Before Starting the Sequences
Technical Difficulties try to access DNA Sequence 9 for the first time .
4 guidesAdditional Information: There are two missable achievements in this game: There are two missable achievements in this crippled :Mailer Daemon access your e-mail in 2012 .
4 guidesDust to Dust Find 1 Artifact in 2012 .
6 guides I would recommend that the second you can exit the Animus for the first time, you go for these two achievements. I recommend doing them before Sequence 7 is completed. The first is bare enough, go to your calculator and access your e-mail. The easiest artifact to get, for the second base accomplishment, is to go outside, then turn left and climb up the villa ( using the fountain to start you off ). Climb to the very top of the tugboat, and on one of the corners, you ‘ll find a glow box, which is your artifact. once you ‘ve done both of these, you can reenter the animosity .
Sequence 1
home. There are no secondary coil constraints for this Sequence ‘s memories .
Mass Exodus Be quick for a agile time event near the end of this cut fit. After it ‘s over, you ‘ll be in the Vatican, and the game starts off where it ended in Assassin ‘s Creed II. You ‘ll be given a quick tutorial on how to use Eagle Vision, and you ‘ll have to climb out of the pit that you ‘re in. Use Eagle Vision to find the hand grips that you ‘ll be climbing. When you ‘ve gotten to the top, comply Mario, but do n’t let him get excessively far away. After a second cut scene, follow Mario into the court for a competitiveness. You ‘ll be given a tutorial on how battle works in this game ( it ‘s basically the same as II ! ). Once you ‘re done contend, follow Mario through the city, dealing with any enemies that you may come across. once you ‘ve left Il Vaticano, the memory is over. R&R You ‘ll be going back to the Villa ( Monteriggioni ) and after a hack scenery, you ‘ll have three memories to start in the area. The first one we ‘ll do is the one that ‘s southeast of your locatin. There ‘s be a woman having trouble oneself carrying some flowers. Pick them up and follow the charwoman to the memory ‘s end bespeak. Horsing Around You can start the next memory by talking to the man at the stables near the south entrance of the Villa. One of the horses has run away and you need to bring it back. The cavalry will soon go galloping past the stables. As you chase it, the horse runs back and forth between two points on the road. Simply catch up to the knight, mount the horse and ride it back to the stables to complete the memory. Target Practice This memory is started by talking to some soldiers on peak of the Villa wall at the south conclusion. They ‘re trying to get a cannon working but need your aid. You can find the mastermind by following the rampart northwest. The engineer is napping under a bastion. Talk to him and walk him to the break cannon. After some dialogue, you ‘ll get a casual to rehearse firing the repaired carom. Blast five targets to end the memory. Reunion retort to the Villa for some dialogue and then oral sex upstairs, through a doorway in the southeast corner, for a steaming cut scenery. After the scene plays out, Ezio hops onto a horse and you must charge through the city. The horse will basically automate its way through the city if you good press and hold advancing on the manipulate joint. Vilified When you get knocked off the horse, hop over some barrels and swing across some poles to reach the rooftops. On your exit side, there is a ladder on a wall, therefore try to climb it, and do n’t get concerned when you fail. The wall crumbles leaving you with a series of hand holds you ‘ll need to climb to reach the rampart. Get to the clear of the wall and follow the map marker to the cannons. man a cannon and you ‘ll need to take out the enemy cannons a cursorily as possible. Your cannon takes a long time to reload, indeed do n’t waste your shots. You can make each shot count double by laying your aiming reticle between two enemy cannons, as one well-aimed shot will take out two cannons at once. After a while, you ‘ll have a cut scene, which will force you to man the second cannon and start destroying the foe cannons on the proper. finally a bunch of enemy soldiers breach the Villa walls. Run east, heading toward the tugboat at the corner. You need to reach the lead of the column to jump over to where the enemies are, but no want to climb. rather, front for the lift on the good that you can activate to fling Ezio to the top of the column. From the circus tent, look down to the other side of the tugboat and target the enemy captain ( he ‘ll be glowing ). Equip your hidden blade and assassinate him. Take out all of the enemies here. Most of them are supremely comfortable to kill, but a couple of axe-wielding enemies will provide more resistance. Use Ezio ‘s new kick ability to break the axe fighters ‘ guard and then cursorily follow up with a jazz band attack to kill them. When all enemies are dead, a cut picture plays out to finish this memory. Emergency Exit After the cut fit from the previous memory finishes, you ‘re left on the streets with a small handful of fighters that need to get through the Villa and its assailants. There ‘s a marker on your map that ‘s guiding you back to the main Villa entrance. When you get there, you ‘ll find Claudia who ‘s under fire. Help Claudia fight off the enemies. When she ‘s spare enough, she ‘ll start leading you to a hidden passage around the back of the Villa. Fight merely the enemies that hold you up, and keep up Claudia downstairs to finish the memory and sequence .Battle Wounds complete DNA Sequence 1 .
2 guides
Sequence 2
home. Desmond Miles, Present Day There ‘s no 100 % requirements for this memory .
You ‘ll be playing as Desmond for this memory. It ‘s a very straight fore memory, so I wo n’t go into excessively much contingent ( this will be applicable for any straight forward memories in this walkthrough ). All you need to do is work your way through the caves under the Villa until you get to the room under the Villa where Altair ‘s robes were keep in Assassin ‘s Creed II. once you ‘re here, you ‘ll need to go up the stairs with Lucy and use your Eagle Vision to spot the burn numbers on the wall. After a cut picture, you ‘ll have to get exponent to the Villa. You ‘ll need to use your Eagle Vision to find them. After getting the one at the acme of the stairs, originate by walking to the north end of the Villa construction and turning right, heading east. Beyond a grate well is a set of stairs that leads polish to another build. Eagle vision will reveal might lines leading to the adjacent exponent rerouter at the base of the stairs. then turn north, following the specialize road as it turns promote east. Though the nearby power lines are n’t glowing anymore, they ‘ll still lead you to the future plant of glowing lines. Follow the lines further east, and go down more stairs to the future power rerouter mounted near a crimson motorcycle. Activate the unit and then step through the arch to the forget of it. The concluding power rerouter is just across the street. Go spinal column to the Villa and activate the Animus chair to complete this memory .Sanctuary! Sanctuary! Find a fasten place to hide and re-enter the Animus .
2 guides I ‘d highly recommend buying the Crossbow deoxyadenosine monophosphate early as possible, and it ‘s available from Sequence 2. It costs 12,800f, and the ammunition is 175f each, though you can normally get these by looting archers. In my opinion, it ‘s an fabulously useful weapon .
As Good as New Full Sync Requirement : Do not drop below one health feather .
You ‘ll start off in control off Ezio, who wo n’t be able to do much while he ‘s wounded. first thing to do is to head to the Doctor that ‘s shown on your minimap. You ‘ll be given some medicine, sol use it. You ‘ll be bet on at full moon health and able to climb, run etc. You ‘ll be given a marker on your map, where you ‘ll have to climb to the top of a church tower. It ‘s not hard to climb, and you have to get to the highest point on the tower. When you ‘re at the circus tent, sync the map and perform a jump of religion. equally soon as you ‘ve landed, you ‘ll spot some guards nearby. Wait for them to walk away before leaving the hay stack. You ‘ll have to follow the group, staying far adequate away for them to not notice you. Stay on earth degree, there ‘s no want to climb anywhere. finally, the game will tell you that you need to kill the group of enemies. none of the enemies are difficult, and I ‘d recommend using your counter ability ( +
) to kill them all. once all the enemies are dead, the memory is over. Well Executed Full Sync Requirement : Kill your aim with the shroud blade .
This memory can be completed quite efficiently if done by rights. speak to the grieving widower at the gallow to trigger the memory. You must find and kill the executioner. The Il Carnefice is in a restricted sphere at the top of the hill. Make your direction towards the map marker, then climb onto the top of the build. You ‘ll see a group of guards, including your target, back here. If you ‘re standing reasonably close to your target ( while remaining on the roof ), you ‘ll be able to perform an air character assassination with the hide sword. Once he ‘s been assassinated, kill the rest of the guards. New Man in Town
Full Sync Requirement: Throw the Borgia captain into the scaffold to kill him.
This mission introduces you to Borgia Towers and what you need to do to be able to open shops around Rome. There are only two towers that are tied to missions, this one, and one that is located on an island. If you wish, after this mission, you can start destroying towers that you are able to access. You’ll need to burn down all the Borgia Towers for the following achievement.
Tower Offense
Burn All Borgia Towers.
2 guides
There are a total of eleven towers in Rome, with two Towers being destroyed during the main story. It won’t be until Sequence 7 that you will be able to access the final Borgia Towers, but I’d still recommend destroying the Towers that you can get to.
Some Borgia Captains will try to flee instead of fight. If they escape, you will have to wait 12 in-game hours for them to come back, or you can quit and reload the game. If you dying after killing a Captain, but before you burn the tower, you will have to repeat the whole thing again. The Pistol is the only long ranged weapon that can kill a Captain in one shot. Remember this, is will make your life a lot easier. While there are varying difficulties for the Towers, I personally didn’t find them that hard to do, utilising the crossbow to take out normal enemies, and the pistol on the Captain when I was able to identify them. It made it a lot easier to manage.
Once you have destroyed a tower, you’ll be able to renovate shops. I’d recommend starting with Blacksmiths, then Banks and Doctors. The others can follow afterwards.
speak to Machiavelli in the middle of town and follow him to a shop. He gives you some money, and you need to use to it buy a Stiletto small weapon and the Roman Spaulders armour. Afterwards, continue following Machiavelli lento through the city. Do n’t bring any undesirable attention to yourself. finally, Machiavelli stops as Ezio takes it upon himself to kill a Borgia precaution that ‘s blocking the stables. The guard is inside a small build within the larger stables compound, and there ‘s no way to get to him without stirring up attention. So you might vitamin a well not bother trying to be furtive. Rush into the stables compound and move toward the bolshevik marker that points of the captain ‘s location. You can fight off the enemies around the Borgia captain without any issue. however, if you want full moon synchronization you ‘ll need to kill the captain by throwing him into the nearby scaffolding. thankfully, it ‘s reasonably easy to execute, though we suggest killing off the lesser enemies first to make it easier calm. Grab the Borgia captain toss him toward the scaffold. Aiming is unmanageable, though using will help. Tossing the master into the scaffolding results in clamant death. Return to Machiavelli afterwards. finally, you need to burn down the stables tower to properly rid it of Borgia influence. I suggest entering the stables by climbing to the top of it and from there you can climb a ladder at the south english of the tower. Make your way to the top of the loom to end the memory. Easy Come, Easy Go Full Sync Requirement : Do not lose any health .
