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The Battle Master has access to more than 20 Maneuvers to use in conflict. however, a full Battle Master build may only choose nine Maneuvers by 20th Level, so they must pick cautiously. Just which of these Maneuvers benefit players the most ?
Updated on 2 July 2021, by Rhenn Taguiam: Where Spellcasters have their Spell Slots and devastating AOE, the Battle Master has Maneuvers to manipulate close-quarters combat. With the right set up of Maneuvers, a Battle Master can coax foes into attacking unfavorable targets or even attack with multiple disadvantages. While many Maneuvers exist within the current D&D 5e apparatus, Battle Masters should constantly have go-to Maneuvers to ensure they always have the best means to control battle encounters in favor of their party .
10
Ambush
Provided the Battle Master international relations and security network ’ t incapacitated, they can spend one Superiority Die to make an Ambush Maneuver. When activated, Ambush adds the result of that roll to an Initiative Roll or a Stealth (DEX) check.
In terms of usage, Advantage on Stealth always helps in terms of big rolls. For exemplify, Ambush works great if the Battle Master has to sneak around a room undetected or elude a pursuit through a crowd. Likewise, a Battle Master can get more placement opportunities the higher their first step gets .
9
Commanding Presence
Battle Masters didn ’ triiodothyronine barely aim in the art of battle, but in the art of statesmanship as well. With Commanding Presence, the Battle Master can add a Superiority Die to i mprove on a Persuasion (CHA), Performance (CHA), or Intimidation (CHA) check .
If the Battle Master focuses excessively much on their battle train, Commanding Presence ensures they don ’ deoxythymidine monophosphate catch rust in terms of their people skills. Commanding presence can greatly help the Battle Master become a secondary “ Face ” of the team, even with a low Charisma. For parties who know they could do more investigate splitting up, having a Battle Master work on their own to talk with people and uncover clues can expedite social challenges .
8
Distracting Strike
A Battle Master knows that being straightforward won ’ thyroxine constantly win battles. With a Distracting strike, a Battle Master can transform an attack into a feint, giving allies an opening against their aim. In terms of mechanics, Distracting strike will trade a Superiority Die to gain Advantage in their next attack against that target. This second attack has to be done before the Battle Master starts their future turn, though .
Distracting affect is a great way to incentivize coordinate attacks with other heavy-hitters in the group. This Maneuver works best with Monks, Rogues, and other Classes that have devastating attack combos. To maximize this Maneuver ’ s benefits, try pairing this up with high-octane attacks such as Sneak Attack, Harm, and Inflict Wounds .
7
Precision Attack
Unlike other combatants, a Battle Master knows how to make the best approach path into any attack. When activated, Precision Attack prompts the Battle Master to spend one Superiority Die and add it to their current attack roll. They can use Precision Strike before or after making the attack roll but before applying any fire effects .
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Given the rare number of Superiority Dice every find, Precision Attack works in emergencies where it is all-important for an attack to hit. Given that Precision Attack can work after rolling for AC, a Battle Master can use this precisely when they need to. additionally, since preciseness Attacks don ’ thyroxine necessitate Actions to pull off, attacks that use Bonus Actions will have more firepower with Precision Attack .
6
Goading Attack
A Battle Master knows that an angry adversary will about always make a mistake. With Goading Attack, they can lure their targets into a trap. When attacking, Goading Attack will expend a Superiority Die to taunt the opponent. This will force them to make a Wisdom Save. If the prey fails, they will have Disadvantage on all attacks against targets aside from the Battle Master. This lasts until the Battle Master ends their next turn .
Goading Attack serves as one of the rare instances of a twit automobile mechanic in 5e. Menacing Attack is the more efficient choice in terms of forcing a debuff to the foe ; however, Goading Attack works just adenine well if the Battle Master needs an opponent – such as a powerful party boss – to focus on them while allies reposition or dish out more attacks .
5
Feinting Attack
With this steer, Battle Masters can roll a Superiority Die and a Bonus Action to feint against a target. The player then has Advantage on the next attack roll against that target during the same turn. On a strike, they add the Superiority Die ‘s solution to the wrong .
An ability that adds Advantage to one ‘s own attack is a boom against knock-down bosses. furthermore, Fighters that use potent weapons can capitalize on Feinting Attack to potentially land much-needed hits to eliminate enemies much faster. This maneuver is perfect for players planning on attacking their target during that turn .
4
Parry
With Parry, Battle Masters can spend a reaction and one Superiority Die to successfully parry otherwise-deadly attacks. If they trigger this Maneuver, they can reduce the opponent’s damage based on the Superiority Die roll and their Dexterity Modifier .
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Reducing overall wrong always trump having to get healing from Spellcasters. Remember, players will about always need healing when dealing with brawny bosses. If there ‘s a room to reduce damage, then the party will always have better survivability .
3
Riposte
Is n’t it nice to punish an opponent that misses ? With Riposte, Battle Masters can spend their reaction and roll a Superiority Die to make a melee weapon attack against an opponent, provided it’s after they missed their attack against the Fighter. If the Battle Master hits with Riposte, they add the Superiority Die ‘s roll to the damage .
rejoinder can become a great way to immediately punish an adversary ‘s fire if the actor has n’t spent their reaction for that round. This Maneuver becomes particularly fun to play with if players trigger this after they made a turn. After all, Reaction resets once it ‘s their turn again in the adjacent rung – they can attack the like adversary again subsequently .
2
Trip Attack
Hitting a toss off adversary might seem unethical, but a Battle Master needs to do everything to protect their allies. Thanks to Trip Attack, Battle Masters that just landed a hit can spend a superiority Die to attempt to trip the same target .
After adding the Superiority Die ‘s roll out to the original damage, the aim needs to make a Strength Save if they ‘re large or smaller. If they fail, the target becomes prone .
1
Brace
A Battle Master ‘s familiarity with battle tactics allows them a preemptive strike against the foe With Brace, Battle Masters can use a reaction and roll a Superiority Die to make an attack against a creature that enters their reach. The Battle Master then adds the Superiority Die axial rotation to the approach ‘s damage .
Brace gives players an extra reaction choice without waiting for creatures to attempt to leave the Fighter ‘s strive. furthermore, Brace well works well with Polearm Master, as this gives Battle Masters an blink of an eye attack option american samoa far as 10ft away. This wo n’t work with Sentinel, though. Remember, Sentinel ‘s effects ( remove enemy accelerate for the turn ) alone triggers at the cost of Reaction as well .
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About The Author
Rhenn Taguiam
( 692 Articles Published )
Rhenn is a Manila-based content writer with a love for all things geek and pop culture, and science and technology. He has a BA Journalism degree, and has since then pursued making message about geek polish. Rhenn used to write for a couple of eccentric and bet on publications, and besides served as editor-in-chief for Philippines-based What ‘s A geek !. He constantly plays video games but besides takes the time to try out older titles. If he ‘s not playing video games, he ‘s probably playing TTRPGs .
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