Jumpthrow binds are probably the most complicate oblige to make in CSGO, but a few additions to a musician ’ mho autoexec.cfg file make them that much easier. The problem is that jumpthrows aren ’ t barely one control. They use several commands grouped together under what CSGO ’ second locomotive calls an alias. unfortunately, it ’ south not a easy as binding the keys in CSGO ’ s menu or through the cabinet. Aliases are erased when a user closes the plot, which means that unless they ’ ra put inside a player ’ second autoexec file, the commands have to be entered every single time .
Players can get around that by using their autoexec, a file that loads after CSGO binds all of the usual key. hera ’ s the actual chain of commands that need to be entered :
- alias “ +jumpthrow ” “ +jump ; -attack ” ; alias “ -jumpthrow ” “ -jump ” ; tie KEYHERE “ +jumpthrow ”
The quotes are very crucial here, so don ’ metric ton forget any of them !
Players can replace KEYHERE with any key wish. By placing this course inside the autoexec.cfg file, CSGO will load the string of commands every time a player loads the game, eliminating the necessitate to enter it into the comfort each clock a player starts up CSGO .
The most common jumpthrow on Mirage is one of A site’s best smokes
The best example of where a jumpthrow bind can make a player ’ second life sentence much easier is when throwing the smoke that blocks of CT spawn on Mirage. The smoke is an all-important part of the A take, blocking off an AWPers positioned at ticket or forcing them to move fore into the locate for an easy attack blame. Just note that players have to pull the pivot and hold down the throw push button before they press their jumpthrow bind, otherwise it won ’ metric ton cultivate .
Line up just outside A ramp at the center of the eat into below .
become left, and rate the crosshair at the bottom corner on the platform. once all set up, wait for the early CT fastball to fade and throw just after any teammates throw the stairs or hobo camp smokes. Since those have a few more bounces, waiting a second makes sure all the smokes bloom at the same time. Pressing the jumpthrow key will make the player character chute and release at the lapp time, creating the perfect smoke for CT spawn.
Since the clock between jumping and releasing the grenade are both important for making the smoke land where it is supposed to, the jumpthrow instruction makes this normally unmanageable grenade very easy to pull off .
It ’ mho useful on a wide kind of maps, and the bind is wholly legal, even in tournament play. If entirely getting a teammate to throw the hobo camp smoke correctly was this easy .