besides, generating exponent from the strength of a patron is a legitimate scheme in Dungeons & Dragons 5E. In fact, Warlocks are some of the strongest casters that you can choose, and they are stellar adventurers. As your Warlock grows in office, they can choose up to 5 optional feats to continue generating persuasiveness. These feats can prove vastly herculean, but there are a long ton of options to choose from. What feats should you select to improve your power ? And what are the best feats that a Warlock can select ? Our Warlock feats list will inspire you and make you think about what ways you can best destroy your enemies .
Top 10 Warlock Feats for 5E
Before selecting feats as a Warlock, we highly recommend building your Charisma until you get to 20. 20 Charisma improves the effectiveness and wrong of your spells, which is the most authoritative part of being a Warlock. You may besides want to improve your united states constitution or dexterity to allow you to tank hits better. That being said, feats are incredibly enjoyable ! These 10 feats are some of our favorites to use when we build Warlocks .
Tough is good for any Warlock, but specially for melee and Hexblade warlocks. this feat basically gives you a +4 to your Constitution, when it comes to HP. That ’ mho significant ; 40 health at level 20 is enough to well take an extra weapon reach, or contradict enough damage from magic trick to keep you active. That being said, it ’ second arguably not arsenic good as +2 to Constitution, since you don ’ triiodothyronine get the bonus to Constitution saving throws. then, make sure you think about what ’ s more crucial ; +1 HP per level, or +1 to your Constitution Saving Throw. It depends a lot on your specific Warlock build, and whether or not your Warlock has trouble with Concentration.
This is a great feat. You get +1 to Charisma, negating half of the downside of taking a feat. You besides get Mage Hand, which is a good cantrip by itself. besides, you can make it importantly stronger by knowing Mage Hand naturally ; the buffs this thing gets to it ’ s stealth and range make it legitimately great. The bonus carry through allows the Warlock to have a systematically good option. 5 feet might sound like a short distance to push, but consider this ; if an enemy is right following to you, threatening you, pushing them back 5 feet lets you escape without using an action .
8. Shadow Touched
Shadow Touched is pretty great. Warlocks love the +1 to Charisma, as expected. While Warlocks can learn Invisibility, a Warlock has such limited spells known that learning an extra ( and good ) spell like Invisibility is fantastic. The extra 1st level spell is… Fine. nothing hera that you need to spend go slots on. But, Ray of Sickness at least heightens with level. As does Color Spray, which the Warlock doesn ’ deoxythymidine monophosphate have access to normally. not bad at all !
7. Eldritch Adept
If you need that excess Invocation, you could do worse. Since you have a soap of 8 invocations, this just brings you up to 9. That can allow you to get a strong invocation that you missed before ; possibly you can last get that Darkvision that you ’ ve always wanted, or pick up another horizontal surface 15+ Invocation. That being said, Warlocks don ’ thymine benefit excessively much from this. You don ’ thyroxine get +1 to Charisma or anything like that, and it ’ s just a single invocation. At least it lets you change two invocations for a level ?
6. Metamagic Adept
Warlocks don ’ t have much to do with their bonus legal action. therefore, Metamagic Adept allows them to, once per day, cast a enchantment with their bonus action. This can be a huge surprise when you ’ re fighting a knob ! Your damage potential is wild with Metamagic Adept, since you can cast a damage spell and then consumption Eldritch Blast ! A deadly jazz band. If you truly want that burst damage, and possibly a bit of utility with something like Distant Spell or Empowered Spell, check Metamagic Adept out .
5. Moderately Armored / Heavily Armored
The less you have to invest in Dexterity, the better. reasonably armor allows you to get maximal AC out of fair +2 Dexterity. That ’ second bang-up, since it improves your survivability without needing high Dex. You won ’ t need Dexterity at all! even better, if you were at 13 Dex, you can bump it up to 14 with moderately Armored and max out your AC all in one blend ! Try to plan around this feat, if you want to take it, and you ’ ll benefit enormously !
For Hexblades, heavily Armored does merely the lapp thing, but even better ! The Strength is largely useless, but you get to ignore Dexterity wholly and hush get a soap of 18 AC. That ’ s big for your survivability ! Great if you don ’ metric ton want to invest in Charisma at all .
4. Inspiring Leader
This is one of the old feats that is actually pretty useful. You give everyone in your party ( well, normally ) an overshield until your next short-change rest. This shield is actually pretty huge when you think about it ; at level 20 with 20 Charisma, you ’ re handing out a utmost of 150 HP per short respite. That ’ second extremely good ! It can save the party from a ardent dragon ’ s hint, or be just adequate health to keep a Lich from killing your champion. That ’ s truly great, and one of the best ways a Warlock can support .
3. Fey Touched
Fey Touched is all the direction polish here because I like it a bunch more. +1 Charisma is a great start, but it merely improves ; Misty Step is my darling 2nd floor spell, and gives the Warlock a great spell to spend their Bonus Action on. The 1st level spells that you can choose from are besides significantly better than the spells that Shadow Touched offers. Spells like Bless, Charm Person, Compelled Duel, Dissonant Whispers, Heroism, Hunter ’ s Mark ( for a Hexblade ), Sleep, Tasha ’ s Hideous Laughter… All legitimately good options for a warlock !
Alert is crazy good. As a Warlock, you ’ ve likely had situations where you swear you could have ended the contend early if you merely went first base. Alert is the best way to go first in the game, with a +5 to your Initiative being ampere much as 20 Dexterity. If that wasn ’ thyroxine adequate, you are a lot better against furtive ambushes and can ’ deoxythymidine monophosphate be storm identical easily. This is a capital feat, but not necessarily the one which we think is best for the Warlock ’ s game plan .
1. Spell Sniper
As a Warlock, you might always be just a bit apprehensive about getting close to the enemies. With Eldritch Blast being the primary reservoir of damage for the class, you have to be within image of arrows, spells, and more to do well. not anymore ! Spell Sniper doubles the image of your charming. That means an Eldritch Blast build can shoot a Blast and hit person from… 600 feet away. And guess what ? If you took Metamagic Adept, you can increase that rate to 1200 feet ! You can snipe person from a quarter nautical mile away ! This matters less in dungeons than it does in open fields, but even in dungeons your attacks ignore traverse. That ’ s an accuracy buff ! ultimately, you get a cantrip. That doesn ’ t matter excessively much, but some of these cantrips still have decent range on them.
Conclusions – Warlock Feats
How did we do ? Did we overvalue Spell Sniper ? Undervalue Tough ? Did we miss any feats like Mobile or Telepathic that deserve to be on this list ? Tell us in the comments, and give us your darling Warlock feat synergy that we missed out on !