Name | Base ATK (Lv.1) | SkillSkill Effect |
---|---|---|
4★![]() |
42 | Watatsumi WavebreakerFor every point of the entire party’s combined maximum Energy, the Elemental Burst DMG of the character equipping this wepaon is increased by 0.12%. A maximum of 40% increased Elemental Burst DMG can be achieved this way. |
4★![]() |
42 | Press the AdvantageAfter defeating an opponent, ATK is increased by 12% for 30s. This effect has a maximum of 3 stacks, and the duration of each stack is independent of the others. |
4★![]() |
41 | WindfallCRIT Hits have a 60% chance to generate a small amount of Elemental Prticles, which will 6 Energy for the character. Can only occur once every 12s. |
4★![]() |
42 | Samurai ConductIncreases Elemental Skill DMG by 6%. After Elemental Skill hits an opponent, the character loses 3 Energy but regenerates 3 Energy every 2s for the next 6s. Effect can occur once every 10s. Can also be triggered even when the caharcter is not on the field. |
4★![]() |
42 | Lithic Axiom: UnityFor every character in the party who hails from Liyue, the character who equips this weapon gains a 7% ATK increase and a 3% CRIT rate increase. This effect stacks up to 4 times. |
4★![]() |
41 | Oceanic VictoryIncreases Elemental Burst DMG by 12%. When Elemental Burst hits opponents, there is a 100% chance of summoning a titanic tuna that charges and deals 100% ATK as AoE DMG. This effect can occur once every 15s. |
4★![]() |
44 | CrushOn hit, Normal and Charged Attacks have a 50% chance to deal an additional 240% ATK DMG to opponents within a small AoE. Can only occur once every 15s. |
4★![]() |
42 | Bane of Storm and TideIncreases DMG against enemies affected by Hydro or Electro by 20%. |
4★![]() |
44 | FocusUpon dealing damage to an opponent, increases CRIT Rate by 8%. Max 5 stacks. A CRIT hit removes all existing stacks. |
4★![]() |
44 | ComposedAfter damaging an opponent with an Elemental Skill, the skill has a 40% chance to end its own CD. Can only occur once every 30s. |
4★![]() |
42 | WavesplitterEvery 4s a character is on the field, they will deal 6% more DMG and take 3% more DMG. This effect has a maximum of 5 stacks and will not be reset if the character leaves the field, but will be reduced by 1 stack when the character takes DMG. |
4★![]() |
44 | Frost BurialHitting an enemy with Normal and Charged Attacks has a 60% chance of forming and dropping an Everfrost Icicle above them dealing 80% AoE ATK DMG. Enemies affected by Cryo are dealt 200% ATK DMG. Can only occur once every 10s. |
4★![]() |
42 | Rebellious GuardianTaking DMG generates a shield which absorbs DMG up to 20% of Max HP. This shield last for 10s or until broken, and can only be triggered once every 45s. While protected by the shield, the character gains 12% increased DMG. |
4★![]() |
42 | Infusion BladeOn hit, Normal or Charged Attacks increase ATK and DEF by 6% for 6s. Max 4 stacks. This effect can only occur once every 0.5s. |
Subscribe to Updates
Get the latest creative news from FooBar about art, design and business.
Previous ArticleMinecraft seeds: the most amazing seeds for Minecraft worlds
Next Article Genshin Impact: New Promo Codes From 2.1 Trailer
Related Posts
0
0
votes
Article Rating
Subscribe
Login
0 Comments
Inline Feedbacks
View all comments