What Is a Boss Monster in Yu-Gi-Oh?
Boss, ace, beatstick, big-friggin-dragon—whatever you call them, they ‘re what most decks aspire to cast : monsters that overwhelm opponents with devastate effects and stats. Most want significant attempt to summon, but they can potentially win you the game.
today we ‘ll examine the strongest links, monsters bearing link ratings of three or higher that need multiple materials but wield devastating powers to overwhelm foes. These are the ten best link aces in Yu-Gi-Oh ! Predaplant Verte Anaconda
10. Predaplant Verte Anaconda
Link: 2 We ‘re fudging a bit right off the bat with Verte Anaconda. As a link two, he takes any effect materials, and he ‘s not winning many fights with good 500 ATK. however, he ‘s all-important in summoning other bosses with his effect, paying 2000 life points and sending a fusion spell from your deck to your cemetery to utilize that spell ‘s effect. This has several uses, but it infamously mimics “ red-eye fusion ” to cast the near-invincible Red-Eyes Dark Dragoon while avoiding the “ ca n’t especial summon early monsters ” drawback of hard-casting RE Fusion . The Arrival Cyberse @ Ignister
9. The Arrival Cyberse @Ignister
Link: 6 As of this write, here ‘s the lone link-6 freak in the plot. Cyberse accepts three or more materials with different attributes a long as their sum connect rating adds to 6 ; the more the better since he arrives with 1000 ATK for each. An expensive summon to be indisputable, but Arrival compensates by being unaffected by other effects, making him annoyingly unmanageable to remove. As a decent bonus, Arrival can once per turn destroy a giant and summon a weak cyberse token to a zone he points to, giving some extra versatility, but he ‘s very precisely a great way to score an effect-immune jagannath . Selene, Queen of the Master Magicians
8. Selene, Queen of the Master Magicians
Link: 3 true, Selene ‘s 1850 ATK is n’t amazing, but it does synergize with the continuous while Awakening of the Possessed, which draws when you summon an 1850 spellcaster. More than that, her power is rarely an issue since she ca n’t be attacked arsenic long as you control an Endymion poster. Which you will if you ‘re running Selene ; she gets one while rejoinder per spell on the airfield and in the graveyards on entry, fueling the spell-counter effects of Endymions, Mythical Beasts, and other spellcasters. Best of all, as a quick effect, she can remove three spell counters from your field to summon a spellcaster from your hand or cemetery to a partition she points to in defense position, easily swarming and protecting herself with Endymions .
7. Prank-Kids Rip-Roarin-Roaster
Link: 4 It ‘s not flush so much that RRR is estimable ( though he is ) so much as he ‘s part of the antic Prank-Kids original. At connect four, he ‘s a costly summon, but wields 3000 ATK and can immediately tribute himself to destroy all opposing spells/traps, basically a quick-play version of the ill-famed Harpie ‘s Feather Duster. Plus, if sent to your cemetery by an adversary, RRR returns one card that is n’t a connect monster from your cemetery to your hand, letting you recover most monsters or a spell/trap . Borreload Dragon
6. Borreload Dragon
Link: 4 Borreload needs a connect rat of four, made of only effect monsters, a costly mobilize. however, he arrives with 3000 ATK and ca n’t be targeted by monster effects. As a agile effect, he can target a monster and make it lose 500 ATK/DEF, and this ability ca n’t be responded to by your opposition, far keeping him dominant in battle. Best of all, when Borreload attacks a monster, he can take control of it ( moving it to a partition he points to ) and send it to the GY during the following twist ‘s end tone, plenty of meter for you to use it. You can attack with it immediately ( adenine long as it ‘s in attack position ) or use it as radio link substantial, and note that Borreload ‘s ability neither targets nor destroys what he steals master of, offering a capital way to deal with monsters bearing built-in immunities.
Five-Headed Link Dragon
5. Five-Headed Link Dragon
Link: 5 Five-Headed Link Dragon will take any five monsters as material, even tokens, but he works good if summoned using iniquity, earth, water, fire, and wreathe materials, as doing indeed destroys all opposing cards on entrance. Either way, he ca n’t be destroyed by struggle with any of those attributes ( protecting him from all but easy and godhead monsters ), and is unaffected by card effects, making him about impossible to eliminate. The one drawback is that you have to banish five cards from your cemetery during your opponent ‘s conclusion phase or sacrifice Link Dragon, but even if you finally run out, you ‘ll have wreaked some havoc and protected your life points in the meanwhile . Black Luster Soldier – soldier of Chaos
4. Black Luster Soldier—Soldier of Chaos
Link: 3 chaos accepts three monsters with different names, even tokens, a surprisingly easy connect criteria for a beatstick with 3000 ATK. He ‘s annoyingly unmanageable to topple, because if connection summoned using a degree 7 or higher giant as corporeal, Chaos ca n’t be targeted or destroyed by opposing calling card effects. As if that were n’t adequate, Chaos can apply one of three effects when he destroys a monster by struggle, either gaining 1500 ATK ( permanently ), banishing a batting order on the field, or gaining a moment assail during your adjacent twist ‘s battle phase . Underworld Goddess of the close world
3. Underworld Goddess of the Closed World
Link: 5 Goddess has a dearly-won mobilize, needing effect materials totaling five, but she does let you use an opposing monster as liaison material ( use a link 2+ monster along three of yours for an easier summon ). This offers another great way to eliminate targeting and destruction-immune threats. Plus, Goddess has impressive 3000 ATK and negates the effects of opposing face-up monsters when connect summoned. While link summoned, she ‘s besides unaffected by opposing effects that do n’t target her ( protecting her from nukes like Raigeki ), and can once per turn contradict an opposing effect that would summon a freak from the cemetery . Accesscode Talker
2. Accesscode Talker
Link: 4 Accesscode can actually be summoned with barely two impression monsters a long as they add improving to a link rat of 4 ; either way, Accesscode gains 1000 ATK per link evaluation of one of his materials, cursorily boosting his base 2300. besides, he can banish a connect monster from your field or cemetery to target and destroy a wag on the field. If this does n’t sound amaze, keep in take care a few things. foremost, this utilizes your cemetery like crazy, maintaining card advantage. second, this effect is n’t once-per-turn ; you can activate it multiple times in a single orotund, you precisely have to banish a unlike attribute with each trigger. ultimately, your opposition ca n’t respond to Access ‘s effects, saving him from negations and early tricks . Apollousa, Bow of the Goddess
1. Apollousa, Bow of the Goddess
Link: 4 Apollousa accepts two or more monsters with different names as substantial, except tokens. The more the gay, as her base ATK becomes her material number times 800. From there, once per chain, she can lose 800 ATK to negate an opponent ‘s monster activation. certain, this will deplete her power, but means you can often block at least two giant effects, crippling your opposition ‘s jazz band. If a de-escalate Apollusa manages to survive until your adjacent attack, consider using her as connect material for another ace.
nowadays we largely stuck to generic radio link monsters that fit closely any pack of cards, but do n’t forget the archetype-specialized powers of the Gouki and Marincess families. Main deck cards like Link Apple help cursorily accumulate the materials for your connection summons, but for now, vote for your darling poster and I ‘ll see you at our adjacent YGO ! countdown ! © 2021 Jeremy Gill