You ‘ll start off this memory by having to renovate the stables. It wo n’t cost you anything, but in future, any renovations made will cost you. After the renovation, get on a horse and follow Machiavelli. There ‘s not a lot to do in this deputation, but in order to get 100 % synchronize, do not start any fights. Walk past the guards carefully, being mindful to not hit them with your knight. finally, a deletion scene will interrupt you and you ‘ll have to chase down a thief. dash after them and tackle them when you ‘re close enough to end the memory. Who’s Got Mail Full Sync Requirement : Catch the Borgia messenger in under 1 moment .
This is another memory that starts you off with following Machiavelli. Keep up with him and do n’t hit any guards, otherwise you ‘ll end up having to fight them. finally, you ‘ll run into some guards that are accompanied by a cut picture. As the scene ends, start kill everyone you have to. When all of the guards are abruptly, you ‘ve got to chase down a Borgia messenger to grab the letter he ‘s got. immediately run bequeath and ( if you wish ) target the messenger to track him more easily. It should n’t be rugged to catch the messenger with the one moment fourth dimension limit imposed. Just use the skills you practiced against the thief in the former mission to perform a diving tackle and end this mission. To avoid climbing up random objects do n’t down for the solid time that you run since climbing a random wall will waste fourth dimension and will make full moon synchronize more difficult. once you ‘ve caught the messenger, the memory will end. Crepi Il Lupo
Full Sync Requirement:
Do n’t lose any health .
Follow the map marker out of the Colosseum area and into another section of ruins. When you reach the marker, a cut picture shows Ezio get surrounded by men dressed as wolves. These guys are known as the Followers of Romulus. You ‘ve got to fight them off. To make matters more unmanageable, you ca n’t lose any health for full synchronism. I ‘d recommend taking a defensive position and countering attacks. Do n’t go for a kill streak either, you ‘ll more than probable pay back hit this direction. Just stick to counter attacking and it ‘ll be less probably for you to get hit. Once all the enemies are dead, the memory will be over. The Halls of Nero Full Sync Requirement : dispatch the memory within eight minutes. This memory is the merely memory involving Romulus Lairs. You ‘ll need to complete all the shrines, and all information on them can be found on here. After you ‘ve completed this Lair, you ‘ll be able to go about completing the others. Bare in mind that you wo n’t be able to access the last of the Lairs until Sequence 7. Lairs will be shown by a wolf icon on the map. There ‘s one icon that is aureate, and this is where the armor and weapons are. You ‘ll lone be able to get these items once you have collected the scrolls from the Lairs. This localization is besides where a Borgia Captain is located, so I ‘d recommend taking out the Borgia Captain before getting the items. You ‘ll be lead into an metro area to start this deputation. You ‘ll have to start off by activating four switches to reveal the capture to the Romulus Lair. Start off by climbing up the small pillars, then working your way around activating the switches. It ‘s not heavily to do, as there ‘s a fairly obvious road. once all four have been activated, you ‘ll get a cut view. Afterwards, honkytonk into the pool below. The second section involves you needing to get through a door, behind a large wooden gate that you can not climb. Look for the only overt way from the central room. Go through there and work your direction around until you see the second pillar. Climb in and startle to the western wall, then shimmy around until you ” re above the big gate. From here, you ‘ll need to jump backwards onto the early wall. Climb onto the pole and use the hanging lantern to swing over the top of the following gate. Run around the corner and climb onto the merely full column, then startle to a couple of wooden beams. From the second beam, Ezio will be able to jump to another hanging lantern, which will swing him around the corner. Jump across the beam again, and swing onto another lantern to drop over the final gate. You can then pull the pry to get through the wooden doorway. This area has a ardor floor, and you have to cross it. so search to the southerly wall for a pillar which you can climb up. From the top of the column, jump backwards onto the shoulder of the statue. Cross the statue and leap onto the wall. now you ‘ll have to get across the wall, and at the end, leap backwards onto the arms of a headless statue. From here, jump down to the floor. Run up the series of crumbling pillars so you can leap off another headless statue and onto another rampart. From here, get to the ledge to the right. once on the ledge, continue correct onto a serial of rock candy steps, and get Ezio onto a bridge player grip at the top of a huge pillar. Shimmy right along it until Ezio ‘s back is facing a second column. Jump backwards onto it, then climb up to the highest orient you can go. Shimmy left into the adjacent room. Jump down, and go through the arch ahead of you into the adjacent room where you ‘ll have a cut scene. When you ‘re binding in manipulate, go to the western side ( where there ‘s hole in the wall ) and climb up into the adjacent room. From where you land, head to the right and climb onto the short column in the room, then jump to the right wall. Shimmy left ampere army for the liberation of rwanda as you can go, then jump backwards to the opposite wall. Shimmy right around the corner. Climb up a couple of hand rings, then perform another backwards jump onto a curtly ledge. Wall run up the central structure, then chemise left until the television camera pulls back. jump backwards onto the pole and swing into a hallway. This hall will lead you to where you saw the Followers in the reduce scene, indeed go through it .), I’d recommend restarting the memory. You’ll know when you’re almost out of time as an alarm will sound. This final section, in the manor hall, is by far the longest bit. If you have less than two minutes remaining by this point ( you can see how much clock time you have left by using ), I ‘d recommend restarting the memory. You ‘ll know when you ‘re about out of time as an alarm will sound. From here, make your way to the opposite end of the hall. Climb over the enthrone to a ledge above, then head left onto a beam where a skeleton is hanging. From here, jumpstart onto the adjacent air, then wall run astir to a higher balance beam. Climb to the clear of the radio beam, then jump left to get across four radio beam. On the fourth radio beam, chute onto the narrow-minded, farseeing platform. Run the length of the platform, then jump onto a beam jutting out of the wall. Keep going, jumping onto a balcony. From the balcony, alternate onto a pillar that will crumble when landing on it. This will provide you with a way up if you fall down. once on the wall, chemise left to reach other series of beams that will take you to another balcony. From this balcony, jump devour to the narrow platform on top of the column below you. You can then follow a line of platforms until you get a cut fit. When you ‘re at the final column, jumpstart onto the face of the easterly wall and climb up it. You ‘ll be able to get on top of a beam which will let you jump north. You ‘ll then be able to swing across some poles and land on a small balcony, where the entrance to the treasure is. Enter this board, get all the prize and open the box in the center of the room to claim a Scroll of Romulus. Climb the ladder to complete the memory. You ‘ll besides unlock the trace accomplishment .Golden Boy Discover the Shrine in the Terme di Traiano .
4 guides If you ‘d prefer to use video, this one shows you how to complete the Lair in 8 minutes. This video will show you where the Borgia Flags ( that you need to collect ) are found. I ‘d recommend doing this on a separate guide. Roman Underground There are no full synchronize requirements for this memory .
Follow Machiavelli to an belowground entrance and then select the only placement available – Tiber Island Hideout. The memory, and Sequence 2 will be completed then .Rome in Ruins complete DNA Sequence 2 .
2 guides If you have achieved 100 % synchronism for this memory ( by getting all the entire synchronize requirements in the memories ), you ‘ll besides unlockPerfect Recall achieve 100 % Synchronization in any Sequence other than Sequence 1 .
6 guides I ‘d besides recommend getting the follow accomplishment out the wayDéjà Vu Replay a memory .
1 template You merely need to load up a memory for the accomplishment to unlock.
Sequence 3
base. Before Starting the Missions You ‘ll now be able to access a Borgia Tower in the Antico district. The Antico District is the southerly District of Rome. All you have to do is renovate five buildings in order to unlock the accomplishment. Renovating The Thieves Guild counts toward this accomplishment. To double check that you ‘re in the Antico District, crush and move the cursor to your placement. The top left corner of the function will tell you where you are .Home Improvement Renovate 5 buildings in the Antico district .
1 template This is a map showing all the districts in Rome. Double Agent
Full Sync Requirement: Do not be detected while reducing notoriety. Remain undetected until rejoining La Volpe at the Thieves Guild.
After meeting up with La Volpe and having some dialogue, run to the yellow marker on the function to meet him again and receive a cut scene. You ‘ll have to help him take out some archers, then do so. Once you ‘ve kill all the enemies, you ‘ll have to escort Claudio spinal column to his Thieves. Walk lento and stick to the grind, otherwise Claudio wo n’t be able to keep up. Look for push of people you can use to blend your way past push without being detects. After getting Claudio to the waypoint, you need to reduce your notoriety. Doing this is elementary adequate, but you must do it without getting catch. The easiest way to do this is to use the posters, they ‘ll reduce your notoriety by 25 % ( Heralds reduce by 50 % and Officials by 75 % ). Posters are the easiest to use as they ‘ll be littered everywhere. You ‘ll be able to see a post horse near your localization when you start this section, and a harbinger is n’t much further away from the post horse. After bribing the Herald, you ‘ll have to kill a Witness, which can be dangerous as you ‘ll be spotted fairly easily. then try to corner an official and sedately walk up to them to assassinate them. By now your notoriety should be at zero, then make your way to the waypoint to speak to La Volpe, who will ask you to renovate the Thieves Guild by talking to the architect. After renovating the Guild, the memory will end. Between a Rock and a Hard Place Full Sync Requirement : Kill entirely the Borgia Captain. I ‘d recommend having a full bulge of bullets for this deputation, it will make it a lot easier. This is the second memory that involves a Borgia Captain, and the concluding memory that will prevent you from burning a Borgia Tower. You ‘ll be in Borgia district for this memory. talk to Bartolomeo, and when he leaves, you ‘ll be asked to help with a Borgia Captain. When you gain control of Ezio, immediately chase after the flee Captain. Do n’t bother fighting any of the other soldier if you want entire synchronization. There are two ways to killing the Captain, the beginning is the way I did it. Target the Captain and equip your pistol. When you have a dependable line of batch of the Captain, shoot him. It ‘s by far the easiest way. The second is to chase the Captain and equip your hidden blade. When you ‘re near enough, you ‘ll be able to assassinate him. After he ‘s dead, you ‘ll need to burn down the Borgia Tower, which is on an island. To avoid being attacked, jump into the water and swimming towards the island. Climb to the crown of the column and burn it down. Return to Bartolomeo to renovate the Arsenale. This will end the memory. High-Stakes Negotiation
Full Sync Requirement: Do not swim.
