
Those in-tune with nature are normally passive voice creatures, flush in Dungeons & Dragons 5E. however, some Druids must answer the call of struggle, and may become incredibly hard as a leave. In some cases, this baron is represented in feats, which the druid may call on in order to augment their potency. That being said, a long ton of feats that Wizards of the Coast offers to the Druid can be hard to use or figure out. If you need help figuring out a Druid build up, our Druid 5E Feats lead will offer a few choices for you .
Top 10 Druid Feats for 5E
Druids are incredibly potent casters, and frankincense getting to 20 Wisdom is highly recommend. Wisdom boosts the Druid ’ randomness spell abilities, and affects many Circle abilities. This is less significant for the Wild Shape druid build. There are major differences in Druid Build, and the Wild Shape Druid particularly is hard to place feats on. however, we hope that these options will help you think about your Druid and what might help them .
10. Lucky
All characters need a few rerolls in their lives. While Druids have great attack and defensive stats, sometimes your cube barely gives you a 1. With Lucky, you have 3 chances to negate badly rolls from your side, or a filthy attack roll on the foe side. normally, this means your biography will be saved 3 times in a day ; some spells in D&D can be madly, as can some traps. Being able to try again on a write throw is celestial ! however, Druids excel at making multiple attacks in a polish tied with spellcasting, thus golden international relations and security network ’ t inevitably a must-have.
9. Resilient
The Druid ’ s saving throws are estimable, but they could be better. By using Resilient on Constitution, the Druid receives massive survivability increases ; they get +1 Constitution and they get proficiency on Con saves, the most madly save conceivable. This is a strictly defensive option, and it won ’ thymine always topic. however, if you want your druid to survive the most situations possible, then Constitution saving throws won ’ deoxythymidine monophosphate be a regretful start .
8. Martial Adept
This is a weird one, and is about exclusive to Wild Shape. This feat gives you two maneuvers of your option from the Battle Master Archetype. These maneuvers can include things like trips, shoves, granting advantage on an attack, or causing a target to become frighten. You can even select Ambush and add d6 to your inaugural, if you ’ d like ! unfortunately, this feat has huge downsides ; you merely get one d6, and it never improves. thankfully, it refreshes on short rests, and you don ’ t need to have a weapon in your hand to qualify for melee weapon attacks. This can add big utility to a Wild Shape human body, and can grant it equitable a bantam bit more damage .
7. Metamagic Adept
Metamagic Adept is a pretty estimable enchantment for magically-inclined druids. Moving a spell from a standard action to a Bonus action once per rest can be utilitarian. however, possibly more fun are some of the other options that you have. You can make a Thunderstorm last 2 minutes, or keep Barkskin on for 2 hours. other effects, like Twinned or Distant, can be actually handy for a druid looking to either apply more buffs or deal with more targets. seriously, consider this if you plan on slinging spells ! 6. Observant +1 Wisdom ? That ’ randomness fantastic ! The ability to read lips ? Less great. however, by far the most fun partially of Observant is the +5 to Perception. Have you ever wanted to break 20+ passive percept by level 4 ? This is the easiest way to get there ! passive Perception international relations and security network ’ t deoxyadenosine monophosphate impregnable as making a standard check, but it can keep your party from getting snuck up on, and can save your feet from traps. That ’ s decidedly worth something !
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5. Chef
This is by and large for-fun, but can be reasonably effective for a Druid. You get a +1 to your Wisdom or your constitution, either of which can be handy for a Druid. Cooking Utensils are fun, but will rarely come in handy for problem solving… Unless you meet a particularly athirst dwarf. More interesting are the play along two traits. You can give d8 healing to anybody who spends hit dice during a short-change rest. That ’ mho fine, that ’ s 4 health per person per short rest. The treats are besides reasonably decent ; giving people up to 6 health 6 times per 1 hour of function is actually not terribly. That ’ s like a free heroism spell. And every hitpoint counts, even in the lategame ! This can save you spell slots for more authoritative things, like striking people with lightning .
4. Shadow Touched
There is a lot to say about the Druid while number. And one thing you can say is that it doesn ’ t have Invisibility. Well, nowadays it can ! Boost your wisdom by +1 and then grab Invisibility ! then, you can have access to a pretty useful stealth and damage-boosting spell, a well as another 1st level spell. 1st floor Illusion and Necromancy aren ’ t the best, but you have some dependable options ! Cause Fear, False Life, Ray of Sickness, Silent Image… Those are playfulness and handy. Druids like that kind of utility, since their spell list is primary animal force !
3. Fey Touched
Fey Touched is like Shadow Touched but better. +1 Wisdom once again, but alternatively of Invisibility, you get brumous Step. I adore this spell. It gets you places, gets you out of places, increases your movement speed by 30 feet, can teleport you straight up… It ’ s such a utilitarian 2nd flat enchantment. And you can cast it for dislodge ! however, much more playfulness for Wild Shape Druids are Hex and Hunter ’ s Mark, which you could learn from the 1st level spell choice. ever wanted to see a Multiattack with Hunter ’ s Mark ? immediately you can !
2. War Caster
Druids like wandering into melee, so War Caster can be utilitarian there. Keep your Barkskin active with advantage on the Constitution spare to concentrate. In addition, you won ’ triiodothyronine have to put your Scimitar or your Shield down to cast charming. And if that wasn ’ triiodothyronine enough, your opportunity attack can be Hold Person ! That ’ s very strong, and worth considering as you improve and keep moving into melee .
1. Alert
Alert is leading. surely, you can ’ t be surprised by much, nor does not seeing enemies affect you. however, your +5 to initiative is by army for the liberation of rwanda the most important expression of the feat. You get to go first gear a lot ; that means you get to Wild Shape, or become a leading shape, or do whatever you need to right off the squash racket. You can use Hold Person on the Wizard, or start a Call Lightning or Moonbeam, and start wrecking shop. If you ’ ve always been frustrated by going stopping point and needing to Wild Shape after the fight has already begun, try Alert… After you have 20 Wisdom.
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Conclusions
How did we do ? Did we consider Alert to be excessively effective ? Is Chef stupid ? Did we miss any feat synergies that are in truth cool ? Please let us know in the comments, and share your favorite Druid feat !