One of the keys to surviving Among Us is a core understand of the three different maps. Each one comes with their own mini-games and challenges that you ’ ll need to understand as both the crewmate or imposter. here ’ s a dislocation of Polus ’ map, which is the biggest map in Among Us .
We besides have the map layouts for MIRA HQ and The Skeld .
The biggest of the three maps in Among Us, Polus allows players to explore both inside and outside an arctic base. This means there ’ s a set of ground to cover between rooms, which can be dangerous if you ’ re a crewmate trying to complete your tasks. Polus features 15 rooms, not counting any of the decontamination chambers that are required to go through if you want to enter a structure. similar to MIRA HQ, these decontamination rooms will seal person in for a few seconds, denying them entree until the doors open.
additionally, there are twelve vents ( which are holes in the ground ) on Polus. These vents aren ’ t all interconnected, so you ’ ll need to plan carefully if you ’ re an imposter. There are besides no release locations in both the bottom correct and bottom left portions of the map. You can see every vent on the map marked in loss along with where they can spit you out in green. I recommend keeping this function up if you ’ re new to ensure you don ’ t make a costly erroneousness.
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Polus Beginner Tips
To be clear, Polus should merely be played if you have around 8-10 people, as the map is about excessively unmanageable for the crewmates due to its bluff size. I recommend always traveling with a friend or a group since it ’ s so easy to be isolated and killed. Be extra careful in the decontamination rooms, as they will seal anyone off from entering or exiting for a short period of time. Be mindful of vent locations, as the south parcel of the map is broadly safer than the north. One magic trick I like to use is wait to complete my tasks until the first merging and then convert people to come as a group for the sake of safety .
As for imposters, you ’ ll want to make dependable function of the space so you can pick off those who wander about. Use the vents to just look around the map, but be mindful as the Admin room boasts security cameras. normally there ’ randomness at least one person trying to catch person in the act via the cameras. normally this would be a problem, but since there ’ s a vent in this room you can cursorily kill anyone on television camera and vanish before the body is discovered. decontamination rooms are your best friend, use them to make fast escapes, or keep cut of where people are. Just try to always have an alibi sol don ’ deoxythymidine monophosphate be a loner the integral crippled or you ’ re probably to be kicked out by the group .