After starting the memory, you just need to head to the waypoint on the map. You ‘ll need 2500f to continue, so if you do n’t have adequate money, go about pickpocketing from people. once you have enough money, go to the checkpoint for a cut scenery. After the cut view, you ‘ll have to fight and kill some enemies, so head onto the ship to engage them. I ‘d recommend using your kill streak ability hera, as you ‘ll be able to kill a lot of enemies fairly promptly. And fair make certain you do n’t fall into the water. once they ‘re all dead, head to the Brothel ( Rose in Fiore ) to meet up with Claudia and Maris. After some conversation, you ‘ll need to renovate the Rose in Fiore for 2500f by talking to the architect. Collective Intelligence
There are no full sync requirements for this memory.
head to Machiavelli to trigger a cut setting. Afterwards, find the architect to renovate the Tiber Island Hideout and complete the memory and Sequence 3. fixer-upper
Complete DNA Sequence 3.
2 guides
Sequence 4
home. Castello Crasher
Full Sync Requirement: Do not be detected.
Getting through this memory without being detected can be a bite slippery. At the start of the memory, you ‘ll have a series of checkpoints that you ‘ll need to move between. Your beginning checkpoint will be good outside a court of the castle. alternatively of going across the bridge, prima donna into the water and head to the wooden posts that will get you to where you need to be. There will be three guards patrolling the courtyards, so when the nearest guard has walked away, jump over and into the hay stack near you. A guard will walk by the hay voltaic pile, finally, then assassinate him from the hay when you can. The two early guards keep to the far side of the court. If you have the crossbow, you can shoot them both without being detected. If you do n’t, use throwing knives. After killing them, loot the guards for supplies as you ‘ll probably gain some ammunition. Afterwards, climb up the ladder to the next checkpoint and you ‘ll receive a cut view. Afterwards, climb up the tower, but stay clinging to the wall, do n’t jump over even as there will be a guard stationed there. From where you are, you can assassinate him. Get onto the rampart and count for a patrol sagittarius. Shoot him with the crossbow/throw a tongue at him. Head rear along the rampart, pass the hay stack and jump down to see your next checkpoint. From here, you ‘ll see a guard patrolling underneath where you are. If you jump onto the window bite sticking out in front man of you, you can assassinate the guard without being spotted. If you do n’t want to assassinate him, use the crossbow or a throw knife to take him out. Climb across this wall, towards some scaffolding and finally a build. There will be a guard up hera, so if you ‘re quick, you can take him out with a range weapon. otherwise, wait for his patrol path to face away from you and assassinate him. Another guard may start running towards you, indeed take him out besides without being spotted, either with a range weapon, or by hanging off the construction and assassinating him when he turns away. You ‘ll be able to get to the following checkpoint. Head across the rope bridge and start climbing the big, round building in the center. I personally had no issues with being detected doing this morsel, and the climb section is straight forward adequate to do. You ‘ll hit a checkpoint and receive a cut scenery, and afterwards, you ‘ll have to start climbing again, heading back down to another checkpoint. You ‘ll have a little cut fit on your means down. once you ‘ve hit that checkpoint, start climbing upwards for another checkpoint, and another cut picture. wax to the peak of this build up, and there will be two guards that can be taken out with your throwing knives/crossbow, or by climbing around the top edge and assassinating them from behind. There will be a guard patrolling the court below, so air assassinate him after taking out the two guards. Go through the doors ( you ‘ll get another checkpoint ) and then head down through the doors. Be careful as there are a pair of guards patrolling here, with one being at the bed at the first set up of stairs. so when you see him moving, use your crossbow or throwing knives to kill him, it ‘s a lot safer than assassinating him. Head all the room polish and when you get to your concluding checkpoint, there will be two targets you ‘ll have to kill. It ‘s easy enough to kill them if youare immediate enough. Once they ‘re dead, the memory will end. Femme Fatale
Full Sync Requirement: Do not lose more than 10 health squares.
From your starting compass point, backtrack all the way back to the court. You ‘ll see Lucrezia talking to a person. Begin to scale the wall to climb over the spike gate between you and her. When Lucrezia spots you, she ‘ll call out some guards for you to kill. They ‘re easy enough to kill, precisely make certain you do n’t get yourself hurt. After you ‘ve killed all the guards, grab Lucrezia and start heading back to Caterina ‘s cell. She ‘ll put up a bit of a fight along the way, so you ‘ll find yourself having to run after her a couple of times. You ‘ll besides be interrupted by guards along the way, but they ‘re easily enough to kill. Once you ‘re at Caterina ‘s cell, the memory will end. The Burdens We Carry
Full Sync Requirement: Do not be detected.
You ‘ll need to move cursorily, as two guards will appear outside the jail room about immediately. Walk Caterina to a corner and flatten her. One of the guards will walk into the imprison room so you need to be ready to sneak up behind him for an assassination, as entire synchronize in this mission requires you not get detected. The second guard duty stays in his room, staring at the different walls. Assassinate him, then grab Caterina and take her downstairs. As you round a corner in the next hall, bill that three guards run down ahead of you. Two of the guards patrol back and forth while the third base good stands there, alarm. You can assassinate this third gear guard from behind, but back away before the other two come back around. quick your throwing knives and tag each of the early two guards with throwing knives as they investigate the dead body. Carry Caterina down past the dead guards and turn right. There ‘s an afford doorway that leads to the next checkpoint, with a guard that stands in front man of an opening. so assassinate him. Drop down and you ‘re left in a smokestack of hay just as one guard appears, so assassinate him excessively. There ‘s another guard patrolling outside this room. Wait for him to turn east before following him briskly and killing him. Down the hall and around the corner to the right, is a doorway with another guard in it. He keeps his back to you indefinitely, therefore casually walk up and assassinate him. Bring Caterina out the door and locate her in front of the gate. There are two cranks you need to turn in order to open up the gate. To the right ( west ), look for a guard patrolling the upper chopine with the crank. You can come up from behind him quite easily to kill him before turning the crank. To the east, the second base crank is positioned much higher. You ‘ll need to scale a wall to reach it, but be careful of the rooftop precaution. You can climb up the build he ‘s on and perform a ledge assassination before turning the zigzag. Return to Caterina and carry her out of the castle to end the memory. Guardian of Forli
Full Sync Requirement: Achieve a kill streak of at least 5 guards.
The memory starts with a simple knight ride through a crowd of people. Do n’t bother trying to fight anything right now, just ride with Caterina until you reach the end of the bridge that exits the castle. You ‘ll need to fight off guards for a laid period of prison term. You ‘ll be surrounded the solid time, so this is a full chance to fulfill the fully synchronism prerequisite of getting a five guard stamp out mottle. Watch the actions of the guards around you as you chain your attacks and do your best to target the ones who ‘s command processing overhead time icons begin to flash, as you can interrupt their at hand attack with your kill stripe. When time runs out, you need to run away and lost the guards. Leave the boundaries of the restricted sphere and either outrun the guards or kill them all. I ‘d personally recommend running off. When you ‘ve lost the guards, the memory ends. Man of the People
Full Sync Requirement: Do not lose more than five health squares.
Start this memory by opening a door at the top of a build up. You need to recruit two Assassins to the Guild. An picture appears on your map that will guide you to the first citizen. They will be fighting a group of Borgia guards. You ‘ll need to help out with the active and when all guards are killed, talk to the citizen to recruit them. You still need one more recruit, and the function will now be entire of icons showing where citizens in distress are. Go to one of those and help them. then recruit them to complete the memory. Remember that you ca n’t take much wrong for broad synchronism. Throughout the class of the plot, you ‘ll be able to recruit Assassins to your brotherhood. You ‘ll recruit the first two during the narrative, and from there on out, each Borgia Tower you destroy will allow you to recruit another Assassin. Having gained two from playing the report, you can recruit another ( due to destroying a tugboat in Sequence 2 ). now you ‘ll have three, and you ‘ll unlockBrotherhood Recruit 3 Assassins .
1 template I ‘d highly recommend sending your recruits out on missions a frequently as potential. Missions are organised from Assassin Towers or Pigeon coops. For each mission you send them on, you ‘ll be able to send a utmost of 5 Assassins. I never set off a deputation that had a probability of less that 95 % success, as I actually had a deputation fail at 90 %. Each Assassin will gain a certain total of XP per mission, and money/items for you. Leveling up the Assassins makes them more mighty. You ‘ll only need to train one Recruit up to Assassin membership for the surveil accomplishment, but I found it quite utilitarian to train up american samoa many Assassins as possible. This think of I could send the Assassins on missions that would bring back a bigger monetary reward. You ‘ll need a total 3500xp to get to the rank of Assassin, and when you do you ‘ll have to go to the Tiber Island Hideout to complete their knowledgeability .Welcome to the Brotherhood Train a recruit up to the Rank of Assassin .
3 guides At the peak forget hired hand corner of your screen, you ‘ll see red meter, which will identify whether you can call in Assassins to help you. You ‘ll need to call them for some missions, but this will be noted for each mission. Using
will use up on barricade and bring Assassins in. You ‘ll have 3 bars worth of Assassins to use, and when you get far enough in the game and have enough Assassins, you ‘ll be able to use the Arrow Storm ability. This is done by holding
and uses all three bars. Serial Offender
Full Sync Requirement: Kill your target using the Assassin recruits.
A damsel in distress will let you know about your aim, who is running away. Check your mini-map for bluing icons that ‘ll lead you to a series of helpful courtesans marking the drag of the flee target. Run from one concubine to the following until a red picture shows up on your riddle to point out the target. give chase, closing the distance between you and the target. When you get within range, target the foe but do n’t assassinate him yourself. alternatively, use the Assassin recruit by pressing . Once he ‘s dead, the memory will end. Human Cargo
Full Sync Requirement: Kill your target using the Assassin recruits.
speak to the boy on the docks to pick up your next memory. You need to track down and follow a target, so start by going towards the yellow icon on your map. As you get near to the icon, it turns into a large, highlighted zone. Use Eagle Vision to pick out your target in the open yard. You need to follow the target without getting excessively close or spotted. finally, the homo will enter a restricted area, and you ‘ll be allowed to kill him. If you want full synchronization, target the man from a distance and call in your Assassin recruit to kill him for you. Help the recruits finish off the rest of the enemies and then follow some instructions to check out a pigeon cage to close out the memory. An Unexpected Visitor
There are no full sync requirements for this memory.
You ‘ll hear whisper and you need to find a source. A aristocratic icon on your mini-map gives you an idea of where the articulation is coming from. Investigate the cardboard box on the ground, next to a build, to trigger a cut setting. Per Leonardo ‘s request, sit down on the judiciary. Provided you have the cash, you can buy one of Leo ‘s inventions and get the upgrade instantaneously. What you choose to buy is your business. Make a choice to end the mission. You ‘ll be able to locate Leonardo from here on out by looking for the ‘L ‘ icon on the map. You ‘ll be able to buy the follow inventions from him :ItemPriceAvailabilityMetal Cestus6100Sequence 4Double Hidden Blades3800Sequence 4Poison Darts750Sequence 4 Note. You can not equip any Vambraces Armour until you have bought the Double Hidden Blades .
