Anivia is a pretty bare ace to get the hang of, acting as a corroborate mage in most cases, though dealing batch of passive damage, particularly during team fights .
Anivia has three forms of crowd manipulate : stuns, slows and barriers. Anivia has a dense and stun caused by Frost Flash ( Q ), a barrier/wall created by Crystalize ( W ) and the ceaseless decelerate from Glacial Storm ( R ) when enemies are standing directly on top of it .
Anivia ’ s final ability, Frostbite ( E ), is a targetable ability that deals a significant amount of damage to enemy champions.
By far one of the most annoyance parts of playing against an Anivia is her passive which will allow Anivia players to respawn after 6 seconds if her egg is not destroyed. Anivia ’ second passive voice has a 4-minute cooldown .
QUICK RUNDOWN:
SUMMONER SPELLS: Flash and Clarity
RUNES: Dark Harvest, Cheap Shot, Eyeball Collection, Ravenous Hunter // Manaflow Band & Transcendence
ABILITY POWER UP: E, Q, W
FIRST BUY: Catalyst of Aeons
BUILD ORDER: Rod of Ages, Sorcerer ’ s Boots ( or Ionian Boots ), Archangel ’ randomness Staff, Liandry ’ s Torment, Morellonomecon & Rabadon ’ s Deathcap
COMBOS: Anivia is a champion how has a fairly long jazz band .
Anivia players should engage with either Frost Flash ( Q ) or Crystalize ( W ), basically blocking enemy champions with a stun or the wall .
Upon stunning or blocking an enemy champion immediately place Anivia ’ mho ultimate, Glacial Storm ( R ) under foe champions to maximize damage .
If enemies are stunned, slowed or are standing in a fully charged Glacial Storm ( R ) players will deal extra damage when they use Frostbite ( E ) on foe champions .
SUMMONER SPELLS FOR ANIVIA IN ARAM
FLASH
As is with all champions when playing ARAM, using Flash is quite necessary, specially if players are stuck in tight situations where they have to flee or they are at risk of being taken down .
There in truth should be no argue why an Anivia musician would Flash forward in a battle as none of her abilities are fast adequate to damage or kill enemies and since her abilities take a piece of time to summon/use, players will much waste the Flash .
american samoa much as it can be tempting to solo kill enemy champions, or chase with Anivia, Anivia players much better with a team .
CLARITY
Anivia runs out of mana cursorily, specially in the early bet on, so players are strongly recommended to bring Clarity with them .
Clarify will refund Anivia players with 50 % of their maximal mana and can be empowered with Ionion Boots, reducing the cooldown it takes for players to be able to use Clarity again .
While Clarity is not the most aggressive Summoner Spell Anivia players can take, it is the most utilitarian, specially if players notice themselves staying alive for longer periods of time than their teammates .
The inevitable reality is that Anivia is completely useless when she doesn ’ t have mana. Unlike Teemo or Ziggs, Anivia is a ace who will not be able to auto-attack to secure a put-down. Powerful, but not overpowered .
RUNE TREES FOR ANIVIA IN ARAM
Anivia plays like many other mages such as Veigar, Morgana, Twisted Fate, Heimerdinger, Brand, Karthus, Teemo, Zyra, Soraka, Ziggs, AP Miss Fortune, and Malzahar where she can either use domination runes or sorcery runes .
There are two runes trees players can choose to use when playing Anivia. The two most democratic rune tree builds include :
Domination/Sorcery – Burst Damage Heavy
Sorcery/Domination – AP/Mana Sustain
Domination/Sorcery tends to be more aggressive than Sorcery/Domination, particularly if players are able to harvest a thoroughly amount of souls by securing enemy takedowns .
Sorcery/Domination is recommended for players who would like to build high amounts of Ability Power and have issues with keeping their mana up. Since players will not have entree to Dark Harvest, players may notice a tableland of wrong from building Sorcery/Domination .
DAMAGE HEAVY/BURST RUNES FOR ANIVIA (DOMINATION/SORCERY)
DARK HARVEST
Damaging champions below 50 % deals 20-60 ( + 15 % AP ) damage based on your level. Each soul that you harvest adds +2 AP .
