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Bunker E15 is one of the Lost Sectors that supports these new difficulty settings and is one of the easier ones to beat. With a curl of security system frames by your slope, clearing out this Lost Sector takes fiddling prison term at all. From recommended loadouts to strategies, here is a dispatch guide to completing the Master adaptation of the Bunker E15 Lost Sector in Destiny 2.
THEGAMER VIDEO OF THE DAY Updated July 29th, 2021, by Charles Burgar: Season 14 ‘s Artifact mods have made Lost Sectors significantly easier to farm. If you ‘re preparing for the adjacent season, you ‘ll want to be farming this relatively easy Lost Sector on Europa. We ‘ve updated this guide with tables and a newfangled table of contents section to make it much easier to read .
Modifiers And Recommended Loadout
Bunker E15 is one of the easier Lost Sectors to complete due to the presence of friendly security frames. here are a few key modifiers tied to this Lost sector :
Bunker E15 Modifiers
Master Difficulty |
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Champions |
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Faction Modifier |
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Destination Modifier |
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Master Modifier |
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Burn |
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Shields |
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Despite their being Void shields in this Lost Sector, entirely one enemy has a shield. This makes loadouts preferably flexible, although we highly recommend you bring a Void Special or Heavy weapon due to this Lost Sector ‘s burn .
With how small this Lost Sector is and the presence of Attrition, Swords are highly recommended. The Lament is the best choice here, bypassing the Minotaur ‘s Void carapace while countering Barrier Hobgoblins and dealing some absurd damage when used properly. Falling Guillotine is a great Legendary alternate if you want to use Eriana ‘s Vow to damage the Hydra foreman .
Subclass
Hunter |
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---|---|
Warlock |
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Titan |
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Weapons
The Lament | Deals excellent burst damage and counters Barrier Champions. |
Falling Guillotine | Benefits from the Void singe, dealing excellent damage to Champions. |
Eriana’s Vow | Counters Barrier Champions and trivializes the Hydra boss. |
IKELOS_SMG_v1.0.2 | Deals good damage, counters Overload Champions, and can spawn Warmind Cells. |
Truth | An ammo efficient Rocket Launcher that benefits from the Void singe. |
Mods
Lucent Blade | Swords deal 35% increased damage and recharge faster. |
Global Reach | Warmind Cells have a larger blast radius. |
A Detailed Guide: Entrance
Entrance Enemies
- One Overload Captain
- Two Vandals
- Dregs
- Goblins
- One Minotaur
correct as you spawn in, take out the two Vandals on the right rock perch and cardinal container. The Overload Captain and Dregs will begin to fire on your stead. Use a grenade to take down the Dregs, then stun the Overload Captain. Use either a Sword or Truth to take him down. The door to the adjacent section will then open up .
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free the security frames stuck in the Vex cage before dealing with the four Goblins. Head downstairs with your new security frames and take down the Goblins and Minotaur below. If you do n’t have a Void weapon, use Lament to bypass its carapace. Use the newly unlock door to reach the second major stadium .
A Detailed Guide: Cells
Jail Cell Enemies
- Two Barrier Hobgoblins
- Two Hobgoblins
- Goblins
- One Cyclops
Swing correct upon entering the room to find a minor group of Goblins. Take them down with a seventh Seraph or IKELOS weapon to generate a Warmind Cell. Detonate the Warmind Cell to unlock every Vex cage and kill the Hobgoblins overlooking the arena. immediately you can safely jump up to the second shock and take out the remaining Goblins, causing the second wave of Vex to spawn soon subsequently .
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Among the second wave will be two Barrier Hobgoblins and a Cyclops. Destroy the Cyclops from a distance before facing the Champions. Damage the Champions alongside your security frames to force their shield to appear. Break the shield using Lament or any anti-barrier weapon and kill the Hobgoblin. Do the lapp thing to the other Hobgoblin, then escort your little army to the knob sphere .
A Detailed Guide: Boss Arena
Boss Room Enemies
- Four Overload Minotaurs
- Hydra boss
- One Wyvern
- Goblins
- Hobgoblins
Take eminence of the frigid corridor that leads to the foreman arena ; this is by far the safest area to kill Overload Champions in and damage the foreman from. Once inside the room, try to navigate to the sleeping Wyvern at the back of the room. Use a sword to take it down. If the security frames woke up the Vex, create some distance before fighting the Wyvern. Take down all of the Vex inside to spawn the boss .
As the Hydra is spawning, run back to the arctic corridor. An overload Minotaur will spawn during this first wave that you ‘ll need to kill. To get its attention, kill the Goblins that spawn near the corridor or shoot the Minotaur a few times. Lure it around the corner before disrupting and killing it. now that the Champion is dead, use a long-range weapon like Eriana ‘s Vow, Truth, or a Sniper Rifle to damage the Hydra. When it loses a third of its health, it will teleport future to the corridor and spawn a fresh bent of Vex opponents aboard so far another overload Minotaur .
Try to damage the Hydra a much as possible here to force it to teleport away. Dealing another third base of its health bar should force it to leave. consequently, this will spawn one extra Overload Champion, meaning you ‘ll need to defeat two at once. Defeat the Champions as ahead, luring them to the corridor before stunning and damaging them. At the last quarter of the Hydra ‘s health bar, one more overload Minotaur will spawn. Kill this fourth and final champion, defeat the Hydra, then loot the thorax to complete this Lost Sector with a platinum rat .
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Charles Burgar
( 837 Articles Published )
Charles Burgar is an technical on all things technical school and bet on. Graduating from Pikes Peak Community College in 2018 with an Associate of Science, Charles has spent his clock time dissecting popular video recording games, movies, and technology. With an sympathy of games for adenine long as he can remember, Charles has a large matter to in understanding what makes things fun. He is presently a Freelance writer for TheGamer and Game Rant .
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