now, before we get started, let ’ s define some things. First, what is a dip ? To me, a dip is the summation of a class to a character for 1 to 5 levels. any more than that and I no longer consider that addition as eligible for this article. Yes, this definition is reasonably arbitrary, but we have to draw the line somewhere. *
I ’ vitamin d besides like to cover how I am ranking these. My main two criteria are the overall power a dip adds to the builds it ’ s a function of and how widely applicable that dip is across multiple concepts. A dip that is incredibly knock-down but lone in one very minute character purpose will rank lower than a dip that adds a moderate boost to a host of builds. All that being said, let ’ s take a look at ten utilitarian multiclass dips.
10. Monk 1
Starting off our tilt is a bite of an odd inclusion. Some people * consider the monk to be one of, if not the weakest classes in 5E. however, for a very narrow set of builds, the ability to wield non-finesse weapons with dexterity using their martial Arts sport is fabulously utilitarian. One such exemplar is a Bladesinger sorcerer who wants to double wield two of the powerful charming quarterstaffs like Staff of Power or Staff of Striking. honestly, if I weren ’ deoxythymidine monophosphate condensing some of the more herculean dips, this one probably wouldn ’ metric ton have made the tilt, but I think it ’ s interesting enough to bear mention .
9. Rogue 1
Coming in at number nine is a much stronger class, the rogue. A level 1 dip in this class is the easiest way to gain Expertise, * and an supernumerary 1d6 per cycle from Sneak Attack can be very good in the early levels. I ’ ve seen early guides opting for 2 to 3 levels of rogue for the inclusion body of Cunning Action and a subclass feature ; however, I think the monetary value for gaining those is excessively eminent. Cunning Action is fabulously brawny for rogues because they both want to be hidden and wear ’ deoxythymidine monophosphate have much to do with their bonus legal action. Most other builds do not fulfill both of those requirements, making the feature much weaker. As for the flush 3 subclass feature of speech, nothing rogues gain at that level is worth delaying your main classify by that many levels. still, if you want an easy way to become identical well at a couple of skills, rogues are where it ’ south at .
8. Bard 2
One of the four classes that use Charisma as a independent stat, the caparison is one of the easier multiclass dips. The purpose of this dunk runs similar to the rogue, only alternatively of specializing with Expertise, the bard dip grants Jack of all Trades, which allows a character to add half their proficiency to any skill check they are not already technical in. This feature is bang-up as it not alone shores up any skill weaknesses but besides grants bonuses to rolls like inaugural, Counterspell, and Dispel Magic, one of the lone ways to get such bonuses. The caparison dip does all this while continuing to advance the spell slot progress of any caster character, reducing the impingement multiclassing has on a physique .
7. Paladin 2
Another charisma classify, the champion is celebrated in optimization circles for how well it pairs with any of the other three charisma caster classes. If you start a build with 2 levels of champion, your character will receive all weapon and armor proficiencies, a Fighting Style, and the fabulously brawny Holy Smite. It ’ s this concluding have that pairs so well with casters like the caparison or sorcerer, as their increased number of spell slots allows for a greatly increase number of smites than would be available to a monoclassed champion. * As for warlock, the combination of Hexblade and champion allows for a character that uses charisma for everything and is one of the strongest builds in the game. While not all paladin dips result in an overwhelm character, * there is no denying that 2 levels of champion go a long direction for many character builds .
6. Barbarian – Bear Totem 3
Rounding out the weaker one-half of this list is the Bear Totem savage. This dip has two incredibly utilitarian features : foolhardy Attack and improved Rage. Reckless Attack allows changeless access to advantage on all your attacks at the price of granting your opponents advantage against you. To counter this increased entrance price, you have your rage, which is nowadays expanded to halve all forms of damage except psychic. The main reason this dip didn ’ thyroxine membership higher is that, while knock-down, these peasant features are very restrictive. foolhardy Attack only works if you ’ re using forte to attack, a stat that is normally inferior to dexterity or charisma, * and Rage prohibits the hurl or observe of concentration on spells. This is enough to lock many characters out of this otherwise big dip, but for those who fit the poster, I would highly recommend considering this 3 tied inclusion .
5. Sorcerer – Divine Soul 5
Sitting squarely in the middle is the one true sorcerer, the Divine Soul. In another article, I explained how the Divine Soul is miles ahead of any other sorcerer subclass, and that holds true for multiclassing ampere well. This is one of the largest dips I would suggest, but if you can afford it, the honor is entree to 3rd charge spells * of both arcane and divine lists. This includes small things like Haste, Fireball, and Spirit Guardians. On top of these powerhouse spells is the sorcerer ’ south Meta Magic feature, allowing you to twin single-target spells like that Haste I mentioned earlier. For any build that already has entree to heavy armor, I find this dip a straight upgrade from cleric, and it is one I ’ ve worked into multiple builds I ’ ve written about here on Mythcreants .