War Plans
Full Sync Requirement: Send the Mercanaries into a fight.
The Templar Overseer you need to take out is nearby. Run for the yellow mini-map marker and, en route, hire the Mercenary group whose path you cross. They cost 150f ( unless you have been using them frequently in which case they will be cheaper ). You ‘ll need them in orderliness to get full synchronism. Upon entering the yellow area marked on the function, function Eagle Vision to pick out the Overseer. Target the Overseer and command the hire Mercenaries to go into battle. After that, help them kill the remaining enemies. When all are dead, the memory ends. Outgunned
Full Sync Requirement: Do not kill anybody before destroying the blueprints.
This memory is your first memory involving Leonardo ‘s War Machines. This is one of the more easy ones, in my opinion, and getting to the blueprints before killing anyone is n’t besides unmanageable. If you are detected in this mission, you will fail it. Start off by dropping down the east side of the cliff, then follow the road to the south east corner of the map. When you ‘re at the corner, watch for a patrol guard merely north of you. When the guard turns away from you, run behind him, hugging the wall. Walk north, past a build with a ladder on it, and stop at the base of the adjacent northerly build up. There will be a guard above you, indeed wait fro him to turn away before climbing up the build your future to. Move to the northweat corner of the roof. You ‘ll be able to see the blueprints in the northwest corner of the area. Wait for the guard duty patrol in the area to turn away, then make a run for the blueprints. Be careful heading towards the blueprints to make surely you do n’t get spotted. Afterwards, you placid wo n’t be able to be detected, but you can nowadays kill people if you so choose. You wo n’t lose your 100 % synchronization requirement by doing this. once you ‘ve destroyed the blueprints, the guard patrol near them will stop, so you can climb the northerly wall. once at the top, you ‘ll see a passenger car below, with three guards around it. You ‘ll need to destroy the carriage. Stay along the western wall, and drop off the north end of the build up. You ‘ll be able to approach a radiance barrel from behind without being spotted. Ignite the barrel, then run away, following a series of checkpoints. After the carriage blows up ( unfortunately it ‘s not fully destroyed ), you ‘ll have to chase it down on horseback. Follow the enemies and watch for logs along your means, as these will block your way. You will always have alternative routes to take if you get blocked off. finally, you ‘ll be interrupted by a cut picture. immediately you ‘ll be in control of the carriage. I ‘d suggest using the tactical camera, as you ‘ll be able to see everything easier. You ‘ll have to ram any enemies that pull up aboard you. After you ‘ll gotten rid of a few, you ‘ll end up having to take restraint of the machine gunman. Take out all the enemies that you can, paying care to the crimson lines that show that enemies are about to attack you. Focus on these enemies to preserve your health, and finally the memory will end .Bang! Destroy the Machine Gun .
1 usherSerial Killer Perform an Execution Streak of 10 kills .
6 guides The Plan
There are no full sync requirements for this memory.
You ‘ll find the next memory marker in the assassin lair marked on the map. After a cutscene become and examine the map on the desk. After that, exit the hideout, end the memory and complete the sequence. Principessa in Another Castello
Complete DNA Sequence 4.
1 guide
Sequence 5
home. Escape from Debt
Full Sync Requirement: Do not be detected while escorting the Senator.
talk to Ezio ‘s mother and then to Claudia to start the mission. When you exit the whorehouse, you ‘ll find a chicken marker on your map. Follow it to highlighted area and then use your Eagle Vision to locate the Senator. Once you ‘ve found him, you ‘ll need to save him from the guards. now you ‘ll need to escort the Senator between a serial of waypoints on the function. To get full synchronism, certain you do n’t get detected. unfortunately, Egidio ( the Senator ) ca n’t climb. And he attracts guards. therefore I ‘d recommend using your Assassin Recruits to help you. As you move toward the yellow function markers, watch your mini-map for foe positions. You can rate Egidio to stop in a safe corner and then assassinate guards that are in the way. alternatively, you can hire courtesans for a distraction. This will allow you toslip by with Egidio without getting any undesirable attention. once you ‘ve gotten to your location, you ‘ll complete the memory. Follow the Money
Full Sync Requirement: Do not be detected and do not touch the ground while tailing the Senator.
You ‘ll need 3,000 florins to start this mission. After some dialogue between Egidio and the guards below, you ‘ll have to follow the crowd as they move money around township. You need to stay relatively close to the money, but cable of sight is more important than distance, if the countdown timer starts getting low, move the television camera so that you have a clear view of Egidio and the guards to reset it. While you ‘re keeping an eye on the money as it moves along the streets, be certain to besides watch for rooftop guards. Assassinate them from behind/use your crossbow or throwing knives or, in more unmanageable situations, call in your assassin recruits. however, note that at the end of Egidio ‘s rescue path, he and the guards walk across a large, empty court in front man of the Pantheon. Do n’t bother getting stopping point to them. Just expect for a cut scene to take over, after which you can last touch the prime. Find a grimace of the Pantheon that you can climb up and hit the checkpoint at the top of the build. nowadays you ‘ll need to take out the precaution that ‘s down fondling the money at the bottom of the Pantheon. Cling to the at heart border of the fix in the building ‘s ceiling and climb down the ceiling. Climb down abject enough that you can target the enemy. once you ‘ve got a aim, you can just call in your assassin recruit to take him out mutely to end the memory. When in Rome
Full Sync Requirement: Arrive at your destination in less that three minutes.
You need to transport the money across town, but you do n’t have any map marker or anyone to lead you there. You have to pretend like you know where you ‘re going, and a guard duty will let you know when you ‘re going the wrong direction. Start by heading west and listen for clues that you ‘re either on the right lead. When you hear a minus statement, immediately deepen course and you ‘ll get confirmation that you ‘re heading in the right focus. You ‘ll need to run to complete this memory in under three minutes. however, note that Ezio will drop the package if you run into another person. If you drop the package, you ‘ll need to pick it up again before continuing the route. In general, the route will bring you southwest. When you reach the end of a large bridge, the memory ends. In and Out
Full Sync Requirement: Kill the banker from the bench without being detected.
The mission starts with Ezio following a prey enemy. Hire courtesans to surround, and use them for covering when the guards you ‘re following occasionally stop to look behind them. Your lease courtesans will occasionally get picked off by other interest parties, so hire every modern group that you find. finally, the prey you ‘re trailing changes and heads into a restricted area. Keep blend and following the prey until a cut scenery introduces a half-nude banker, Juan Borgia. You need to follow the banker through the area, going past a number of guard stations. Use courtesans as cover and do n’t be afraid to use the rooftops. When you reach the concluding area, a cut fit will interrupt you for a bit. At this point, you need to find a way to mutely kill the banker. The banker walks around the court, and there are benches positioned along the southern end of the court. But there are besides guards ( even though they may not show up on your mini-map ). Hire the courtesans at the northeast corner of the court and use them as cover to reach the benches to the south. once you ‘ve sat down, wait for the banker to stroll by. Target him and perform a silent assassination. After the character assassination, just escape the area to end the memory. One way of escaping the area is towards the back of the square there is a ‘Leap of Faith ” into a pile of hay. Afterwards just run to the right then left and you will be in the in-between of town. Paper Trail
There are no full sync requirements for this memory.
Go to the waypoint to set off a cut scene and end the memory and sequence. Fundraiser
Complete DNA Sequence 5.
1 guide
Sequence 6
home. Gatekeeper
Full Sync Requirement: Do not take any damage.
Go see Bartolomeo and you ‘ll have to help him defend his fortress. Enemies will swarm the area, and there are three gates that you need to close to stop the invasion. You need to first fight off all of the enemies near a finical gate before you can use the gate crank to close the capture. To make things more unmanageable, full synchronism requires you get through the mission without getting reach. Play an aggressive defense, using rejoinder attacks. If you take excessively retentive, more enemies will flood through the gates, making things a fortune more unmanageable. I ‘d suggest going for the northerly gate first, as it starts with the fewest enemies. clear the area around it, and drop the gate before moving your efforts to the southerly gate. I ‘d besides suggest calling in your Assassin recruits. When you ‘ve last closed all three gates, merely finish off the remaining enemies. A trimmed view interrupts you temporarily, after which you need to hop on a horse and furrow after Bartolomeo. Just follow him to another fort and the memory ends. French Kiss
Full Sync Requirement: Do not be detected.
You need simply to kill 20 french soldiers to complete this deputation. What makes this mission challenge is that, in order to get wax synchronization, you need to do it without being detected. A number of markers appear on your map pointing out a handful of french camps. Make your direction to the nearest camp and watch for french soldiers patrolling outside. The easiest way to do this without getting spotted is to order others to do the kill for you. You can hire Mercenaries and send them into battle, or call in your Assassins. If you ‘ve managed to recruit adequate assassins, you can besides call in arrow storms to kill multiple targets at once. Move between camps employing these tactics and you ‘ll well get the 20 kills you need. Trojan Horse
Full Sync Requirement: Do not lose any health squares.
meet with Bartolomeo and his men at the north conclusion of the city. The group will stroll through the city, past a number of french checkpoints, en route to the main french fort. It ‘s your job to ensure Bartolomeo ‘s men make it there without die, and without being spotted by the enemies. To get full synchronization, you need to not lose any health. Follow the group down the road and you ‘ll soon run into the first pack of enemies. For some reason, during this meeting you ‘re not being furtive. You just pick a fight with the enemies and hope they do n’t kill one of your own. After clearing the first barricade of french soldiers, you ca n’t raise any alarms. Bartolomeo ‘s group will continue marching forth until they run into a french checkpoint. When they get to the checkpoint, they ‘ll stop and a countdown timer begins. Before the timer reaches zero, you need to silently kill the nearest french soldiers ( normally three of them at a time, a counter in the upper-right corner of the riddle lets you know ). Do n’t get spotted while you ‘re killing the enemies, because that ‘ll cause you to fail the mission. When all enemies are killed, Bartolomeo and his men will resume their parade. It ‘s worth actually staying in front of the friendly army, because you can spot french guards and kill them before the countdown timekeeper even triggers. Watch for one trio of enemies guarding the entrance of a minor village. One of the enemies is on a rooftop, and if you do n’t kill him first base he ‘s likely to spot you while you assassinate the others. soon a deletion scene will show your crew entering the main french fortress. As the picture closes, you need to fight. fortunately, there are equitable a few enemies to kill to close out the memory. If you have full Assassin signals, use them to call an Arrow Storm, right field before struggle begins. Au Revoir
Full Sync Requirement: Finish the mission in less than five minutes.
