
Click on the Gaming Tab. Click on Global Settings.
Note | Any changes made in global settings should apply to all 3D applications upon launch. |
If you wish to create custom-make settings for specific 3D applications, you can create person application profiles. This is explained in the Creating Application Profiles section of this document .
Anti-Aliasing Method
Anti-Aliasing ( AA ) improves visualize quality by reducing jag edges from textures.
Applying AA can make an image attend smooth and delicate, at the expense of lowering FPS. In the case below, the persona on the leave has AA applied. The image on the right has no AA applied and has more erose edges.
Radeon Settings offers three AA types and each has different characteristics and performance cost.
Selecting Anti-Aliasing Mode enables three options :
- Multisampling Anti-Aliasing (MSAA): MSAA improves image quality by reducing aliasing at the edge of textures, however it cannot remove aliasing on transparent textures such as fences.
- Adaptive Anti-Aliasing (AAA): AAA improves image quality by reducing aliasing at the edge of textures and from transparent textures.
- Sparse Grid Supersampling Anti-Aliasing (SSAA): SSAA improves image quality by taking more samples than MSAA and AAA, reducing aliasing from all textures. SSAA has the highest impact on FPS of all AA settings within Radeon Settings.
Anti-Aliasing Mode
Anti-Aliasing Mode determines whether AA is controlled via the 3D application or Radeon Settings. Selecting Anti-Aliasing Mode enables three options :
- Use Application Settings – Provides the 3D application with full control over the level of AA applied. Image quality is controlled via the 3D application graphics settings.
- Enhance Application Settings – Offers the flexibility of improving on existing AA used in the 3D application, by having the driver apply a second pass of AA.
- Override Application Settings – Allows Radeon Settings full control over the level of AA applied to the 3D application.
Selecting Override Application Settings enables unlike levels of AA to be applied to the 3D application.
Anti-Aliasing Level can be set to x2, x4, or x8 and a higher number should improve double choice at expense of lower FPS .
Morphological Filtering
Morphological Filtering is a Shader based, post process Anti-Aliasing technique that can be used in combination with the three AA modes mentioned above.
morphologic Filtering can have a lower impact on FPS than other AA modes available within Radeon™ Settings, however in some situations it may introduce a subtle blur to the double. In the case below, the picture on the left has geomorphologic Filtering applied. The image on the correct has no Morphological Filtering applied and has more erose edges. morphologic Filtering can be applied using Override Enhance Application Settings and requires that the application is running in exclusive full screen mode.
morphologic Filtering can be set to On or Off .
Anisotropic Filtering
Anisotropic Filtering can increase and sharpen the quality of textures on surfaces that appear far away or at odd angles, such as road surfaces or trees. Anisotropic Filtering has a little performance cost ( FPS ) and can increase visualize quality in most 3D applications. In the case below, the picture on the left has Anisotropic Filtering applied, increasing the number of textures on the tree. The double on the properly has no Anisotropic Filtering applied.
Anisotropic Filtering can be applied using Override Application Settings.
Anisotropic Filtering Level can be set to x2, x4, x8 or 16x and should improve picture quality at expense of lower FPS .
Texture Filtering Quality
texture Filtering Quality changes the timbre of textures while running 3D applications. texture Filtering Quality has a small impact on performance and picture quality, which makes the default adjust of Standard the prefer option for the optimum gambling feel.
Surface Format Optimization
Surface Format Optimization enables the graphics driver to change rendering surface formats where applicable, which may result in improved operation and lower video memory usage.
It is recommended to leave this choice enabled for an optimum bet on experience.
Shader Cache
Shader Cache allows for fast loading times in games and deoxidize CPU custom by compiling and storing frequently used game shaders, quite than regenerating them each clock they are needed.
Shader Cache is set to AMD optimized by nonpayment and can be disabled globally by setting the feature to off .
Tessellation Mode
tessellation Mode enhances the detail of objects by adjusting the number of polygons used for rendering. Limiting the flush of Tessellation can provide higher FPS in games that use high levels of tessellation. In the example below, the image on the left has x64 Tessellation applied, increasing the detail of the bricks. The image on the right has no Tessellation applied and has less contingent. tessellation Mode can be applied using Override Application Settings.
Maximum Tessellation Level can be set to x2, x4, x6, x8, x16, x32 or x64 and should improve prototype timbre at expense of lower FPS .
Wait for Vertical Refresh
upright Refresh or VSync, synchronizes the application with the monitor frame pace with the aim of removing screen tear .
Note | Wait for Vertical Refresh only works OpenGL 3D applications. When using other APIs such as DirectX® or Vulkan®, VSync is controlled via the 3D application graphics settings. |
Wait for Vertical Refresh can be set to :
- Always Off
- Off, Unless Application Specifies
- On, Unless Application Specifies
- Always On
OpenGL Triple Buffering
When used in tandem with Wait for Vertical Refresh, OpenGL Triple Buffering can provide higher frame rates than with the default double cushion .
Note | OpenGL Triple Buffering requires Wait for Vertical Refresh to be set to Always On and applies only to OpenGL 3D applications. |
OpenGL Triple Buffering can be set to ON or OFF .
Frame Rate Target Control
ensnare Rate Target Control ( FRTC ) enables users to set a target maximal frame rate when running a 3D application in wax screen mood ; the benefit being that FRTC can reduce GPU exponent pulmonary tuberculosis ( great for games running at frame rates a lot higher than the expose refresh rate ) and therefore reduce heat generation and fan speeds/noise on the graphics card. FRTC is particularly utilitarian when rendering by and large inactive capacity on powerful hardware where framerates can much run needlessly into the hundreds of federal protective service on game menu or splash screens. If you have an AMD FreeSync™ compatible arrangement, FRTC can ensure that you do not exceed the maximal FreeSync range of your expose, resulting in a fluent, optimum gaming experience .
Note | Changes to the Frame rate target must be done outside of the game, i.e. exit the game completely, make your changes, and then start the game again. |
FRTC can be set to values between 30 and 200 FPS and works with DirectX® 9, 10 and 11 3D applications. Click here to check if your graphics card is compatible with FRTC .
Restoring Default Settings
Finding the optimum symmetry of ocular quality and operation may require many adjustments. If you are not satisfied with results during gameplay, you can restore Global or individual Application Settings to default by clicking on the Reset choice located in the upper right corner of the Global Graphics menu.
Creating Application Profiles
The pursuit section provides instructions on how to create lotion profiles which offer advanced graphics settings on a per application basis. To add an application to Radeon Settings within the Gaming part, click on Add > Browse
Find and select the lotion to add to Radeon Settings and pawl Open.
The application should now appear in the Gaming sections of Radeon Settings
Click on the lotion tile to customize its graphics settings.
once the application profile is configured, the settings should apply to the lotion every time it is launched. * Intel is supplying capacity from third-party sites for your convenience and may supply links to extra third-party site ( sulfur ). Providing such content and/or links only form suggestions and should not be mistaken as an endorsement or recommendation for any specific legal action. Performing actions recommended by third-party vendors can result in improper operation, damage to the board or processor, or reduce merchandise life. Intel assumes no indebtedness any in connection with your habit of third-party sites or material and disclaims any express or entail guarantee relating to the third-party sites or materials. Intel does not control or audit third-party materials or the third gear party websites referenced. You should visit the reference web site and confirm whether referenced datum is accurate .