
Spellcasters pay the biggest monetary value for multiclassing. The top charge in each distinguish spellcasting classify limits the highest level of spell a character can know or prepare, sol every level of a multiclass slows progress to higher-level spells. Characters reach spell slots based on the summarize of their spellcasting classes, so they may gain slots of a higher level than any spell they know. At most, they can use those slots to boost a lower-level while. Spellcasters who veer from their main class for more than 3 levels will never gain 9th-level spells .
Most classes jump in office at 5th horizontal surface. Barbarians, fighters, paladins, and rangers all get a second attack. Wizards and sorcerers gain Fireball. Bards and warlocks gain hypnotic Pattern. Monks addition Stunning Strike. When single-class characters reach level 5, multiclass characters will fall behind until their main class hits level 5.
At charge 4, every class delivers a +2 ability score rise. Until a character ’ s fire or spellcasting ability reaches 20, these ability boosts stand to improve about every to-hit hustle and to hinder every foes ’ deliver. Multiclassers who stop leveling a class at 1, 2, or 3 miss a key upgrade .
Despite the offsetting drawbacks of multiclassing, barely a level or two of a class can enrich a quality. For some players, multiclassing yields the flexibility to match a character ’ s report concept. other players equitable want baron. many players seek a unique concept .
Whatever your aim for your character, this tilt reveals the top 7 classes to add as a multiclass .
7. Barbarian
generally, barbarian makes a poor second course. few martial characters want to avoid armor. Spellcasters can ’ deoxythymidine monophosphate cast while raging. Despite the limitations, 2 levels of barbarian make a gimmicky combination with rogue. The Reckless Attack feature lets your rogue gain advantage for Sneak Attack .
6. Cleric
For spellcasters aiming to become much more durable, two cleric domains make a full start .
A character who starts as a Tempest cleric gains heavy armor proficiency. At 2nd grade, the knowledge domain grants Destructive Wrath, which lets a cleric use Channel Divinity to deliver maximum fall or thunder price. Most spellcasters can find use a for that .
The Forge domain besides grants new clerics heavy armor proficiency. At 1st grade, these clerics can use Blessing of the Forge to add a +1 bonus to your armor or to a soldierly party extremity ’ s weapon .
Update: In the comments, Rooneg raises an important point. Heavy armor demands Strength scores higher than any spellcaster needs, therefore most characters only benefit from the metier armor proficiency granted by every cleric world .
Unlike other classes that grant armor proficiency, a level of cleric keeps spellcasters on pace as they gain spell slots. As a drawback, your spellcaster will gain little benefit from the 13 Wisdom required to multiclass as a cleric .
5. Bard
At first tied, caparison delivers alight armor proficiency, a skill, and Bardic Inspiration. Most multiclassers continue to gain Jack of All Trades at flat 2. This adds half your proficiency bonus to every ability check where you lack proficiency .
Levels of caparison combine easily with charisma-based spellcasters .
4. Warlock
Characters dip into warlock for 2 levels to gain 2 Eldritch Invocations. For charisma-based casters, the Agonizing Blast invocation upgrades Eldritch Blast from an average, fallible, cantrip assail to a knock-down option. Devils Sight makes a dangerous combination with the Darkness go. Mask of Many Faces lets a deceptive character scheme past obstacles and break a few adventures. Ignore the shell-shocked attend on your keep master ’ mho side ; they love it.
When you calculate a multiclass spellcaster ’ s spell slots, Warlock levels don ’ deoxythymidine monophosphate add to other caster levels. calm the warlock class combines specially well with sorcerer. See 7 Dungeons & Dragons fictional character builds absurdly effective at one thing .
3. Sorcerer
many of the Sorcerous Origins bring appealing perks at level 1. The Divine Soul ’ s Favored By The Gods feature lets you add 2d4 to a failed save. I like fluid characters, so the Storm Sorcerer ’ s Tempestuous Magic strikes my visualize. Before or after casting a spell, the feature lets you fly 10 feet without provoking .
Multiclassers add sorcerer to gain the 2 metamagic options available at level 3. Quickened Spell, Twined Spell, and Heightened Spell may rank as the best. Subtle Spell helps in adventures that feature of speech character play and scheme .
Characters rising in other spellcasting classes can trade while slots for the sorcery points that fuel metamagic options. Except in the sort of dungeon crawl that exhaust spell slots, most mid- to high-level casters rarely use all their slots anyhow .
2. Fighter
The first floor of champion ranks as the most useful one level in fifth version. Characters who start as fighters gain big armor proficiency .
grade 1 besides delivers a fight style. The Archery dash brings a +2 to ranged weapon attacks and benefits every marksman. The Defense expressive style grants +1 AC and keeps your spellcaster from injury. The Protection stylus helps save your allies. Protection lets a shield-bearing character enforce disadvantage on an attack against a character within 5 feet. First-level fighters besides gain Second Wind .
Levels 2 and 3 bring fewer rewards, but the features courtship players who enjoy bringing big damage spikes. At 2nd, Action Surge lets fighter take an extra action once between rests. At 3rd, the Champion original scores critical hits on a wheel of 19 or 20. This combines brilliantly with the champion ’ south Divine Smite sport. If you stick with champion through level 3, you should credibly stay with the class to level 5 for the ability seduce boost and the Extra Attack feature of speech .
1. Rogue
At 1st floor, the Rogue class delivers Sneak Attack, but the Expertise feature of speech may benefit dabblers more. Expertise doubles your proficiency in two skills. moment charge brings Cunning Action, the best choice for multiclassers. Use a bonus action to Dash, Disengage, or Hide .
As a bonus, characters who start as a rogue acquire 4 skills while most other classes just get 2 .
A tied or two of rogue fits with most multiclass characters .
Related:
• Best Multiclass Combinations With Paladin
• 10 Ways to Build a character That Will Earn the Love of Your Party