Take to the rooftops and start making your manner toward the yellow spot on your map. There are a few rooftop guards you ‘ll want to take out before making your manner to the gate to the northeast. Eagle Vision will reveal that the four guards at the gate. Target them and perform an air travel character assassination from the rooftops, then fight off the remaining ones. With the enemies cleared, locate the gate crackpot to raise the gate and gain access to the area where the Baron is hiding. After the cut view, be certain that you remain spiritual world or the Baron will execute Bartolomeo ‘s wife. First, turn east and run to the wall. There ‘s a guard standing on a deck in front man of a door that you can easily sneak behind and assassinate. With that guard dead, turn north and head for the castle. Climb up the wall of the palace and watch for a guard overhead that you can assassinate from the ledge. Climb onto the rooftop, turn west and climb another level. There ‘s one last guard on the upper berth rooftop that you need to watch for. Assassinate him. From this upper rooftop, you should be able to look over the ledge to the north and spot the Baron de Valois. Target him, get near to the edge of the rooftop and perform an air character assassination. Forget Paris
Complete DNA Sequence 6.
1 guide
Sequence 7
All areas of Rome, except for the Vatican, will now be accessible to you, so I ‘d recommend going forTower Offense Burn All Borgia Towers .
2 guides If following the hints and tips, you should ‘ve been destroying Towers as you go along. And if you have n’t, go and destroy them all nowadays. There ‘s no reason not to. family. Patching the Leak
Full Sync Requirement: Do not drop below five health squares.
Meet up with La Volpe at the Thieves Guild and he ‘ll ask for your serve in a match of errands. The inaugural tax is to defend against the attack of enemies trying to discover the Guild ‘s location. The enemies come in three waves, getting increasingly more difficult with each back-to-back wave. Monitor your health, use music when necessary, and employ the avail of your Assassins. After fighting off the enemies, hop on a sawhorse and follow La Volpe. He ‘ll stop at a thief in straiten. Fight off the thief ‘s attackers for a quick dialogue. After you ‘ve rescued the thief, you ‘ll follow La Volpe on horseback again. La Volpe will lead you to two more thieves in distress. Fighting off the enemies while watching your health should n’t be a problem. If you have difficulty, try staying on your horse while you fight. fair be careful you do n’t by chance kill civilians while flailing about. After rescuing all three thieves, the memory ends. Call All Stand-ins
Full Sync Requirement: Use the Assassin recruits to assassinate your targets.
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Run toward the k area on your map and, as you near a big gate, you ‘ll be interrupted by a cut scene. After the scene plays out, hop on a horse and chase after Micheletto, but do n’t get besides close. Follow him to a stone structure and he ‘ll get off his horse and head west. The area he enters is restricted. Climb the pillars left of the guards at the area ‘s entrance. From the pillar tops, turn west to enter the restrict area and stick to hopping across pillars to cross the massive yard. You can successfully reach a platform overlooking Micheletto and his contact without ever touching the grind. Wait for Micheletto ‘s touch to get a bolshevik marker and then target him. Call in an assassin enroll to assassinate the man. Micheletto takes away again and you need to resume the pastime. Run toward him and look on the confederacy side of the wall bordering the step to find a couple of horses. once again, Micheletto will stop when he reaches a restrict area, forcing you to follow stealthily on metrical foot. Again, take to the rooftops to bypass the guards below. This time, however, you ‘ll need to watch for a rooftop sagittarius. Reach the out wall of the central court to bear witness to another meeting of Micheletto. As Micheletto walks away, lock onto the targets and call in your assassin recruits to take them out. Drop down to the circular court and start going north, after Micheletto. He ‘ll lead you to another restricted area. This prison term, climb the qualify area from the wall to the right of the guards at the entrance. You should be able to quickly follow Micheletto to where he meets his contacts. As he walks away, call in your Assassin recruits to take out the targets. Micheletto takes off on foot. You can jump off of the highest rooftop into a hay pile on ground grade. Follow Micheletto on foot to the next building to close the memory and mechanically start the following. Exit Stage Right
Full Sync Requirement: Do not kill anyone other than the gunmen.
At the memory ‘s start, you need to climb the external of the Colosseum to reach a waypoint pointing off the slope. While you ‘re climbing the face of the Colosseum, you ‘ll cross in front of a crowd of guards staring off the ledge of the wall. Sneak past them without killing them. When you reach the top of the Colosseum, count for another waypoint to drop down to. The camera will pan to the correctly, showing a theoretical way down to the play stage far below. however, the way pictured in the pan camera is useless. rather of turning right ( west ), turn left ( confederacy ), keeping to the rampart ledges to avoid a few guards as you make your way toward the target gunmen. There are four gunmen you need to kill before finding the waypoint behind the degree on ground flush. All four gunmen are on the lapp segment of Colosseum platform, and you need to kill them without being spotted. They each follow break patrol routes that lead them into secluded corners where you can carry out your silent assassinations. alternatively, you can call in assassin recruits to do the stamp out for you. With all four gunmen dead, a scandalmongering marker appears on your map, guiding you down to ground flat, behind the degree. There are four Assassins dressed in costume, waiting for you. Join them and, after switching into a costume of your own, cursorily make a beeline for a waypoint to the union. A countdown timer rushes you, so be immediate. Upon hitting the checkpoint, another countdown timekeeper starts. You need to find your chastise spot on the play stage, and promptly. Use Eagle Vision to reveal a glow touch on the earth. It ‘s equitable a belittled blemish of hay that you need to stand in for a few seconds before a second gear ( and then a third ) correct spot shows up to guide you closer to the crucifixion action taking place at center degree. last, once you ‘ve reach the final spot, you ‘ll get the clue to take out Micheletto. Eagle Vision will reveal the glowing Micheletto among the other cast members. promptly walk up behind him and assassinate the target to finish the memory. Intervention
Full Sync Requirement: Do not swim.
You need to run Pietro to a nearby doctor. Turn confederacy and follow the current of folks fleeing the Colosseum. As you exit the Colosseum, watch for guards patrolling by. If they spot you, they ‘ll give you fuss. fortunately, there ‘s no real first-come-first-serve to get Pietro to the doctor just across the street. Wait for the guards to walk past so you can cleanly deliver Pietro. After the cut fit, you need to chase down and tackle a flee thief, which can be an offspring with the guards that will get in the way. The thief will take paths between roadblocks of guards. When you run through them, double-tap to make Ezio perform a short forward jump. The chute is adequate to throw the guards off balance while you run by. The lapp technique will save you from fast-running guards that come up from behind and try to stop you. As these sprinters get near, just double-tap
to leap ahead and hang up the pursuer. finally, you ‘ll catch up to the running thief. Perform a harness to bring him to the grate. last, a countdown timer limits the time you have to find and stop La Volpe just west of your location. Make your means toward the following yellow map marker but beware the river separating you from the waypoint. Look to the rooftops for a wire bridge that spans the gap across the river, letting you cross to the westerly side and hit the waypoint to end the memory. Ascension
There are no full sync requirements for this memory.
Go and talk to La Volpe for a cut scene to see out this memory and sequence. Bloody Sunday
Complete DNA Sequence 7.
1 guide
Sequence 8
home. Requiem
Full Sync Requirement: Do not be detected.
In the identical foremost area, there ‘s a guard patrolling the lower area. Either assassinate him from behind or call in a recruit. When the precaution is killed, climb a ladder to the south that leads to a platform center up the rampart. From there you can climb to the clear of the southerly rampart. Watch for two guards patrolling the rampart, one correct at the first checkpoint and another farther west. Wait for the nearest to turn away from you before climbing up over the rampart to assassinate him, then climb bet on over the side of the rampart and sidle up to the next guard. The adjacent checkpoint is north of the moment guard, on the future erect charge. Climb onto the traverse barrels against the wall, and climb up to the next checkpoint. A cut scene then follows. When the scene is over, head east along the rampart, watching for a three of guards. One guard is patrolling the rampart and can be assassinated from the ledge or by plainly running him behind him. The other two guards patrol the southeast corner of the rampart. Call in an Assassin to deal with them for you. Make your way to the cleared-out southeast recess of the rampart. Around the corner, to the north, is a guard area you do n’t want to mess with. Before the tall fencing material on your left field begins, hop over the rampart ledge and neglect to the small rooftop platforms below. Use a series of swinging poles and beams to move north. From the last balance beam, turn left and jump onto a stairway. Follow the stairway to the top and enter the doorway. You need to get to a passage in the ceiling of the western side of this bombastic room. Start by running up the western wall, left of a lock in doorway, and shimmying to the right around a small lip in the wall. After shimmying right, you can swing from a pole to fling onto a beam. From the beam, wall run upward to another lip and continue shimmying to the right, around a corner. Drop down onto the air around the corner and, from the beam, rise east to swing on a pole and bring on an elevated platform. Follow a radio beam south, chute to another shine and then move to the opposite side of the shine so that you can hang and shimmy southerly to the next corner. Continue shimmying around the southerly wall. Climb up a bit to find another lip around the identical top of the wall. It ‘ll bring you within jumping distance of a very lift platform in the southwest corner of the room. From that platform you can climb into the ceiling passage to continue. Around the corner to the north, vigil for a patrol guard. When he walks away you can easily run up behind him to kill him. Further north, you ‘ll go up a set of stairs to a familiar area. There are two guards patrolling the semi-circular mansion at the clear of the stairs. Watch for the red dots on your radar to move away from the adjacent checkpoint before stepping out and into the following stairway. Go to the top of the stairs but not much further. In the following room there are two guards patrolling, one on floor horizontal surface and one on the flush above. Wait for the ridicule on the upper level to turn away before running out to assassinate the ground-level enemy. then, wall-run up a bookshelf on the left to grab onto the balcony where the other ridicule is patrolling. You can kill him with a ledge assassination. There ‘s a second gear precaution on the amphetamine floor, looking out a window to the west. Take him out from behind and hop onto the window ledge, swinging approximately so that you hang out of the window. The last waypoint can be seen to the right ( south ). Shimmy along the hand holds in the wall to reach it and end the deputation. An Apple a Day
Full Sync Requirement: Do not kill anyone.
