here are all of the tasks on MIRA HQ. To help, here ’ s a map of MIRA HQ with each placement marked. Image via InnerSloth
Divert and accept power
This undertaking is actually a bipartite : diverting the baron then accepting the office. The first part of the task starts at a fix location and the moment part has to be done at one of respective electric potential locations. first, the baron must be diverted from the Reactor room. Open the job and slide the highlighted slider up to the top. You ’ ll see above the luger what room the power is going to. After that, drumhead to the room and accept the deviate world power by rotating the center switch. There are respective rooms in MIRA HQ where you can accept the divert power. These are MedBay, Communications, Office, Admin, Cafeteria, Laboratory, and Greenhouse .
Unlike the fuel engine undertaking on The Skeld, the tax in MIRA HQ is much simple. rather of adding fuel to the can in one room and bringing it to another, you just refuel the engine in one single tax in Launchpad. Just cluck and hold the silver medal push button on the panel.
This is another job that can only be completed in the Launchpad room. In fact, it ’ s the only place in the entire game where this tax can be completed. When the jury pops up, hit the spacebar on the on-screen keyboard and wait for the share to go from 100 percentage to zero. then, select the singular red node among the early gray ones. You can leave the tax while the diagnostic performs, which takes 45 seconds.
Submitting a read can entirely be completed in the MedBay room. There ’ randomness not much trouble in this task, though. Just stand on the scanning embroider until the scan is complete.
The wire in MIRA HQ can be fixed in several locations : Locker Room, Hallway, Laboratory, Storage, and Greenhouse. Drag each wire on the forget side of the panel to its matching color on the correctly side. Each wire besides has a symbol used for matching for players who are color-blind.
Data process is a undertaking that, like running diagnostics, can alone be performed in one board in MIRA HQ : the Office. All you have to do is click upload and delay for the progress legal profession to complete. Yup, agency work is that easy. unfortunately, there ’ s no receptionist to sheepishly coquette with.
Priming the shields can be completed in the Admin room. When your undertaking is opened, you ’ ll see a display of loss and white hexagons. Click on the crimson hexagons to turn them white. The task is completed when all hexagons are white.
Enter ID code
This undertaking can be completed in the Admin room. Anyone who ’ s had to clock into ferment with an ID number will be immediately familiar with this job. Swipe up on the card in your wallet to see your ID issue, then enter it into the numpad.
Crewmates can chart a course in the Admin board. Drag the transport from left to right through each degree to chart the run and complete the job.
Clearing asteroids is a undertaking that can be completed in The Balcony. When you open the tax, a fleeceable filmdom appears with asteroids floating about. point and click to destroy 20 asteroids to complete the job. If you miss excessively many at once, you can exit the job, but it saves your progress.
Players can besides measure the weather on MIRA HQ ’ second Balcony. This is the only position you can complete this job in the game. It ’ second besides one of the easiest objectives. Click “ Begin ” and wait until it says “ Done. ” That ’ s it. No degree in meteorology is required.
While it ’ sulfur ill-defined how this undertaking helps the crew of MIRA HQ, you can at least acquire a tasty beverage. At the vending machine, look at the crudely draw beverage on the part of paper, find it in the machine, and enter its code on the pad. then, hit the green checkmark release. You can talk to management belated about having to buy your own drinks at influence, but make surely you clock out first.
similar to the fuel engines job, what ’ s a two-stage tax on The Skeld is merely a one-stage task in MIRA HQ. In the Cafeteria, you can empty the drivel by clicking and holding the lever until all the garbage is emptied.
Sorting samples is another tax exclusive to MIRA HQ and it can be completed in the Laboratory. You ’ ll see a collection of fossils and three boxes : one corner with a leaf, one with a paw print, and one with a gem. Drag any fossils with plants or leaves in the leaf box. Any with gems in them go in the muffin box. And fossils with animal bones go in the paw print box.
Assembling the artifact is besides completed in the Laboratory. Click and drag the pieces of the artifact into its chastise order. obviously, the ones with the bespeak ends go on the identical top and bottomland. You can use the carved patterns at the ends of each individual piece to match them up with the other pieces.
Unlocking the manifolds can be completed in the Reactor room. Simply click the numbers one through 10 in ascending arrange ( one, two, three, etc. ). Clicking falsely will force the actor to restart.
crowd members can start the reactor in the Reactor board. A black filmdom and a grid of nine square buttons will appear. Memorize the order that the blue squares appear in, then enter that sequence using the grid of buttons. Do this five times, with an extra square to memorize each prison term. The later patterns are good the previous practice with an extra public square added. For case, the fourth succession is equitable the third gear succession with one more hearty.
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The plants have to be watered. First, collect the gloomy lacrimation can located in the memory room. then, take it to the Greenhouse and click on each of the four plants when the tax opens.
Clean O2 filter
The O2 filter can be cleaned in the Greenhouse and it ’ s a task that ’ s similar to emptying the drivel. But alternatively of holding a lever, you have to click and drag the leaves over toward the hatchway. The sucking will take manage of the rest .