Players will only be able to collect soul every 45 seconds or can reset Dark Harvest ’ s cooldown to 1.5 seconds by being function of an enemy put-down .
Dark Harvest is most noteworthy when foe champions are standing in the center of Anivia ’ mho ultimate. There ’ south something so carry through to watching low-health enemies taking harvest after reap .
Players will want to make surely that they harvest every person that can be collected from foe champions as getting early stacks of Dark Harvest can efficaciously solidify late-game takedowns .
If players get adequate stacks of Dark Harvest, they will ultimately be able to kill enemy players as they try to escape the Glacial Storm ( R ). In most scenarios, enemy players will have to flash out of Anivia ’ randomness Glacial Storm ( R ) if they are humble health or they will be annihilated by either Dark Harvest or fair the sheer damage caused by the Glacial Storm ( R ) .
If players are near adequate to enemy champions when a person can be collected from Dark Harvest, players should focus on using their Frostbite ( E ) rather than another ability as it is the quickest way to deal damage and will ensure that you get the person before the player Flashes or runs away .
alternatively, if players are convinced that they can land a successful stun on Anivia ’ south Frost Flash ( Q ) players can use it to help ensure that allies jump the enemy and secure a takedown .
CHEAP SHOT
Cheap Shot will deal 10-45 ( based on level ) bonus truthful damage to champions who have impaired movement or actions. Cheap Shot has an highly short-circuit cooldown, being 4 seconds .
By this point, you shouldn ’ t be surprised that Cheap Shot is inherently knock-down when paired up with Anivia, plainly due to the amount of herd master Anivia provides to the team .
Cheap Shot will most normally be activated when players use Anivia ’ second ultimate, Glacial Storm ( R ), however, players may besides see some excess wrong from auto-attacks or other abilities if allies have ways of impairing enemy champions .
Cheap Shot on Anivia can deal upwards of one thousand damage total, though players will have to play reasonably aggressive with Anivia if they hope to make the most out of using Cheap Shot .
If players are having trouble staying active as Anivia and don ’ t need to worry deoxyadenosine monophosphate much about dealing damage to enemies, players can trade Cheap Shot for Taste of Blood, which will heal Anivia players as they damage the enemy champions .
smack of Blood comes in specially handy if players do not have a tank on their team, though I can ’ t say that Taste of Blood is going to save you from sturdy circumstances .
EYEBALL COLLECTION
gather 1 Eyeball per champion put-down, up to 10. Each put-down will provide players with 2 AP. Once players have received 10 Eyeballs they will besides receive an extra 10 AP .
Eyeball Collection is the only Rune you will be able to use in ARAM from this tier of Runes .
RAVENOUS HUNTER
Abilities Heal for 1.5 % of price + 2.5 % per every ace put-down for a maximum of 5 stacks. Healing is reduced to 1/3 on AoE damage .
famished Hunter is by far the most knock-down rune in all of League of Legends, particularly on champions who have toggleable abilities .
If players have edacious Hunter adenine well as Rod of Ages, say hello to a high gear come of healing from both when using Glacial Storm ( R ) .
Although players are going to receive a third of the curative from Glacial Storm ( R ), having multiple enemies inside of the ability can ultimately make Anivia players unstoppable .
Add Anivia ’ s passive to the mix, res a few times in the game, you ’ re going to have people rage quitting in no time .
It ’ south funny story because loads of people think that Anivia is a icky ace in ARAM. nothing can be far from the truth if players play Anivia well and troll the stool out of the enemy team .
MANAFLOW BAND
Hitting foe champions with an ability will permanently increase your maximum mana by 25 ( cooldown 15 seconds ), up to a utmost of 250 mana. Although players will receive an increase in the maximum mana they can have, proccing Manaflow Band will not provide an addition in your current mana .
once players have capped out their maximal mana at 250 bonus mana, they will receive 1 % of their lacking mana every 5 seconds .