Climb up and south around the wall to reach a rooftop platform with a couple of guards on it. Drop down a flush and jumpstart into the window with the glow waypoint. After the cut picture, run through the door past the crying woman and head downstairs. once in a semi-circular hallway, turn right down more stairs and follow them to another waypoint. After the brief meet with Cesare, you need to climb upward out of the castle. Move up the stairs a bit then that you can run up the eastern wall and startle south to grab the lowest of the disk overhead beams. From there you can hop across the beam to climb out the passage above you. There ‘s a guard at the top of the passage, but you ‘ll need to ignore him. Run past the guard, up the spiral stairway behind him, and to a high-above ledge that overlooks Cesare as he runs by. From this high ledge, you can perform a leap of religion into a pile of hay on the rampart below. Run west to a corner wall, climb over the wall to jump on a platform hanging from a r-2, and perform another leap of faith into a hay pile on the other side of the castle moat. You now need to head to the Basilica Papale di San Pietro, barely a few blocks west of your location. En route, do your best to lose the enemies chasing you. You ca n’t kill them if you want broad synchronize, therefore take to the rooftops to lose them. When you reach the destination and are anonymous, use eagle vision to spot the radiance structure in the centre of the court. The Apple of Eden
Full Sync Requirement: Do not lose any health.
You ‘re given a newfangled weapon, the Apple of Eden, but using it takes from Ezio ‘s health. And getting full synchronization in this deputation requires you lose no health. Which means you do n’t get to use your cool raw weapon. rather, you ‘ll be running. Head east and do n’t stop to fight. You ‘ll be swarmed by guards and fighting them is besides bad. If you run, the only guards you ‘ll need to worry about are the fast runners that come up from behind. When they get near you, double wiretap to force Ezio to jump. Jumping will cause the nearby furrow guards to lose a step, giving you valuable inches of space to avoid their attacks. Head due east to escape the yellow-highlighted area. When you ‘ve successfully left the Vatican, jump into the urine surrounding the palace and swimming under a bridge to become anonymous and end the memory. Demilitarisatio n
There are no full sync requirements for this memory.
There are five specific guards that you need to kill in the area. They ‘re marked by red markers and they glow gold with eagle vision if you need help picking them out. The challenge, however, is that you ‘ve got merely the Apple of Eden to fight with. Gather up the enemies around you and use the Apple of Eden. It causes nearby enemies to fight each other, then basically you do n’t need to kill anyone yourself. however, if you charge the Apple up wholly, it ‘ll release a burst that does kill. You need lots of health to world power a stamp out shot, though, so stop using the Apple long adequate to regain your health units. Make certain all enemies are dead to end the memory. Seeing Red
There are no full sync requirements for this memory.
Run north toward the green zone and use your eagle vision to pick out the aim cardinal future to one of the small, finished buildings. You need to tail the cardinal number to his destination without alerting him. You ‘ll be lead to the center of the Colosseum. You ‘ll have to fight your room inside using barely the Apple, thus repeat the strategies from the former memory. once inside the Colosseum, you ‘ll be attacked by three waves of enemies with a couple of targets per curl. Start each wave by running around the Colosseum to gather up the baddies and then execute a fully-charged Apple of Eden inject to kill as many enemies as possible. You can besides call in all of your assassin recruits. Kill all three waves and the memory ends. All Roads Let To
There are no full sync requirements for this memory.
now you ‘ll have to fight Cesare and his men. Run approximately and use the Apple, run about and regain health, recur. There ‘s a countdown timer and you merely need to death until the timer hits zero. When it does, run to the yellow waypoint to end the memory and the sequence. Vittoria Agli Assassini
Complete DNA Sequence 8.
1 guide
Sequence 9
home. Pax Romana
Full Sync Requirement: Do not drop below five health squares.
Be quick for a immediate time event in the center of the cut setting. Afterwards, you ‘ll be surrounded by enemies that you can very quickly kill with a brawny murder streak. Get on the nearby knight and ride north toward the map marker. Cannon shots will land near you but there ‘s nothing to worry about. finally, the horse will be taken out forcing Ezio to continue north on foundation. The entire area north of you is a qualify area, so do n’t bother looking for a direction around it. alternatively, charge ahead and expect to fight. There are many, many guards. After hitting a checkpoint to the north, push through the enemies that ‘ll appear, heading north to the future checkpoint near a siege tugboat that you must climb. Before bothering to climb the tower, however, I do suggest you fight off all surrounding enemies. Climb up to the beginning level of the siege loom and climb into the structure. There ‘s a series of ladders to climb to the top of the loom and the beginning one is hard to spot ( it ‘s on the justly ). When you reach the top of the tower, you ‘ll move on to the following area. Head toward the future waypoint and expect minor enemy resistor. You ‘ll run through a small greenwich village to the next checkpoint, run up some stairs and then have to climb another siege tower. Start by climbing up the left side of the column grimace and migrate to the right. After climbing to a small ledge, you ‘ll need to climb up some identical obvious ladder pieces to reach the top of the tugboat. Run past the battle people and oral sex north to the future checkpoint. It ‘s hera where you ‘ll ultimately do battle with Cesare, who ‘s armed with a gunman. Close the distance and attack aggressively to keep him from firing at you. Use kicks to break his guard and consider using your own gunman on him. After damaging Cesare some, a immediate time event requires you mash the attack button. For the future phase of the battle, Cesare is joined by a handful of guards. You ‘ll want to kill off the guards promptly without leaving Cesare free to shoot you thus, again, be aggressive. You ‘ll go through this same design a couple of times, with quick time grind attacks between each, until ultimately finishing off Cesare. Full synchronization in this deputation requires you not drop below five units of health sol be cook to use medicine to replenish yours. Shots from Cesare do lots of damage, as do attacks from the heavily-armed baddies near the end of the fight. once the fight with Cesare is finished, you ‘ll have completed the Ezio storyline of Assassin ‘s Creed Brotherhood !Requiescat In Pace complete DNA Sequence 9 .
1 guide Present Day with Desmond When you ‘re playing as Desmond, head upstairs from the Animus vault and use Eagle Vision to check out the pyramid drawing on the wall and the numbers that look like dates. Cue following cut scene.Now you ‘re at the Colosseum as Desmond and get to do some explore. Start by dropping down to ground level and turn left through a passage. Find a nearby generator and run up the wall behind it to climb up. From the exceed of the climb, jump backward onto another ledge. Shimmy left to hop across a shine and onto a mid-air path formed by a series of beams. Continue straight on the obvious path and Desmond will finally jump to swing on a hang pot. Turn left and continue forward until you see a augury for another electric generator. Drop down to the ground at the electricity signal and then climb the rampart on the right. From the acme of the wall, turn veracious ( so that you ‘re facing the steering opposite the path you fair followed here ) and climb up to a series of narrow woodwind platforms. From there you can jump down to a swing perch and onto a series of beams. Follow the beam to another swinging batch that drops you onto a ledge. Jump onto even another swing pot ahead and, once back on ground flush, run heterosexual to yet another electric generator. Climb up the rampart behind the generator and jump backward from the top, grabbing onto the ledge of an arch. Follow a trio of beams ahead and then right, finally reaching a wall with apparently two possible directions. turn left ( going correct results in an about immediate absolutely end ) to find a pair of poles Desmond can swing across to reach a wall above another generator. From the top of this rampart, shimmy to the entrust to slip into a obscure passage. You ‘ll hit a checkpoint after a bit more forward advancement. once again, the wall behind a generator proves useful. Climb up the wall and jump back to the reverse wall so you can shimmy left and then jump backward to a ledge. Jump down to ground floor ahead and use some wooden poles to hop over a chasm ahead. Climb up the down of stuff on the exit and use it to jump to a hanging wood platform. Swing down to the background flat ahead and use the automated ski tow argumentation to reach the area operating expense. After a moment more air cross, you ‘ll take a leap of religion down a tall, improbable stone. Use Eagle Vision to reveal two glowing spots on the walls and activate each of them. You move into a new area, one much dark than earlier. Climb on top of one of the boxes against the walls and jump to openings above the lock gate. alternatively of dropping to the other side of the wall, jump to the wall in front of you and shimmy left to grab a beam that runs over the hall. Swing ahead until you get to the last beam you can reach. From the end of this glow, rise across the board to grab the diametric wall. Shimmy left onto a bad balance beam and you can jump and swing on a perch to land on an open passage ahead for another meet, with an apparition. once again, practice Eagle Vision to find two glowing spots on the walls and activate them to go to the following area. In the narrow room you hit adjacent, run up the wall with hand holds above and climb american samoa high as you can. From the acme of the hand holds, startle back onto a beam and then jump onto another side of the well to continue to the top. You ‘ll have a baseball swing scenery when you emerge from the well. Run straight across the large room and climb up the stone object with a portrait on the side. climb to the topple of the crisscross sculpture, and leap out to the ledge ahead to activate a switch that causes some transformation of the ceiling. Turn away from the rampart switch to look across the massive board. Go left a moment and you can jump across a series of horizontal ease up poles to reach a balcony. From the balcony rail, jump onto a hang lantern, turn to the leave english of it and jump backward onto a hanging, brawny air. You ‘ll need to complete a number of alike jumps from the ten thousand lamps hanging around the margin of the room. As you make these jumps, keep two things in thinker :
- Always jump from the highest point you can possibly reach while hanging from a lantern.
- Position Desmond’s back to the next target and move the camera so that it points where you want to go—if the camera isn’t looking directly at the next lantern, you’re likely to jump the wrong direction.
Through a bunch more jump via a path that should be easy to figure out, you ‘ll reach the part of the ceiling that dropped down when you pulled that interchange early. There ‘s another switch to pull while standing on the platform. After the dilute view that plays, swing down a serial of poles to return to ground horizontal surface and activate the curious pedestal. After the picture, move forward to activate another base. A number of wafer-thin platforms will appear along with two switches sticking out of a wall. Use the thin platforms to reach the switches and use eagle vision to pick out the throw you need to hit, it glows yellow permanently, while the wrong switch pulses, before jumping onto the switch to activate it. Another series of sparse platforms appears with another determined of switches. You need to use the following set of platforms to reach the next switch promptly, otherwise the platforms will recede and you ‘ll have to start all over again. Jump around the room to hit all four switches ( remember, use Eagle Vision to hit the compensate switch ) and then return to Desmond ‘s group in the center of the room. Walk up to the glow pedestal at the top of the stairs. During the cut scene that follows, you may think that Desmond is freeze. Just continually tap a commission on the to progress the scene and end the crippled .A Knife to the Heart Secure the Apple of Eden .
