Collectibles: Alchemist Cart ( 5/5 ), Discipline ( Curiosity ), Christmas Rose ( Herbarium ), Inquisitor ’ s Manual ( Curiosity )
Trophies: The Blacksmith, Coronation The Blacksmith, Coronation
- Enter the City
- Reach the Cathedral
- Eliminate the Patrol
- Find the Exit to the House
- Reach the Cathedral
- Join Melie and Lucas While Protecting Yourself With the Cart
- Reach the Cathedral
- Kill Vitalis
Hugo and Amicia are reunited once more, but Beatrice is hush Vitalis ’ s prisoner. Hugo passed the Final Threshold and is immediately in full control condition of the rats. Arthur has been killed by Lord Nicholas and Melie seeks revenge for her loss. Rodric and Lucas have besides suffered personal losses and want to lend a hand in the plot to overthrow the Grand Inquisitor. Time for everybody to get retaliation. time for the final confrontation !
Enter the City
Walk up the mound with Lucas, Rodric, and Melie. unfortunately, the rats have destroyed the quickest entree to the city and our only chance is to enter through a well-guarded path .
The group splits : Melie and Lucas get chased by two guards in the attempt to leave through a door unnoticed, while Rodric, Hugo and Amicia are left behind to find a unlike route .
Reach the Cathedral
Use Rodric to take down the only remaining guard .
then, continue on until the television camera pans over the cathedral. here, we ’ re going to make our first detour for death and final Alchemist Cart (5/5) : immediately after you ’ ve seen the cathedral in the distance, turn right to see a boastfully white x on a door. Go past the fence and use Rodric ’ s knock-out ability to quickly dispose of the guard and enter the cart .
now, retrace your steps until you see a flashlight next to large denounce pit. At the basis of the torch you ’ ll see red fumaroles indicating that a horde of rats is trapped beneath the land and is calling to be liberated. Cast Exstinguis to put out the fire and unblock the rats. then, use imperium on the nearby guards. now, you ’ rhenium immune to the rats and you can use them to kill enemies at will .
Before continuing, we need to make our irregular detour for a collectible (Curiosity 25 – Discipline). Near the two guards is an alley that leads to a guard ’ sulfur cadaver. The collectible is sitting at his feet .
In the following enemy area, you need to first free the rats from beneath the ground by dousing the fire in the alcove to your right. Try to do this without getting noticed .
then, quickly get rid of the archer on the ramparts with a rock ‘n’ roll .
As for the two guards on the correct of the area, headshot the one with no helmet and cast a rock at the other ’ s lantern. then, use the rats you ’ ve barely freed and those in the batting cage in the middle of the square to make flying work of them. As for the one on the left of the area, use any killing method that suits your needs. Remember to hide if you get spotted. apart from the guard with no helmet, all other guards are pretty decelerate. When you ’ ve cleared the public square of enemies, proceed to meet one more armored beastly. Cast Exstinguis at his torch and then send some rats to him .
Continue under the scaffold, then order Rodric to kill the right field guard while you cast a rock at the leave one .
following, have Rodric lift the portcullis for you and enter the adjacent defend area .
here, start by casting Exstinguis at the common mullein on your correct. Use + to do it unseen and then have Hugo direct the rats at the first two guards ( the one with no helmet and the one with a carapace ) .
now, there should only be a couple of guards left. When the guards are distracted, move to the following wall as shown in the picture below and cast a rock at the archer in the distance and Exstinguis at the common mullein. A guard should be alerted, simply direct the rats to him .
The area should be clear of enemies nowadays. now, approach the pit on the other side of the area to reunite with Lucas and Melie .
The pit is uncrossable, but fortunately for us there ’ s a door to a firm nearby that we can interact with and let Rodric shoulder it open .
Eliminate the Patrol
As Rodric breaks the doorway down, a fresh wave of guards comes looking for us. Remain hide and far from the guards to quickly take them all down. As usual, mold rocks at the guards with no helmet and Exstinguis at those carrying torches to allow the rats to scurry over and eat them .
once you ’ ve killed all of them, don ’ thymine enter the house just so far. We need to make our third detour for another collectible (Herbarium 13 – Christmas Rose). Enter the area the guards came from and walk down to the approximate patch of grass. hera you ’ ll find the collectible .
Retrace your steps and enter the house. The firm is unfortunately on open fire .
Find the Exit to the House
Shuffle through the house on fire, casting Ignifer when you need to clear the path .
Grab any utilitarian craft materials and then ask Rodric to break the foremost door open to enter a newly area of the house .
Continue on until you can cast Ignifer at some straw and ask Rodric to open the door for you. ultimately, unlock the door to get back to breathable breeze .
Reach the Cathedral
Have Rodric kill the guard in battlefront of you .
In the new enemy area, have Rodric take down the guard carrying a lantern while you take care of either one of the guards left. then, take down any foe is left .
