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thankfully, the Charged with Light mechanic in itself is n’t besides jumble. For starters, Charged with Light mods either “ add ” alight charges or consume them based on certain criteria. As such, entire Charged with Light builds trust on certain mechanics or skills players want to maximize. however, just what are the best Charged with Light mods to boost a player ‘s performance ?
Updated August 9, 2021 by Rhenn Taguiam: formally debuting in Season of Dawn, Guardians of Destiny 2 can tap into more reserves of Light through special modifications. This new buff, called Charged With Light, gives Guardians access to interesting perks and abilities that can upgrade their approach in battle. At its core, the Charged With Light mechanic requires players to equip Mods that grant them Charges and Mods designed to consume them. As a resultant role, Gear tailored for the Charged With Light mechanic often play around with these two Mod Types. And players who want to maximize the wax slate of benefits Charged With Light Mods offer motivation to maximize the kind of Mods they equip based on their particular playstyle .
15
Blast Radius
courtesy of Blast Radius, players can become Charged With Light when defeating multiple enemies at once with Rocket Launchers or Grenade Launchers. Players do need to consider its 3 Mod Cost and Solar Affinity, but it greatly helps with heavy aggressive builds .
Given the AOE potential of Rocket Launchers and Grenade Launchers, Blast Radius easily becomes a reliable Charged With Light supplier in the long term. Players reliant on burst attacks and AOE strategies can capitalize Blast Radius to gain easy access to Charged With Light .
14
Swift Charge
With Swift Charge, players can get Charged With Light whenever defeating multiple foes promptly with SMGs, Sidearms, or Pulse Rifles. If using Pulse Rifles in particular, players who defeat enemies can drop Special Ammo for allies. Given the rather easy access to Charged With Light, it makes sense for Swift Charge to come at a 5 Mod Cost. It besides possesses an affinity to Arc .
Players with a preference for quick kills can greatly benefit from Swift Charge. Highly fluid builds and Classes such as Hunters can score a fortune of Charged With Light when using Swift Charge. And with its benefits for Pulse Rifles, Swift Charge is easily a go-to Mod for unfold encounters .
13
Sustained Charge
Thanks to Sustained Charge, players get Charged With Light when promptly defeating foes with Machine Guns, Trace Rifles, and Auto Rifles. Unlike Swift Charge, Sustained Charge uses 4 Mod Slots and has a solar Affinity .
Players who love a more aggressive build should probably use sustain Charge rather of Swift Charge. This Mod works great when wanting to build Charged With Light while capitalizing heavily on curtly so far promptly encounters. Of course, players who want entree to Special Ammo quickly might want to use Swift Charge. however, more DPS-oriented Classes might want to use sustained charge to get easier access to Charged With Light benefits quickly .
12
Energy Converter
courtesy of Energy Converter, players can use all stacks of Charged With Light to get Super Energy. Granted, this requires using a Grenade Attack and comes with a -10 Discipline debuff. It besides costs 4 Mod Slots and has a Void Affinity .
Despite these caveats, Energy Converter can help players get access to handy Supers much faster. This works great when fighting bosses or elite foes, and even when stuck in sticky situations during firefights. The swerve dysphemistic ( and even utility ) value of Supers can greatly benefit from Energy Converter. After all, why waste a good Super when Energy Converter can give players slowly access to them ?
11
Kindling The Flame
With Kindling The Flame, players who revive downed Guardians besides get a abound of bring around. At 2 Mod Slots with a solar affinity, using Kindling The Flame ’ mho ability besides entirely costs one push-down list of Charged With Light .
Given these huge benefits, Kindling The Flame is easily a must-get support Mod. Guardians preparing for longer encounters can benefit from the revival-heal that Kindling The Flame provides them. When faced with difficult bosses or an extend deputation, Kindling The Flame is easily a reliable Mod to acquire .
10
Charge Harvester
Thanks to the Charge Harvester, players that actively spend charge with Light can “ recharge ” their stacks faster. After all, this mod steadily increases the gamble of Guardians to acquire Charged with Light after kills and assists. As such, a few kills can easily grant them a loose charge provided they do n’t have Charged with Light even .
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While this mod imposes a -10 penalty to Recovery, Resilience, and Mobility, the electric potential to endlessly get Charged with Light may compensate for this reverse. furthermore, given how players will most likely stamp out mobs at a firm rate, they ‘ll probably always get new Charges anyhow .
9
Taking Charge
Guardians in the front lines will need agile access to their extra abilities, particularly when taking on gang. As such, gaining Orbs of Light becomes handy when recharging Supers, as they can easily decimate the battlefield. unfortunately, Guardians going all out with their Supers might end up without valuable ammunition, leaving them vulnerable once their shine moment ends .
however, players avoid this hazard with the Taking Charge mod. With this mod, players besides gain stacks of Charged wit Light whenever they pick up Orbs of Light. Depending on their equipped mods, they can use these extra stacks to provide valuable buffs before, during, and after their Supers .