4. Cleric – Forge, Life, Nature, Order, Tempest, or War 1
Speaking of cleric, how did this dip make it higher on the list than something I consider an upgrade ? Well, notice the qualification I made when talking about sorcerer. many caster builds don ’ thymine already have access to heavy armor, and 1 level of any of these cleric subclasses grants that proficiency without slowing down spell slot progress. even better, unlike early classes that are often used to grant heavy armor, this cleric dip can be made at any time, as heavy armor is granted as a class feature and is not submit to the reduced proficiency board that governs multiclassing. This makes cleric a very compromising 1 level dim that a huge number of builds can take advantage of, beating out the more potent but less wide applicable sorcerer .
3. Cleric – Life1 & Druid 1 or Ranger 2
Coming at number three is the lone dip I recommend that contains more than a single class, one being the ever-maligned texas ranger at that. This dip is a capital 2 to 3 level investment that means your party will never have to worry about out-of-combat curative again. This is done by combining the Life cleric ’ s Disciple of Life with the spell Goodberry. This turns each frame of Goodberry from restoring 10 hit points to 40. For most builds I ’ ve made, I prefer the 1 cleric/1 druid. however, if your build up can ’ thymine live without its metallic element armor, then 2 levels of texas ranger will do the trick. With the holocene nerf to Healing Spirit, this jazz band is now the premier healing method, and your party will love you every time the Goodberry net * comes out .
2. Fighter 1
simple, so far effective, the champion claims the second-place touch. There is therefore much to love when taking your starting degree in combatant. You get every weapon and armor proficiency under the sunlight, a Fighting Style at level 1, * and the all-important constitution save proficiency for caster builds. On top of that, the fighter ’ randomness multiclass stat necessity is the easiest to meet, being a 13 in dexterity or persuasiveness, meaning about every build can afford it without compromising their stats. This flexible dip has made its way into many of my builds, from Bladesinger wizards to WrestleMania bards, and the champion dim always pays off.
1. Warlock – Hexblade or Fiend 1, 2, 3, or 5
ultimately, at number one, we have the introduction I ’ megabyte indisputable many of you saw coming. Always the dim and never the independent : the warlock. This classify is by far the strongest multiclass drop in 5E. then much of this class ’ sulfur exponent is frontloaded in its first 5 levels. Hexblade is ill-famed for its ability to turn charisma into a character ’ s martial stat on top of medium armor, harbor, and warlike weapon proficiencies, plus a good single-target debuff. If none of those features interest you, then the Fiend patron offers a renewable generator of irregular hit points whenever you kill something. Alongside these subclass features comes spells like Hex and Eldritch Blast, the best cantrip in the game, all at level 1 .
level 2 introduces Eldritch Invocations like the ability to see through charming dark and a massive damage increase to your Eldritch Blast. At level 3 you gain a treaty, about a subclass in its own right, offering things like every ritual spell you can lay your hands on or a special familiar that maximizes all healing dice rolled to heal you. finally, at floor 5, you get 3rd degree spell slots that recharge on curtly perch. This is particularly good for Fiend warlocks, as their subclass spell list includes Fireball .
All these features add up to the most compromising multiclass dip. Pairing well with caparison, combatant, champion, sorcerer, sorcerer, and rogue, this dip blows away the rival. The only trouble I ’ ve seen with this dip is its world power flim-flam players into believing that a monoclassed warlock will continue to be as relatively strong at by and by levels, which sadly it is not .
And there you have it, ten multiclass dips that I hopefully explained well adequate for you to slot directly into your future character construct. I ’ d like to give an honorable mention to Moon druid 2, but it was plainly besides narrow a dip to beat out the more interest monk inclusion .
If you haven ’ deoxythymidine monophosphate tried multiclassing so far, I highly encourage it. not only does it result in more herculean characters, but it opens up a host of new act opportunities for you to enjoy while adventuring .
You do you, Moon druid.Yes, I have seen videos pitching 10 levels of a second class as a “dip.”Me, I am some people.Double proficiency bonus in two skills.At least until later levels where the slot difference shrinks significantly.I personally think the Sorcadin is overrated.Accessed via Hexblade, which we will discuss later.Arguably the most powerful spell level compared to when you get it.Welcome to Goodberry, home of the Goodberry.The only class that does so.
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