2 guides
Miscellaneous Achievements
dwelling. You ‘ll have to work your direction through 5 rounds of fights at Bartolomeo ‘s place. The fight club is in the basement. Make certain you have a fairly moment of money, in event you lose. Bet american samoa much as you want on the first base 4 rounds, then on the last cycle, bet the highest amount potential. The best means to deal with these fights is to spam and lone function counters when you ‘re about to be attacked. You can besides stun enemies by holding
to throw sandpaper at them. I found the fights a little unmanageable in the get down, but when you ‘ve found something that works for you, it becomes quite easy .The Gloves Come Off Win the highest bet at the Fights .
6 guides ==== This is a childlike accomplishment, find a well and throw some money in it .Your Wish is Granted Throw money in a well .
2 guides ==== You can nab two achievements while in the Virtual Training Programme. I ‘d recommend going for the kill mottle training, so you can getSerial Killer Perform an Execution Streak of 10 kills .
6 guides and if you need a couple more, complete the exempt run train broadcast, as I found these the easiest. once you ‘ve completed three, you ‘ll unlockPerfectionist Earn 3 gold medals in the Animus Virtual Training Program .
10 guides ==== This is another childlike accomplishment. You ‘ll find random people using brooms. Run into one of them to knock the broom out of their hands. Pick it up, find a guard and use the broom to kill them by using
Spring Cleaning Kill a guard with a broom .
11 guides
Side Missions
Below lists all the side missions/memories that are available throughout the game. While there is n’t a specific accomplishment for most of these missions, you need to complete all of them to get 100 % synchronization for the game, which will count towards the DLC accomplishmentil Principe receive 100 % synch in ACB and entire synch in all missions of the Da Vinci Disappearance .
5 guides
Christina’s Requests
Christina ‘s Request memories become available as you achieve a higher synchronization. The synchronize levels required to unlock each mission are listed below. The icons for these missions are a break heart in the map. A Second Chance entire synchronization required : 15 %
You ‘ll need to trail Cristina, fair as you would with any other aim. I ‘d stick to the rooftops to make it easier for you. finally Cristina will reach her base, and after a scene plays out, you ‘ll need to beat up a ridicule. You ‘ll alone have your fist, no weapons or antagonistic ability. so target the enemy and spam . After a while, you ‘ll complete the memory. Last Rites
Total synchronisation required: 30%
lead Cristina to the yellow marker on your map. You ‘ll have to stick to the ground and keep off confrontations. When you reach the way bespeak, you ‘ll have to beat up a precaution with your fists. therefore mash after targeting him. Another waypoint will appear on the map, so head to there. You ‘ll stop just shy of three bodies that you ‘ll have to move. Hop onto a nearby balcony and perform a jump of faith into the straw to avoid signal detection. When the enemies are facing off, go and pick up a body and take it down to a boat that will be shown on your map. You need to be careful to not get spotted, and if you do, jump into the water and swim behind the gravy boat. once you ‘ve gotten all three bodies on the boat, the memory ends. Best Man
Total synchronisation required: 45%
You ‘ll start out by having to sprint. You ‘ll have a timer to get to Manfredo, but it will stop when you get to him. Jump onto the bridge he ‘s on and kill the three attackers to end the memory. Persona Non-Grata
Total synchronisation required: 60%
Use Eagle Vision to find Cristina. Move towards her stealthily and then compress and hold to plant a letter on her. Retreat quickly to the waypoint to end the memory. Love’s Labour’s Lost
Total synchronisation required: 75%
You ‘ll only have three seconds to make it to the aim marker. As you arrive, you ‘ll break up an attack on Cristina. Cristina runs off and the guards will chase after her, making it difficult to fight them. We suggest starting the fight with a fume grenade to freeze the guards in topographic point, allowing you to assassinate them while they choke in place. Kill all four targets to end the memory, and complete Cristina ‘s memories.
Assassination Missions
Most Assassination missions appear on your function, and you ‘ll be able to get them from a pigeon cage ( the like that you use to send your union assassin ‘s on missions ). sporadically, you ‘ll have to head to Bartolomeo ‘s villa and talk to his wife to pick up more missions. Note that two missions show up at the cage about the Assassin ‘s Hideout, though the icon wo n’t indicate it. so if you ‘ve run out of mission and this section is n’t at 100 % synchronize, check that chicken coop. I ‘d highly recommend having most of your weapons ( hide blade, crossbow and poison would be the most advantageous ) for this missions and adequate Assassin recruits for an Arrow Storm. It ‘ll make your life a lot easier. Two’s Company
Full Sync Requirement: Kill both targets with the hidden blade.
This is a very straightforward assassination. The targets are n’t near each other and it should n’t cause you any problems. Tactical Correction
Full Sync Requirement: Finish the memory within two minutes.
You need to kill five enemies in two minutes for full synchronism. A couple of enemies are on horse back, so I suggest leaving them for last. Fight the three on-foot enemies, using a killing mottle to make life sentence easier ( or Arrow Storm if you have it ). nowadays focus on the two on hogback, if one starts to run away, use your pistol or crossbow to take them out, and then do the same with the other enemy on hogback. And Three’s a Crowd
Full Sync Requirement: Kill three targets within two minutes.
There are three specific guards you need to kill, all on the rooftops in the nearby area. There are other guards on the rooftops to watch for but you entirely need to kill the three targets. I ‘d start with the prey at the peak, then work your means down. Your crossbow is a utilitarian weapon here for comfortable kills if you wo n’t want to use your obscure blades. Do your best to make the kills instant assassinations so that you can finish the mission in two minutes and get broad synchronization. Serf’s Turf
Full Sync Requirement: Assassinate three guards with the hidden blade.
The waypoint on the map will leas you to a large eatage with five enemy guards riding around on horses. You need to kill three with a concealed blade for the full synchronize requirement. What I would personally do, is get yourself on a horse and then go from one guard to another on horseback. You can get all five guards this way. It will besides count towards one of the Mercenaries ‘ Guild challenges. The Three Amici
Full Sync Requirement: Kill the targets with the hidden blade.
To start this memory, you ‘ll have to go to the pigeon cage on top of the Tiber Island Hideout. You ‘ll get three enemies marked on your map. You can be detected in this memory, so if you wish to kill the targets that way, feel unblock to do sol. All you must remember is to always use your hide blades. Red Letter Day
Full Sync Requirement: Kill both targets in under 60 seconds.
Two targets will appear on your map, and you need to kill them both in under a infinitesimal. Run to the targets and you can cursorily assassinate one of them. The remaining target will have a set of guards around him, therefore either keep focusing on the target until you ‘ve killed him, or use an Arrow Storm for quick and easy kill. The Merchant of Rome
Full Sync Requirement: Use the Assassin recruits to assist in the diversion.
You must have at least one arrow barricade to use the Assassin recruits for this memory .
Your target will be wandering back and away inside a hallway, which will be guarded at both ends by guards. Target a group of guards and then call in equally many of the Assassin recruits as you can. This will help you with getting to the target to kill them. Bearers of Bad News
Full Sync Requirement: Do not let your targets call for reinforcements.
I ‘d recommend having an Arrow Storm available for this memory. There are six targets all near each other, but with a draw of guards. Killing them all without them calling in reinforcements requires you to be a snatch furtive. From the rooftops, tag some of the guards with poison shots from your pistol ( equip the poison hidden blade and press and hold the attack button to shoot poison shots ). And if you ‘ve got enough assassin recruits, you can target one group of enemies with an arrow storm to wipe them out without reinforcements having a find. Cardinal Sin
Full Sync Requirement: Kill only the Cardinal.
Make your way to the waypoint via the rooftops but do your best to avoid confrontations. If you want full moon synchronize, you ca n’t kill anyone but the aim. When you reach the destination, use Eagle Vision to pick out the cardinal and line him up for an air character assassination. You may need to chase him across the city a bit, but stick to the rooftops to remain undetected, as signal detection ends the mission. Turning the Tables
Full Sync Requirement: Kill at least one brute, one seeker and one papal guard with his own weapon.
Getting wax synchronization in this memory will help you work towards this Mercenaries ‘ Guild challenge. There are three pairs of enemies marked on your map, marked for death. To get entire synchronization, you need to kill at least one of each pair with his own weapon. The beginning pair of enemies are both seekers, the second pair are both brutes and the third pair are both papal guards. To kill them with their own weapons, disarm yourself and stand guard. When you get attacked, perform a antagonistic to try and wrest the weapon from the foe ‘s hands. If you do n’t have luck, try punching the enemy first to soften him up a bit. Graduation
Full Sync Requirement: Kill three targets within two minutes.
The guards you ‘re to kill are all in a court that ‘s hard to get to. Though you can actually stand outside of the court, target the guards and call in your Assassin Recruits to kill them for you, though you ‘ll actually need to infiltrate the court yourself in order to trigger the end of the mission. To get into the court, infiltrate the castle from the center of the south wall. Climb up to the parapet wall via a run and use the loom on the east to climb up and shimmy around to the far side. From there you can drop into the court. Whether you sneak into the court before or after the papal guards are killed, we suggest using your Assassin Recruits to do the dirty work if you want wide synchronization. Or you can lure the guards to the top of the run in their court and knock them down from up high. Brutes and Brutality
Full Sync Requirement: Kill three targets within two minutes.
This mission does n’t show up on your map like the others. To accept the mission, access the pigeon chicken coop on top of Ezio ‘s hideout. fortunately, the countdown timer for this mission does n’t start until after you ‘ve found and got near to the target guards. There ‘s a group of thugs hanging out on a bridge. The easiest way to do this memory is to get near enough to the guards so you can target them, then use an Arrow storm to take all the guards out within 5 seconds .
Thief Assignments
Most thief assignments appear on your map. sporadically, you ‘ll have to head to the Thieve ‘s Guild and talk to La Volpe to get more missions. Lost Pup
Full Sync Requirement: Save Aldo in under two minutes.
Run to the map marker and kill all of the guards. To do it promptly enough you ‘ll want to string together a decent execution streak. cursorily talk to Aldo afterwards to finish this memory. A Clash of Interests
Full Sync Requirement: Survive the fight without any thieves being knocked out.
A simple bash for this memory, and you ‘ll only be relying on your fists. Spend the whole time beating up on enemies already fighting other thieves. Up to Speed
Full Sync Requirement: Complete the course in under 60 seconds.
You ‘ll have a rush for this memory, and you ‘ll have 1 infinitesimal 30 to complete, but you ‘ll need to complete it in under a minute if you want 100 %. You ‘ll have checkpoints to help you navigate your way through the race. Class Warfare
Full Sync Requirement: Kill all of the bandits with the pistol.
Three markers appear on your function and each guides you to the area where the three targets are roughly located. You ‘ll need to use Eagle Vision to pick out the targets from the rooftops. They ‘re typically running the rooftop. once all three are all in, the memory ‘s completed. Do n’t forget to use only the pistol. Pointing Fingers
Full Sync Requirement: Remain undetected.
