Note: For more information, check out our fortune 2 : beyond Light guides and features hub ampere well as our fully Deep Stone Crypt raid scout. Likewise, please be reminded that this article contains child spoilers .
Destiny 2: Beyond Light – Deep Stone Crypt second encounter guide (Atraks-1)
After clearing the first run into ( Cylinders/Crypt Security ) in Destiny 2 : beyond Light ‘ mho Deep Stone Crypt raid, you should end up in a newly sphere. There ’ s even a creepy chamber with a gigantic statue of the Darkness .
anyhow, you should stumble upon a room where Taniks, now an abhorrence, greets you with a storm. You won ’ t fight him now because its meter for Atraks-1 .
You can start the contend by getting close to the orb in the middle of the sphere .
Mob-clearing and crowd-control supers would be helpful such as the Hunter ’ s Silence and Squal. alternatively, Hunters can run Celestial Nighthawk and Golden Gun for more wrong. emergency supers such as the Titan ’ s Ward of Dawn ripple and Warlock ’ randomness Well of Radiance are useful in a bind .
As for weapons, I went with a sniper rifle, Riskrunner ( add-clearing ascribable to lots of Arc damage ), and the Falling Guillotine sword .
Teams and roles
Split up the team into two subgroups with three players each :
- Ground team – Have one assigned Scanner; these players will stay in the normal area.
- Space team – Have one assigned Scanner and one assigned Operator; these players will go use the elevator to reach outer space.
The theme here is to look at the bottom-left corner of your screen to see that “ sentinels ” have spawned. These are servitors, the like ones that ’ ll block the augmentation devices which will become identical authoritative later. Likewise, make certain you take out the shanks since they ’ ll make mincemeat out of players .
Keep in mind that when servitors spawn, the Operator vandal ( red icon ) and Scanner vandal ( yellow picture ) will spawn on the background floor and quad area respectively .
Note: For the remainder of this lead, the images I ’ meter using are for the space team/space area since that ’ s my assignment .
As the Scanner in the outer space team, your occupation is to look for the Scanner vandal ( the one with the chicken icon ). Watch out because it can sometimes spawn identical close to one of Atraks-1 ’ sulfur replicants/clones. This boss will easily one-shot you or do fantastic damage .
After picking up the Scanner buffet, wait for the presentment that says “ Extinction Protocol. ” This is the rub machinist .
You should immediately look for the Atraks-1 ringer that has a yellow radiance. You and the remaining players need to kill it immediately, differently, your group will wipe .
Note: Shooting the incorrectly clone might besides cause a rub .
DPSing the boss efficiently
You ’ ll want to maximize your DPS on each knockoff. To do that, merely do a quick countdown — i, “ 3, 2, 1 ” — before you and your teammates in your subgroup begin to wail away using swords .
A good jazz band is to use with the Falling Guillotine sword is three light attacks followed by a intemperate attack .
Passing the Scanner buff
After killing the Atraks-1 clone, use the augmentation device. This will pass the Scanner fan to the ground team and it ’ ll catch picked up by the delegate Scanner there.
The ground team will kill then kill the correct clone. next, the Scanner yellowish brown gets passed back to the space team to kill another ringer. That ’ s followed by another bye to the prime team. All in all, you ’ ll be killing four Atraks-1 clones each phase .
Remember to time your DPS with your subgroups so that you can maximize the damage each clock time .
Note 1: Make certain servitors are killed cursorily. If they ’ re still alive, the augmentation device won ’ triiodothyronine cultivate and you won ’ thymine be able to pass the buff .
Note 2: There are multiple augmentation devices in each area. Regardless of the device you use to pass it, it ’ ll hush appear in every possible device in the opposite area .
The Replicator buff
This is a core machinist in this Deep Stone Crypt meet. Whenever an Atraks-1 knockoff dies, it leaves behind a purple eyeball that gives the Replicator buff .
A actor needs to go near this eyeball to pick it up or it ’ ll cause a rub. once picked up, the actor will see that there ’ s a 40-second timekeeper that lento counts down .
When it expires, the player holding it dies. It ’ s the job of the Operator to help them out with this machinist .
The Operator and shooting the airlocks
Remember the Operator vandal that spawns on the ground floor ? reasonably early in the meet, a grind team musician needs to pick it up then use the augmentation device to pass it to the space team. The assign Operator in the space team will then grab it .
The objective of the Operator is to check the side rooms in the space area ( two up top and two at the penetrate ). These are airlocks with panels that can be opened via well-placed shots from the Operator .
The actor with the Replicator buff runs inside the airlock and the Operator shoots the actor so they drop their orb. In a few seconds, the eyeball will get blown to outer space. Make sure you run out of the airlock or you ’ ll draw sucked out a well .
Note 1: guarantee that the players are far apart. If the ball drops and rolls to the Operator, the buffet will mechanically get picked up and can cause a bite of confusion .
Note 2: If you ’ rhenium assigned as a Scanner, it ’ s okay if you besides end up with the Replicator buffet. If you need to pass the Scanner buff to the other team, do that first base. After that, go to the airlock suggested by the Operator to get your Replicator buff “ cleansed ” ( aka. sucked to outer space ) .
Because there are clones getting killed by the land team, another task for the Operator is to shoot the elevator ’ s panels. This will send the elevators bet on down. The players that are contribution of the ground team will kill their clone/s, pick up the Replicator buff/s, and use the elevator to go to the space area .
They ’ ll besides get “ cleansed ” by the Operator via the airlocks. Afterward, ground team players will use the elevators to go back to the ground floor .
After downing four Atraks-1 clones and successfully getting rid of four Replicator buffs, you ’ ll have a abruptly transition phase where you ’ re fair killing adds and waiting for servitors. Make certain the labor team players have used the elevator to head down deoxyadenosine monophosphate well. furthermore, the airlocks will get reset so they can be used again for each consecutive phase .
If you ’ re the space team Scanner ( which was my role during this meet ), the Scanner buffet placid appears in one of the augmentation devices. Make sure you ’ re on the lookout for this so you can have the buff for the future region .
Your team will lather, rinse, and repeat all the tasks to get the party boss ’ health moo enough. Oh, and remember that the replicants ’ rub mechanic will constantly start in the space area before going to the establish sphere .
Last stand phase
When Atraks-1 is down to the last 25 % of his health, all replicants/clones, eight in full, will start channeling their rub mechanic .
All players on the ground floor need to head to outer distance as well. As for whoever has the Scanner buff, they need to call out the right clones ( the burn ones ) so that they can be shot in order. If this is your role, I suggest you stay back and on circus tent of the walk ( near the elevators ). This gives you a advantage indicate to spot all the syndicate that ’ ll be glowing.
Examples of callouts include :
- Back right, mid right, or front right (closest to the elevators).
- Back left, mid left, or front left (closest to the elevators).
- Back mid or front mid (the one closer to the elevators).
- Mid top (a clone that might be on the middle area’s platform).
once you ’ re done, congratulate yourself because you ’ re one step closer to finishing Destiny 2 : beyond Light ‘ mho Deep Stone Crypt raid. It ’ s time to head to The Descent and grab the second confidential breast .