Since players are going to have Anivia ’ s ultimate on during the majority of the plot, players will want to make certain they have a much mana as they can have at a clock. Manaflow Band will besides work particularly well for players who are building Archangel ’ sulfur Staff as the more utmost mana a musician has, the more wrong the musician can do with the staff .
TRANSCENDENCE
At level 10 players will receive 10 % CDR and 2 AP for every 1 % CDR that goes over the 40 % cap ( or 45 % if using Cosmic Insight ) .
Players are going to want as much cooldown decrease as they can have on Anivia .
I don ’ triiodothyronine normally build excessively many items beyond 40 % CDR, however, doing so will give you at least 20AP .
SUSTAIN DAMAGE FOR ANIVIA (SORCERY/DOMINATION)
ARCANE COMET
Damaging enemy champions with an ability causes an Arcane Comet to be thrown at the foe ’ s current location. The Arcane Comet can deal between 30-100 plus 20 % AP. Damaging foe champions with abilities will help reduce the cooldown of Arcane Comet, though the cooldown sits between 8-20 seconds based on player levels .
I can ’ t deny how powerful Arcane Comet is when paired up with Anivia as players are able to slow down enemy champions and ensure that they are hit by the Comet .
Unlike Dark Harvest, Arcane Comet has a cap on the come of damage it can do and the increase in price is tied to the musician ’ s ace degree, making early game buffing… well… unachievable .
Do I run a hate campaign against Arcane Comet in every write-up ? Yes. Do I feel like I have to justify why I am a “ Dark Harvest lone ” player ? Yes. Do I give a f— ? No, because the reality is Anivia is one of the merely times I actually tolerate Arcane Comet .
I normally see alike wrong from Sorcery Anivia and Domination Anivia, so for this one it ’ s very playstyle. The only thing is, you ’ re still expecting to cap out your damage with Arcane Comet, which you won ’ thymine be able to do with Dark Harvest.
Read more: Genshin Impact: Onikabuto Locations
MANAFLOW BAND
Hitting enemy champions with an ability will permanently increase your maximal mana by 25 ( cooldown 15 seconds ), astir to a maximum of 250 mana. Although players will receive an addition in the maximal mana they can have, proccing Manaflow Band will not provide an addition in your current mana .
once players have capped out their maximum mana at 250 bonus mana, they will receive 1 % of their lacking mana every 5 seconds .
Since players are going to have Anivia ’ mho ultimate on during the majority of the plot, players will want to make sure they have a much mana as they can have at a time. Manaflow Band will besides work specially well for players who are building Archangel ’ second Staff as the more maximum mana a player has, the more damage the player can do with the staff .
TRANSCENDENCE
At level 10 players will receive 10 % CDR and 2 AP for every 1 % CDR that goes over the 40 % hood ( or 45 % if using Cosmic Insight ) .
Players are going to want as much cooldown reduction as they can have on Anivia .
I don ’ thymine normally build besides many items beyond 40 % CDR, however, doing sol will give you at least 20AP .
gain STORM
Gain adaptive damage for every 6 minutes of gameplay. The stats are as follows : 0, 8, 24, 48, and 80 AP
Gathering Storm is a dainty passive way to gain damage, though at the goal of the day it takes quite some fourth dimension for players to receive enough amplification from Gathering Storm. Gathering Storm is notably knock-down if you have Rabadon ’ second Deathcap, particularly as fourth dimension goes on in the ARAM game .
I personally don ’ thyroxine like using Gathering Storm unless I have hopes of construction Rabadons, merely because Rabadon ’ s is what very makes it overpowered .
EYEBALL COLLECTION
collect 1 Eyeball per supporter takedown, astir to 10. Each takedown will provide players with 2 AP. Once players have received 10 Eyeballs they will besides receive an extra 10 AP .
Eyeball Collection is the only Rune you will be able to use in ARAM from this tier of Runes. Players can besides choose Cheap Shot if they please .
EYEBALL COLLECTION
collect 1 Eyeball per champion takedown, up to 10. Each put-down will provide players with 2 AP. Once players have received 10 Eyeballs they will besides receive an supernumerary 10 AP .
