ability, the holder gains 20 mana.
[ Unique – only One Per Champion ]
[Unique – Only One Per Champion]



Shroud of Stillness
When fight begins, the holder shoots a beam straight ahead that delays affected enemies ‘ first cast, increasing their soap Mana by 35 % until they cast.
[ Unique – only One Per Champion ]
[Unique – Only One Per Champion]



Spear of Shojin
The holder ‘s attacks restore 8 extra Mana .



Statikk Shiv
The holder gains 15 % bonus Attack Speed. Every 3rd attack from the holder unleashes a chain lightning that bounces to 4 enemies, dealing 70 charming damage and reducing their magic trick resist by 50 % for 5 seconds .



thief ‘s Gloves
At the begin of each design phase, the holder equip 2 temp items. irregular items increase in might based on your player horizontal surface.
[ Consumes Three detail Slots ]
[Consumes Three item Slots]



Zz’Rot Portal
At the startle of battle, the holder taunts enemies within 4 hexes.
When the holder dies, a Voidspawn arises taunting nearby enemies. Voidspawns that arise from summoned units are 25 % effective .
When the holder dies, a Voidspawn arises taunting nearby enemies. Voidspawns that arise from summoned units are 25% effective.



Titan ’ s Resolve
When the holder attacks or takes price, they gain 2 Attack Damage and Ability Power.
This stacks up to 25 times, at which point the holder gains 25 Armor and Magic Resist .
This stacks up to 25 times, at which point the holder gains 25 Armor and Magic Resist.



Hand of Justice
The holder gains both of the succeed :
– +10 Attack Damage and +10 Ability Power.
– Attacks and Abilities heal for 10 % of damage cope.
At the beginning of each plan phase, one of these buffs is increased to 30 ( % ) .
– +10 Attack Damage and +10 Ability Power.
– Attacks and Abilities heal for 10% of damage dealt.
At the beginning of each planning phase, one of these buffs is increased to 30(%).



Warmog ‘s Armor
Grants 1000 bonus Health ( including components ) .



Zeke ‘s Herald
When fight begins, the holder and all allies within 1 hexes in the like row gain 30 % Attack Speed for the rest of combat .



breeze
When combat begins, the holder summons a whirlwind on the antonym side of the arena that removes the closest foe from fight for 5 seconds. Ignores crowd control immunity.
[ Unique – lone One Per Champion ]
[Unique – Only One Per Champion]