Before moving on, we need to get to a secret area for the last chapter-specific trophy The Blacksmith. To the veracious of where you first entered the area is a gate that is locked from the other side.
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To the right of the cart on fire is an infest alley. Take this alley until you can no longer continue, then move your television camera around until you can see the gate ’ s lock .
Bring it down with a rock candy, then go through the gate. Walk down the road to reach Rodric ’ s old forgery and spectator him get aroused. When Rodric stops talking, the trophy should pop .
Join Melie and Lucas While Protecting Yourself with the Cart
Go binding to the haul area and interact with it. Rodric will push you away, volunteering to push the haul for Amicia and Hugo in hurt of the archers fix to strike him down .
shortly after, more enemies will come assail you. fortunately, they ’ re all with no helmets, so rocks will do. Take the path down the stairs. Keep down, avoiding arrows, and make indisputable you knock out the guards coming from behind vitamin a well .
meanwhile, Rodric has been hit, but succeeds in escorting Hugo and Amicia to the portcullis and safety. Amicia and Rodric lift the portcullis to let Hugo through, then Rodric holds it for Amicia .
Melie and Lucas hold the portcullis for Rodric, but he decides to sacrifice himself to give the group a probability .
Reach the Cathedral
With Rodric absolutely, our heroes have lost a valuable penis of the team, but they have to keep going .
In the future area, cast rocks at the enemies ’ lanterns and use Hugo ’ s Imperium to kill them. Before climbing the gallows and accessing the cathedral ’ south steps, grab the last collectible (Curiosity 26 – Inquisitor’s Manual) found behind some barrels to the right of the gallows ’ stairs .
then, proceed to final area before the cathedral. here, merely direct the rats to any incoming batting order, remembering to first douse the guards ’ lanterns if want be. Time to kill Vitalis .
Inside the cathedral, Vitalis is awaiting us. Amicia makes sure that the doors to the cathedral are locked so that no-one can assist Vitalis. Beatrice is still locked up in her batting cage and Vitalis has passed the Final Threshold as well .
Hugo feels the rats want to come out and they ’ re going to be precisely the serve we need in this crusade. The fight spans over two sequence. During the beginning sequence, we need to use Hugo ’ s powered-up Imperium to create eddies of rats to dismantle the horde of “ Angels ” and get us closer to Vitalis. During the second fight sequence, Vitalis will try to drop towers of Angels on Amicia or trap her around them while Hugo cast eddies of his own rats at him. however, unhorse braziers will come down from the ceilings and it ’ s up to Amicia to douse them off to create a way for Hugo ’ s hordes .
When you ’ re in command of Amicia again, simply walk towards Vitalis. As Hugo calls his rats to him, Vitalis drops some light braziers from the ceiling and excavate his Angels, apparently outnumber Hugo ’ mho rats. Vitalis ’ south Angels are impervious to anything that ’ south burn and are stronger than Hugo ’ s rats .
For the first competitiveness sequence, concentrate enough rats in the like area to form an eddy, then send it at the masses of Angels to destroy them .
Rinse and reprise, with the episodic douse of braziers .
When the inaugural crusade sequence is over, Beatrice ’ s precaution is killed by Melie and Beatrice is freed by her and Lucas. immediately after, the second base contend succession starts .
Throughout this second gear part of the fight it is identical significant to listen to Hugo ’ s cues. He will constantly give you tips and warnings on what to do. The idea is to be doing something when he speaks. First, Vitalis will drop towers of Angels on Amicia that you can dodge with or by running with. During this first gear assail type, make sure that you stay among your rats. The idea is not to have any towers of Angels disassemble on the main path because Hugo will need this to send his rats to Vitalis when he ’ randomness vulnerable. If each loom of Angels that Vitalis drops on you breaks near the sea of Angels, Hugo will have adequate room to attack Vitalis .
After two towers, Vitalis is vulnerable. Instruct Hugo to attack him, then cursorily equip a rock to hit him in the drumhead. Make certain to avoid incoming eddies of Angels as you do this .
following, Vitalis will start using a second type of approach, used intermittently with the towers : he will unearth Angels from the ground. Run outside the cold area when you see one, making indisputable that no Angles end on Hugo ’ mho path .
meanwhile, some illuminated braziers will from the ceiling. Douse them as Vitalis prepares his following approach. After two attacks, Vitalis will become vulnerable again. Simply have Hugo attack him and be quick to cast a rock at his head .
final round off : Vitalis is getting weaker and his attack types won ’ thymine change. As opposed to the former rounds, this time you will get attack twice for each attack type. As you instruct Hugo to land the concluding blow, douse the fire from the end two braziers and then headshot him with a rock. Vitalis ’ mho history and Hugo ’ second cured, free from the slavery of the Macula .
This concludes chapter 16 “ Coronation ” in A Plague Tale : artlessness. now the Epilogue / Chapter 17 “ For Each other ” starts .
For all other chapters in A Plague Tale : Innocence check out the full A Plague Tale : Innocence Walkthrough .
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