Eyeball Collection is the only Rune you will be able to use in ARAM from this tier of Runes .
RAVENOUS HUNTER
Abilities Heal for 1.5 % of damage + 2.5 % per every champion put-down for a maximum of 5 stacks. Healing is reduced to 1/3 on AoE damage .
edacious Hunter is by far the most herculean rune in all of League of Legends, specially on champions who have toggleable abilities .
If players have famished Hunter deoxyadenosine monophosphate well as Rod of Ages, say hello to a high come of healing from both when using Glacial Storm ( R ) .
Although players are going to receive a third of the healing from Glacial Storm ( R ), having multiple enemies inside of the ability can ultimately make Anivia players unstoppable .
Add Anivia ’ s passive to the blend, res a few times in the bet on, you ’ re going to have people rage quitting in no time .
It ’ randomness fishy because loads of people think that Anivia is a icky champion in ARAM. nothing can be further from the truth if players play Anivia well and troll the bullshit out of the foe team .
SKILL LEVEL UP RECOMMENDATIONS & TIPS ON HOW TO PLAY ANIVIA IN ARAM
When playing Anivia players ultimately have two ways to office up their skills : E , Q, W or Q, E, W. Players will want to make their choice based on their playstyle preference or if they need supernumerary crowd operate .
FLASH FROST (Q)
Players will summon a sphere of ice that deals 60 /85 / 110 / 135 / 160 (+45% ability power) magic damage and slows all enemies in its path by 20 / 30 / 40% ( scales up with Glacial Storm ) for 3 seconds .
Players can either detonate Flash Frost early by reactivating the ability or it will detonate at its maximum range .
Upon exploding Glacial Storm, will deal 60 / 85 / 110 / 135 / 160 (+45% of ability power) magic damage to all nearby enemies. Enemies will become dazed for 1.1 / 1.2 / 1.3 / 1.4 / 1.5 seconds .
All affected enemies will be applied with the “ chilled ” debuff for 3 seconds .
When upgrade Flash Frost will cost 80 / 90 / 100 / 110 / 120 mana and has a 10 / 9.5 / 9 / 8.5 / 8 second cooldown .
Flash Frost is an extremely brawny method of Crowd Control, particularly because it has such long image. There ’ second no denying how useful Flash Frost is when trying to catch straggling enemy champions or trying to snag a weak enemy in a team fight, but the reality is Flash Frost just costs besides much when it ’ randomness upgraded .
I would recommend players promote Flash Frost second gear if they don ’ t absolutely need the extra .4 seconds of stun. badly, you ’ rhenium choosing to pay more mana for that and some more price ? not for the first ability bb .
CRYSTALLIZE (W)
Players can summon an impenetrable wall of ice that is 400 / 500 / 600 / 700 / 800 units wide, blocking any enemies ’ movement .
Crystallize lasts 5 seconds before melting and can either be used to keep champions aside or keep them from getting away .
Crystallize costs 70 mana and can be used every 17 seconds .
FROSTBITE (E)
Upon targeting an foe, players will deal 50 / 75 / 100 / 125 / 150 (+50% of ability power) magic damage .
The most impressive thing about Frostbite is the fact that it does 200% damage to targets that have been recently hit by Flast Frosh or a in full formed Glacial Storm .
GLACIAL STORM (R)
glacial Storm is a toggleable ability that deals 40 / 60 / 80 (+12.5% of ability power) magic damage per second to all enemies within it .
frigid Storm will besides slow the movement focal ratio of moved foe champions by 20 / 30 / 40% for 1 second and applies chilling to them .
The Glacial Storm will continue to grow for 1.5 seconds and at maximum size, enemies will take 300% damage and suffer a 50% stronger slow which lasts for 1.5 seconds .
