You can find Yamper on Route 2, one of the first areas you ’ ll visit. It ’ s the foremost Electric-type you ’ ll meeting in the game, and it comes with an highly utilitarian motivate : nuzzle. This attack may not deal much damage, but it ’ s guaranteed to paralyze its target. That means their speed will be cut in one-half and they may not even get to act on their turn. It besides makes barbarian Pokemon easier to catch. Plus, Yamper is good wholly adorable .
Rookidee might look like this generation ’ south Pidgey, but it ’ mho got unique qualities to it. first, it ’ s a square Flying-type, whereas most of its peers are besides Normal. Second, it learns a big go combo early on. Hone Claws increases its Accuracy and Attack by one stage each, and Power Trip is a Dark-type move that does damage based on the number of stat increases the Pokemon has under its belt. One use of Hone Claws brings Power Trip ’ mho intensity up to 60, and two make it 100. This one-two punch will help you easily overcome any annoying Psychic-type Pokemon you might run into .
available as a Raid Battle in the Wild Area and catchable in the Hammerlocke Hills late on, Honedge is a returning favorite from Pokemon X and Y. Its Ghost/Steel typing gives it a murder of resistances and immunities, and it learns a range of moves including precedence attacks and condition moves. Its ability, No Guard, gives all attacks — both yours and your opponents — 100 % accuracy .
There are two things that make Magikarp particularly good In Pokemon Sword and Shield ‘ s early game. First, you begin with a Fishing Rod. You can alone use it in certain spots this fourth dimension around, but you can catch Magikarp within the beginning hour of the game. Second, for better or worse, all non-fainted members of your team share experience from each struggle. thus if you catch Magikarp good away and stick it on your police squad, you can have a awful Gyarados only a pair of hours into your gamble. Worth it, if you ask me .
Okay, you were credibly already going to catch one because, come on, it ’ sulfur Wooloo. But make certain you find a Wooloo with the ability Fluffy, which halves damage from moves that make touch — which is a draw of them, specially in the early game. Wooloo besides gets some concern moves to play around with, like Copycat — which copies the survive move used by a Pokemon — and, late on, Cotton Guard, which increases its already goodly Defense .
Catchable in the Wild Area, Vulpix will provide your team with some utilitarian Fire-type coverage if you didn ’ t pick Scorbunny as your crank. Vulpix ’ south default Ability is Flash Fire, which grants it exemption to Fire-type attacks and boosts the power of its own Fire-type attacks .
The cute little Wooper will turn into the swamp baron Quagsire at floor 20. Find one with Water Absorb and you ’ ll have a dependable partner you can stick with throughout most of the game. Wooper and Quagsire have a pretty good movepool, with access to damaging Ground and Water-type attacks arsenic well as condition moves like Yawn, Rain Dance, and Haze. just keep it away from Grass-type attacks .