8
Empowered Finish
Fights are n’t always about who unleashes their Super first base. With the Empowered Finish mod, players can easily gain a Charged with Light push-down list after defeating a combatant. however, gaining a stack with this method acting costs a tenth of Super energy .
As such, players who want to explore multiple ways of using their Charged with idle stacks can take advantage of Empowered Finish. For exemplify, the Striking Light mod consumes a stack but releases one Orb of Light when defeating gang in melee. With Empowered Finish, they can easily regain that lost stack .
7
Powerful Friends
Fireteams focusing on Charged with Light builds will benefit greatly from Powerful Friends. This mod activates when the Guardian using it becomes Charged with Light. In turn, allies nearby will besides get a stack of Charged with Light .
furthermore, this mod besides comes with a +20 Mobility boost, which makes this extremely helpful for hold roles or Guardians who like to roam around the battlefield. unfortunately, it does cost four Arc energy to equip, meaning a player who wants to use this in a fireteam should use it with players that have dedicated Charged with Light builds. differently, Guardians are better off using that Arc energy for early mods .
6
Shield Break Charge
Thanks to shields, both Guardians and enemies have become much harder to eliminate. After all, Guardians need to use weapons that match the detail element a carapace uses before destroying it. In the meta, this caveat calls for another layer of customization in terms of weapon loadout. however, thanks to the Shield Break Charge mod, players who make an campaign to match enemy shield elements with their weapons can get Charged with Light once they break said shield .
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With this mod, Guardians can take advantage of other Charged with Light mods that buff their damage output signal once enemies have been weakened without their shields .
5
Heavy Handed
The Heavy Handed mod maximizes Guardians who like to get in the movement lines. They can consume a stack of Charged with Light to regain half their melee energy immediately after using a melee ability. As such, this advantage opens up a defender for faster melee attacks against multiple enemies .
furthermore, Guardians who equip another Arc mod in the lapp armor as Heavy Handed grants Heavy Handed an extra consequence. Under this condition, players that use SMGs, Sidearms, Shotguns, and Fusion Rifles to kill enemies that surround them will get extra ammunition for that particular weapon type .
4
Protective Light
Enemies breaking a Guardian ‘s carapace will leave the latter vulnerable for attacks. Thanks to the Protective Light mod, this disadvantage does n’t need to happen. The protective Light mod consumes all Charged with Light stacks to increase price resistance by a huge come once they destroy a Guardian ‘s shield .
unfortunately, this mod besides comes with a -10 Strength caution. As such, Guardians with a grave focus on melee-based abilities such as Titans should carefully consider the tradeoff between Protective Light ‘s wrong immunity and the accelerate of their melee ability recharge .
3
Surprise Attack
Thanks to the Surprise Attack mod, Guardians may easily convert their Sidearms into battering rams. With this mod, just readying or reloading a Sidearm consumes all Charged with Light stacks to give them major damage buff stacks .
While Guardians deplete this stack as they hit enemies, the buff stack they get basically doubles their damage. deal in two Charged with Light stacks grants 10 bullets, three grants 15 bullets, and four grants 20 bullets. This mod works well with builds that rely on switching weapons every now and then, as switching into the Sidearm immediately activates the mod .
2
Heal Thyself
Guardians who find themselves in a pinch might retreat to cover and resort to grenade attacks. thankfully, with the Heal Thyself mod, this moment of despair grants a tactical advantage. With this mod, players that kill enemies with grenade attacks can grant healing to the character in place for a Charged with Light stack .
With the right clock, grenade attacks can basically become instantaneous heals as tearing through weakened enemies grants free heals. furthermore, the Heal Thyself mod stacks with early Heal Thyself mods in other armor pieces. however, while this mod basically becomes a herculean curative cock, it does cost four energy .
1
Extra Reserves
Despite the power of special weapons, Guardians might find it a spot difficult to come across special ammunition in mean situations. With the assistant of the Extra Reserves mod, Guardians who defeat combatants using Void damage can gain a accumulative chance for a extra ammunition drop. As such, the more stacks they trade, the easier they can gain the ammunition spend .
unfortunately, this mod does have a -10 Intellect penalty, meaning Guardians will need to spend a bite more time gaining Super department of energy. As such, they need to decide whether they can wait a bit longer for their Super in invest of easier extra ammunition drops .
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About The Author
Rhenn Taguiam
( 706 Articles Published )
Rhenn is a Manila-based contentedness writer with a love for all things eccentric and pop culture, and skill and engineering. He has a BA Journalism degree, and has since then pursued making content about eccentric culture. Rhenn used to write for a pair of eccentric and gambling publications, and besides served as editor-in-chief for Philippines-based What ‘s A geek !. He constantly plays video games but besides takes the time to try out older titles. If he ‘s not playing video games, he ‘s probably playing TTRPGs .
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