The aim to kill is on rooftops and is most well killed with a elementary ledge character assassination. Loot his cadaver and then toss it onto the road. A new target shows up, who is wandering the streets. Walk up behind him, holding down so that Ezio plants the tell on the target. Do everything without being detected for broad synchronize. Eye on the Prize
Full Sync Requirement: Kill three targets within two minutes.
A map marker points to a court surrounded by buildings. The entrances to the court are guarded therefore the best way in is via the rooftops, but watch for rooftop guards. Drop into the court and open up the thorax on the ground marked by a blue sky waypoint on the map. Climb back out of the court and go to the adjacent waypoint to end the mission without being seen. Young at Heart
Full Sync Requirement: Complete the course in under 60 seconds.
This is a pretty unmanageable slipstream, you ‘ll need to stay angstrom senior high school as possible, and dropping down will cost you hard. Look for checkpoints both high and low. And watch out for the jump between the two last checkpoints, you may end up performing a leap of religion if you ‘re not careful. alternatively use the awnings to your leave to jump across. Downsizing
Full Sync Requirement: Kill the traitor with your hidden blade.
Follow the thief along the rooftops. finally he leads you to a corner and then attacks you. With your hidden blade equipped, wait for a counter opportunity and finish him off for entire synchronize. Survive the group of soldiers that join the fight and leave the area to complete the deputation. A Blanket Fish
Full Sync Requirement: Kill the Cento Occhi leaders with the hidden blade.
Grab a horse and ride to the map marker. There are three enemies to chase down and kill, and they ‘re besides on horses. thankfully, they all ride in concert, making it easier. As the enemy horses take turns on the roads, cut corners to make up distance. Target the nearest enemy and, with the shroud blade equipped, wiretap for a leap assassination. With any luck, you ‘ll be left on the dead guy ‘s cavalry, allowing you to immediately work to attack the following enemy. For the Fans
Full Sync Requirement: Complete the course without taking any damage.
You ‘ll be racing up the colosseum for this raceway. It ‘s not a hard class to do, just make entire practice of the time limit you have .
Courtesan Assignments
again, the Courtesan assignments appear on your map. sporadically, you ‘ll have to head to the Rose in Fiore and talk to Ezio ‘s mother, Maria, to get more missions. Property Dispute
Full Sync Requirement: Stop Santino before he beats up the Courtesan.
Run to the target, and use your fists to beat up the man hitting the Courtesan. Knock him out, then pick up his body and take it to the map marker. Drop the body to end this memory. Old Habits Die Hard
Full Sync Requirement: Assassinate the target from a hiding spot.
Use youe Eagle Vision to spot Giuletta and begin following her. When she leads you to the prey you need to kill, casually walk behind him and jump into the well following to him. From inside the well, you can assassinate him for the full synchronism prerequisite. The Morning After
Full Sync Requirement: Complete the mission in under 400 seconds.
This is n’t a hard memory, just follow the Courtesan through the city. She ‘ll point out people for you to beat up, and if you ‘re careful you can take them out straight away if you attack them from behind. Once you ‘ve taken out the last guy, talk to the Courtesan to finish. Running Scared
Full Sync Requirement: Kill only the Ambassador.
Find Guiletta in an open court and the chase her. She ‘ll lead you to your target. You have to not fight any guard that stands in your way if you want the 100 % synchronism. When you find the Ambassador, kill him and then lose any guards chasing you. Talk to Guiletta afterwards to finish. Live Bait
Full Sync Requirement: Kill a target using the ledge grab.
Follow the Courtesan to the first target. He ‘ll be standing on the ledge of a build, setting himself up for the synchronize requirement. Run up the correct side of the building, and then shimmy around to assassinate him. Resume following the Courtesan, making indisputable you ‘re not spotted. The next two targets are on street level and can be killed stealthily or with your Assassin Recruits. Malpractice
Full Sync Requirement: Do not kill the Doctor.
The time limit for this mission is surprisingly stern. I ‘d suggest using your map to plan out your path to the doctor to avoid wasting steps. Or you can barely call your horse. Either way, when you get to the repair merely walk into him while holding to steal the antidote and then promptly run back to the Courtesan to complete the memory. Closing In
Full Sync Requirement: Kill the target using the hidden blade.
Go to the map marker and use Eagle Vision to pick out the target. Follow behind him and hide whenever he turns around. The aim will finally walk into a round garden build and take the Courtesan hostage. Avoid the main doorway and alternatively climb up on top of the cylindrical construction. flatten into it from the open ceiling and come up behind the target with the hidden blade to assassinate him. Bad Politics
Full Sync Requirement: Kill all targets in under 60 seconds.
Follow the Courtesan on horseback through the countryside. She ‘ll drop you off at a build that is soon overrun with enemy guards. Your best good is to use an Arrow ramp to take out all the enemies so you can get the full synchronize requirement. talk to the concubine to close the memory. Troublemakers
Full Sync Requirement: Finish the mission with both mercenaries above half health.
Take to the rooftops as you make your way to the area marked on your map and hire a group of Thieves or Mercenaries along the way. From the rooftops overlooking the two Mercenaries you have to save, call in an Arrow storm to wipe out the eight aim guards. Drop devour to the street flush to defend the Mercenaries for the duration of time counted down by an on-screen clock. The rent Thieves/Mercenaries will help distract the guards while you do your best to defend the two Mercenaries with blue icons over their heads. Toss smoke bombs to stall the enemies and call in Assassin Recruits as your meters rebuild. When clock runs out the Mercenaries will escape, leaving you to finish off the guards by yourself. Ghostwriting
Full Sync Requirement: Complete the mission in under two minutes and 20 seconds.
Two minutes and 20 seconds is n’t a lot of time ( the countdown timekeeper starts at 3:20 indeed you need to be finished by 1:00 ). Call your horse and ride it to the messenger. Jump off the horse, and while holding the fast walk button blow into the messenger with a yellow marker over his head. Letter thefted. Quickly run to the nearby concubine to give her the letter and she ‘ll do her repair before handing it back to you. Again, call your horse and depend on to the messenger. Plant the letter the lapp manner you stole it to finish the mission.
Guild Challenges
For this accomplishment, you need to complete 10 Guild Challenges. It ‘s not necessity to complete all the challenges. I personally did a desegregate of challenges, going for what it easiest. I ‘ve underlined the challenges I believe to be the easist. Assassin’s Guild (Altair’s Sword is awarded for completing all challenges)
- 25 Assassins signaled during a crusade ( you must be in battle when you signal them ) .
- 15 Arrow storms .
- 20 Assassin recruits signaled to kill a target .
- 5 Assassin recruits signaled within a core memory .
- 5 Recruits rose to the rank of Assassin .
Mercenaries’ Guild (Bartolomeo’s Axe is awarded for completing all challenges)
- 10 mercenary groups sent to attack guards .
- 5 Scaffolds destroyed by thrown guards.
- 25 Brutes killed .
- 25 Papal guards killed .
- 25 Guards killed while on horseback (the guard must be on horseback).
- 10 Guards on horseback air assassinated.
- 10 double assassinations .
- 5 Guards disarmed and killed with their own weapons.
- 5 Kill 5 guards within 10 seconds.
- 10 Streaks of at least 5 kills.
Courtesan’s Guild (Maria’s Dagger is awarded for completing all challenges)
- 10 Courtesan groups sent to distract guards .
- 10 Enemies evaded using the herd and early hide spots .
- 20 Enemies stationed at guard posts killed using the crossbow without being detected (the guard must be standing with his arms crossed, and not speaking to other guards).
- 10 Horses belonging to guards commandeered without killing the rider.
- 5 dead bodies hid in well or haystacks .
- 15 Guards poisoned .
- 20 Guards killed during a smoke bomb attack.
- 10 Guards assassinated from behind .
- 5 Guards assassinated from blend spots .
Thieves’ Guild (La Volpe’s Bite is awarded for completing all challenges)
- 10 thief groups sent to lure guards .
- 1 Sprint uninterrupted for 300 meters .
- 20 Jumps from a horse to a beam.
- 40 Leaps of Faith .
- 1 Perform a honkytonk from a altitude of 25 meters ( use the top of hideout at Tiber Island ) .
- 250 Florins pickpocketed .
- 1 Glide a cumulative total of 500 meters with the parachute.
- 25 Guards killed with a ranged weapon ( your crossbow is arrant for this ) .
- 5 Guards air assassinated from a beam.
Show Off arrant 10 Guild Challenges .
3 guides
Templar Agents
You ‘ll have to kill the surveil Templars. The knight templar picture will appear on your map prove you where to start each mission. Down to Earth
Full Sync Requirement: Kill the target using the hidden blade.
Find your prey using Eagle Vision. He ‘ll start running round, going to the rooftops. Make certain to use your hide sword to kill him. Counter Propaganda
Full Sync Requirement: Kill the target using the hidden blade.
At the start of the memory, you ‘ll have to take down five posters. Use the map to find them. As you pull down the final bill poster, your aim will attack you with two goons. Make indisputable to only use your obscure blade, so you ca n’t ruin your find of ruining the fully synchronization necessity. Excommunication
Full Sync Requirement: Kill Brother Ristoro by air assassination.
Go the area marks and climb to the top of the church. If you ‘re detected, you ‘ll fail the memory. Stop to the rooftops and assassinate at least one of the two guards on the roof. The target is wandering in the court below. Target him from the ceiling and air assassinate him. Firing Line
Full Sync Requirement: Kill the target using the hidden blade within 45 seconds.
You ‘ll need to be quick with the memory. Run after the target and scale the wall when he closes the gate. He ‘ll lead you past a couple of guards that you ‘ll have to ignore. When he enters a large fortress, look for a lilting pole on the proper side. You ‘ll then be able to chase down the target and kill him with the shroud blade. Make sure to only use the hidden blade hera. If you ‘re having disturb with the other guards along the way, use your Assassin Recruits to help you. Red Handed
Full Sync Requirement: Kill the target using the hidden blade.
Make your way to the notice area. In the kernel of the ruins, you ‘ll find your target. Chase her down and kill her with the hide blade to complete the memory. The Ringer
Full Sync Requirement: Kill only Donato Mancini.
Read more: Best order to play the Kingdom Hearts games
Go to the marker on your map, and you ‘ll find your target on a cavalry, in the middle of an open playing field. He ‘s surrounded by a set of guards. You can run up to him and pull him off the horse to assassinate him, or I found that I was able to get close adequate and use my pistol to kill him. Run away and become anonymous to complete the memory .
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