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Bards can cast arcane spells, many classes have access to Thief skills, and classes other than the champion classify are capable of fighting on the front-lines of a conflict. none of the other classes have unrestricted access to the bring around spells that Clerics have, which is why they ‘re one of the most effective hold classes. Depending on the Domain they choose, however, they can besides be a lot more than that.
Updated February 5th, 2021 by Kristy Ambrose: The Cleric is one of the most popular classes in D & D, ranking behind only the Warlock and Fighter in popularity. separate of that love comes from the versatility of the class and how much they contribute to their party moral force. The list we ‘ve compiled of ideal Cleric Domains is only based on the most basic builds compared to more complex ones that include multiclass combinations. There is besides a myriad of home brew possibilities, so do n’t let these guidelines stop you from trying something different .
12 Light Doman
This build up optimizes the cleric for its chief purpose, that of a therapist. The fifth edition rules have lessened the need for a therapist after fights with the introduction of the short circuit and farseeing rest periods .
however, during fights, the Cleric ’ s ability to heal hurt party members is silent much the dispute between victory and defeat. For this construct, the musician will want to pick the Life domain for its bonus curative. The musician will besides want to take the Healer feat that further increases the cleric ’ s healing capabilities. however, this is lone true if the DM makes healing kits available .
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11 War Domain
Battle Clerics who get their divine ability from the War sphere are exchangeable to Paladins but they trade a little fight ability for more robust providential spellcasting abilities. The player will want to take feats that improve the cleric ’ s potency in melee, like Great Weapon Master .
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The 5th level domain ability called Crusader ’ second Mantle is extremely utilitarian. It has a 30 ’ spoke and causes all attacks by allies of the cleric to deal an extra 1d4 beaming damage. When the party is focusing their attacks on one target, this excess 1d4 per assail adds up and can allow the party to fell strong opponents promptly. This build can be combined with the Fighter classify to further improve battle efficacy if desired .
10 Order Domain
A step up from the Battle Cleric build with more emphasis on leadership, the Order Domain is one of the most knock-down categories available. It ‘s ideal for those Clerics that would prefer to be party leaders that emphasize melee contend. The pantheon you choose to follow depends on the module you ‘re using to play, so you might want to take that up with your DM while putting your fictional character together .
Choosing Order in your first grade will give you a proficiency skill in heavy armor, so you know this Domain is unplayful business when it comes to combat. At 2nd charge, this Domain gives you the Channel Divinity ability, which you can use to intimidate other players and creatures .
9 Arcana Domain
In former versions of D & D one of the most potent Cleric build was the cleric of Mystra. These clerics had access to arcane spells and could cast in anti-magic, dead charming, and hazardous magic trick zones without consequence .
The 5th edition equivalent is the Arcane Cleric. It is not about ampere estimable as the cleric of Mystra, but it is still an excellent cleric construct. Arcane Clerics have access to a limited measure of arcane spells. One benefit to this build up is the ability to dispel negative spell effects from a party member when using a bring around spell on them .
8 Trickery Domain
This is a identical potent combination. The Trickery sphere about seems like it was designed for multiclass cleric/thief characters as the benefits of the domain are much more useful for rogues. One great ability is that the trickery cleric can create an illusional double of themselves .
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This, on its own, doesn ’ t seem besides useful, but this ability allows the cleric to cast spells as if they were in the position of the extra. This means that a prankster cleric can cast healing spells on party members from a distance. At 17th level the cleric can create four duplicates and have them remain close to the other party members – this allows the cleric to be able to cursorily heal anyone in the party from a safe distance .
7 Tempest Domain
Tempest clerics are typically followers of gods with elements of the weather in their portfolio – such as Zeus or Talos. This domain has abilities/spells that work together to devastating effect. One of these abilities is destructive Wrath ( acquired at 2nd horizontal surface ), which maximizes lightning and thunder damage .
This ability is amazing when paired with the bonus Call Lightning spell Tempest clerics receive at 5th level, and the Divine Strike ability gained at 8th level. By far the best ability Tempest Clerics catch is the ability to fly at will at 17th level a long as the character is not indoors or underground .