Players can toggle Glacial Storm off to stop it after 1 moment, though players should use Glacial Storm for adenine long as there are enemies in it .
arctic storm costs 40 / 50 / 60 mana per second to sustain and will toggle off if players run out of mana. additionally, if players are struck with any crowd control, Glacial Storm will besides turn off .
arctic Storm is impeccable for killing enemy minions, it ’ s faultless for killing enemy champions, it ’ mho perfective for team fights, honestly, Glacial Storm is bright and perplex and I love it .
arctic Storm ’ s only “ defect ” is the fact that it does not grow as players level it up, though it does deal more damage and behind enemy champions more .
Honey, if there ’ s anything you need to know about arctic storm it ’ s : use glacial Storm always and never run out of mana. 😉
GEAR BUILD FOR ANIVIA IN ARAM
There is truly alone one gear physique that I use for Anivia because I find it to be the most effective. I will recommend some alternatives as we go through the assemble .
First Buy: Tear of the Goddess or Catalyst of Aeons
ROD OF AGES
Rod of Ages gives bonus Health, Mana and Ability Power every minute for up to 10 minutes. This equals out to 200 Health, 100 Mana and 40 Ability Power, on top of its already 60 Ability Power, 300 Health, and 300 Mana. After 10 minutes Rod of Ages will have a total of 100 Ability Power, 500 Health and 400 Mana. Those are some pretty sugared stats at the end of the day. Players will besides restore mana equal to 15 % of the damage taken from champions .
Rod of Ages should be built american samoa soon as a player can since Anivia players don ’ deoxythymidine monophosphate see a lot end, specially if they time their passives to ensure minimal death .
Rod of Ages works particularly well for players who are building Dark Harvest because it will allow Anivia players to be more aggressive in order to get the soul. Rod of Ages has the ability to sustain players for the duration of a full ARAM equal, so use that to your advantage .
SORCERER’S SHOES
Sorcerer ’ mho Shoes will provide players with charming penetration and motion speed. The entirely other shoes I would recommend are the Ionian Boots which will provide players with 10 % Cooldown Reduction and will reduce the cooldown reduction of Summoner Spells .
ARCHANGEL’S STAFF
Archangel ’ randomness Staff will provide players with 50 AP, 20 % Cooldown, 650 Mana and will besides provide players with AP adequate to 1 % of their maximal mana and will constantly refund 25 % of their mana spend .
Every 4 seconds players can proc 3 charges, providing players with 8 utmost Mana upon casting an ability. Upon receiving 750 mana from this passive, Archangel ’ randomness Staff will transform into Seraph ’ s Embrace, which provides players with an active carapace and higher stats .
Archangel ’ randomness Staff is sincerely a life buoy when it comes to mana in ARAM. The more mana Anivia can have, the better. There ’ sulfur no stopping Anivia once her toggle is on .
LIANDRY’S TORMENT
If players do not need any defensive items or do not need cooldown reduction I would recommend using Liandry ’ s Torment so they can do sustained burn damage .
Liandry ’ s Torment gives 75 Ability Power and 300 Health. As a passive voice Liandry ’ s Torment will besides deal 2 % more damage per second in fight with enemy champions, up to a maximum of 10 %. Spells will besides burn enemies for 3 seconds dealing 1.5 % of the musician ’ s maximum health per second gear. If enemies are experiencing movement impairments they will receive an extra 2.5 % damage from the burn .
Liandry ’ s Torment can be paired up with Rod of Ages to deal more damage from utmost health. Rod of Ages will besides provide players with excess healing based on the damage players deal to enemies. If players choose to team Liandry ’ s Torment up with Rod of Ages, Rod of Ages should be built as the first detail .
MORELLONOMICON
Morellonomicon will provide players will Ability Power, dealing 70 AP and giving players an extra 300 Health, which will besides work identical well with Liandry ’ s Torment.
Morellonomicon provides players with 15 magic penetration angstrom well as Grievous Wounds for 3 seconds .
RABADON’S DEATHCAP
need to amplify all that sexy Ability Power ? Grab Rabadon ’ s Deathcap for 120 AP with a 40 % AP increase .
Rabadon ’ second works best with Gathering Storm, however, is barely utilitarian no matter what .