Adding Mods to your ARK: Survival Evolved Server
written by
Nodecraft Staff
Start your Steam node, and blue-ribbon ARK : survival Evolved from your game library.
Click on the “ workshop ” button near the top of the game page in the new UI ,
or pawl on the “ browse the workshop ” button in the middle of the game page if you are using the classical steamer UI .
Select the mods you want to use in your game, and subscribe to them .
once subscribed, steam will begin downloading the mod capacity.
You will see ARK in your game library listings is now “ validating ” for a short while .
The mods are not actually installed correctly even, Steam has entirely been downloaded the files it needs to start installing them. To perform the actual facility, you will need to start Ark future .
Start ARK on Steam, and choose “Host/Local” as if starting a singleplayer game
once ARK is started you will see messages in the lower right field recess listing the advance of mods being installed .
This step of starting ARK is absolutely essential, and cannot be skipped.
Wait for each one of the subscribe mods to be fully fully installed. This may take some time .
When it ‘s finished, the mods will show on the lower right side of this screen, like in the screenshot below .
Why do you need to start ARK?
After subscribing to the mods in the workshop, steamer lone downloaded a handful of files for each mod.
When ARK is actually started up, more files are downloaded or created and the sum of files in the mod booklet grows dramatically .
For case, subscribing to the mod “ Structures plus ( open source ) ” which overhauls and improves the entire build system in ARK, will download 1 file, and 2 folders initially. After ARK has been started, and the mod is actually installed, those will become 5 files and 20 folders full of content. There will be separate folders for each of the construct elements added by the mod : all the doors, gate, walls, etc. Every individual new item needs a folder with information for the mod to actually use in game .
If you copy only the files initially downloaded by steam, you will not have working mods, because large chunks of files will be missing ( they have n’t been downloaded or created yet ) .
This by the means, is the leading cause of why you can see engrams listed in the menus, but you won’t be able to learn the engrams. There are separate files that add new engrams to the listings, and disjoined files which tell the game what the engram actually does, what materials are needed to make it, etc. Without the excess files downloaded after starting the game, you wo n’t be able to learn the engrams .
Activate the Mods
Select each mod you want to use, one at a time, and then click on the clitoris with the two arrows on it, and then click the “ add mod ” button when it appears .
This will enable each mod, and they will now appear in the upper berth right side of the screen, like in the screenshot below .
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Start a Single Player Game
Load into the game, and wait about five minutes, and then die .
Find the Installed Mods
On Steam, go to your plot library and right click on ARK : survival Evolved, and then click on “ properties ” at the bed of the popup menu .
In the window that appears, chink on the “ local Files ” check along the clear, and then click on “ Browse Local Files ” .
This opens a window showing the files for your ark : survival Evolved client in the Steam application .
Click on and open the follow folders :
Shootergame
,- then
Content
, - then
Mods
.
And in that last booklet are all your mods ! ta-dah !
Inside there are folders for each mod, labeled with the steam workshop ID for each mod .
There will besides be matching number files that end in “ .mod ” .
Both the folder for each mod and the matching “.mod” file must be uploaded to the server for the mods to work correctly .
Upload Files to Server
upload to your waiter all the mod files copied from the previous step .
Copy them to the booklet /ShooterGame/Content/Mods
on the server .
It ‘s highly recommended that you “ zip ” all the files up before uploading them to your server. Files contained in a one energy file are besides easier to move round on your server, if you need to transfer them from one directory to another .
You can use dredge and sink in the file coach view of the control empanel, or you can use an FTP program to do the upload .
Enable Mods in Configuration Files on the Server
The future step is tell the server to actually load and use the mods, by adding the mod ID ‘s to the shape file that controls this .
That file is called GameUserSettings.ini
, and it ‘s located in /ShooterGame/Saved/Config/LinuxServer
once you ‘ve gone to the LinuxServer
booklet, select the file GameUserSettings.ini
by clicking the aristocratic box to the left of the file name in the Nodecraft file director position. then click the “ edit ” button at the top of the file coach window .
once the file coach is displaying the contents of GameUserSettings.ini
, find the section labelled [ServerSettings]
in purple text .
In that part, add the following argumentation
ActiveMods=
followed by all the steam worskshop IDS of the mods to be enabled, separated by comma .
note : capitalization is very authoritative in ark settings, the line
ActiveMods=
must have an uppercase A in active, and M in mods or it will not be processed correctly by the game.
Below is an model .
ActiveMods=642284892,764755314,719928795,880887081,702828089,880871931,741203089,670764308,731604991,668239751,793605978,1357417063,566885854,693416678,870709781,893834064,722649005,812655342,924933745,1184763409,1341173952,609380111,1420423699,1420423699,954683928,1092784125,1210379301,519536568
once you are finished, save the changes made to the shape file, and then restart the ARK waiter .
If everything has been done correctly, your ark : survival Evolved server now has mods !