6 Light Domain/Monk
This is a big means to make your Monk a multi-purpose character. Monks can handle themselves in melee about a well as fighters but are at a severe disadvantage when it comes to ranged attacks. The Light domain gives numerous bonus spells that are ranged damage spells. Some of the more celebrated of these are Scorching Ray, Fireball, and Flame strike .
The monk ‘s mobility will allow the character to promptly move across a battlefield to heal wounded party members. last, the monk ’ s ability to land refer attacks is matchless ; so all those touch attack spells, like confer curse and inflict wounds, are much more dependable with this build up .
5 Forge Domain/Artificer
This is an excellent choice for playing with a DM that is a snatch stingy with charming items, weapons, and armor. The Forge Cleric gains respective abilities that allow the universe of non-magic items ; including weapons and armor .
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The Artificer class then allows the fictional character to imbue these crafted items with charming properties. even before this physique allows for the initiation of permanent wave charming items it has abilities that allow for the creation of temp charming weapons and armor. The Soul of the Forge ability is besides useful for its permanent wave +1 to the character ’ s armor class .
4 Death Domain/Monk
here is another great Monk/Cleric multiclass combination that is even better than the Life cleric/monk coupling. The Death sphere has numerous ( and mighty ) bonus spells/abilities that require touching the target. The most noteworthy of these is the Touch of Death. This ability adds bonus damage to a melee attack equal to 5+ ( 2x the cleric ’ s level ) .
At a eminent level, this could kill lesser opponents with one botch. Another benefit to the Death Cleric build is the ability to ignore an adversary ’ s immunity to necrotic damage ( which is far more common than in the 4th edition ). The Death Cleric besides works well when multi-classed with the sorcerer sub-class as they reinforce each other well .
3 Nature Domain/Ranger
This is one of the more powerful multiclass Cleric builds in the fifth version. The Ranger course will make the cleric better in melee, and the cleric course will allow the fire warden access to heavier armor. One of the best features of this combination is that both the cleric and fire warden classes use wisdom of solomon for their spellcasting .
This combination besides gives the character a larger number of available spell-slots. The obvious choice of race for this build is the woodwind elf, but a hill dwarf besides makes an excellent nature cleric/ranger character. last, this pair is unparalleled at utilizing animal companions to their fullest .
2 Grave Domain
Choosing the Death Domain gives your quality a mix of both healing and offensive spells. It combines some of the features of both the Life and Death Domains if you want to experience both of them. In fact, one of your first especial abilities is the Circle of Mortality, which allows a Cleric to manipulate the barrier between life and death .
Eyes of the Grave is besides a handy ability you can use at early levels to sense the presence of undead. At 8th horizontal surface, you get a Wisdom modifier that strengthens your spellcasting. This Doman is quite effective and can be found in the supplementary resource Xanathar ‘s Guide to Everything .
1 Knowledge Domain/Bard
When a Bard is in the party, they are normally the spokesperson for the group. The Knowledge Cleric gains many abilities that will make the caparison class much more successful in that function. First and foremost is the Knowledge Cleric ’ s ability to know more languages than normal .
Bards are besides the loremasters of D & D, and the Knowledge world increases this skill via abilities such as object read and bonus identify spells. This combination besides gives the Bard bonus spells that dovetail with the traditional character they by and large play ; examples of these bonus spells are control and hypnotism .
following : 10 successful Character Builds In D & D For Beginning Players
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About The Author
Jeff Drake
( 160 Articles Published )
graduate of Sam Houston State University — class of 2011 B.A. in History, minored in Political science I have lived in the Houston TX area my wholly liveliness ; love the winters … hate the summers. I have conducted scholarly research on, and written approximately, the practice of ballooning for reconnaissance purposes during the U.S. Civil War, tort reform, voter initiatives and referendums, the formation of civilization, Ancient Rome, Mesopotamia, and the major religions. I am besides an avid crippled and have researched the history of electronic entertainment extensively .
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